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Reputation: 612 My posts turn threads into gold
Group:
Members
Active Posts:
1,505 (0.48 per day)
Most Active In:
Everything EDuke32 (963 posts)
Joined:
07-May 09
Profile Views:
16,937
Last Active:
User is offline Today, 10:39 AM
Currently:
Offline

My Information

Age:
38 years old
Birthday:
February 25, 1979
Gender:
Male Male
Location:
Germany
Interests:
Languages, History, PC/Internet, Gaming (FPS, Action RPG, RPG), Drawing, TV Series (The Walking Dead, The Flash, Gotham, Scorpion)

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hrp.duke4.net

Latest Visitors

Topics I've Started

  1. What happened to dukeworld.duke4.net?

    27 July 2017 - 05:05 AM

    Does anybody else get this when trying to open dukeworld.duke4.net? --> See attachment
  2. Portable Java and BloodGDX

    29 June 2017 - 01:54 AM

    Until recently, I have avoided this ingenious port with great regret because I absolutely hate to install Java runtimes on my computer. However, there seems to be a way to use it with portable binaries:

    1) Get jPortable and jPortableLauncher. Extract both files to a folder, e.g. "BloodGDX". Make sure you leave the original folder structures intact (CommonFiles\Java and JavaPortableLauncher)!
    2) Place bloodgfx.jar and all required Blood game files into the extraction folder ("BloodGDX" in our example).
    3) Enter the JavaPortableLauncher folder, launch LavaPortableLauncher.exe, select bloodgdx.jar and go!

    Just to make sure to have the correct folder structure - your BloodGDX folder should contain these dirs and files:

    Quote

    [SUBDIR] CommonFiles
    [SUBDIR] JavaPortableLauncher
    [FILE] bloodgdx.jar


    Maybe this helps other people out there who have a similar attitude towards Java installations. Enjoy! ^^
  3. MIDI playback (still) broken

    07 September 2016 - 02:34 AM

    In latest EDuke32 builds, MIDI playback still seems to be broken.

    In E1L1, MIDI doesn't start playing before 2:14 minutes have passed, and then it's totally screwed, playing several times simultaneously and apparently even with wrong instruments.

    Build used: r5854 (x64)
    System: Windows 7 x64 SP-1, Intel Core i5/750 (2.67 GHz), 8GB RAM, nvidia Geforce GTX 960
    MIDI playback: Coolsoft VirtualMIDISynth v1.17.1.0 with Patch93's SC-55 soundfont v2.2
  4. Sprites on swing doors

    13 May 2016 - 12:41 AM

    I have a little problem with sprites attached to swing doors and wondered if anybody knows a solution.

    Let's assume you have a swing door (in my case one with two parts) and you want to put a sprite onto the door (or one half of it), let's say an "out of order" sign or something. What happens now when the swing door opens is that the sprite that was supposed to move with the door stays where it was before, i.e. at the position of the closed door.

    Is there a way to make the sprite move with the door (and ofc if so, how is it done)?
  5. Moving cutscenes to different episodes

    28 April 2016 - 01:59 AM

    I was wondering if EDuke32 allows to play cutscenes intended for specific episode slots in others.

    Examples:
    - Finale cutscene which is normally played at the end of episode 2 (Lunar Apocalypse) should play at the end of custom/empty episode slot 5.
    - Switch finale cutscenes of episode 2 (Lunar Apocalypse) and 3 (Shrapnel City).

    Can it be done and if so, how?

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