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Reputation: 612 My posts turn threads into gold
Group:
Members
Active Posts:
1,505 (0.48 per day)
Most Active In:
Everything EDuke32 (963 posts)
Joined:
07-May 09
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Last Active:
User is offline Today, 10:39 AM
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My Information

Age:
38 years old
Birthday:
February 25, 1979
Gender:
Male Male
Location:
Germany
Interests:
Languages, History, PC/Internet, Gaming (FPS, Action RPG, RPG), Drawing, TV Series (The Walking Dead, The Flash, Gotham, Scorpion)

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hrp.duke4.net

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Posts I've Made

  1. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    15 November 2017 - 12:05 AM

    I probably really played too many custom maps in the meantime. That's what happens when you take a break from the original maps for some years, then play them again and see changes everywhere. xD
  2. In Topic: Is Deadpool the New Duke Nukem?

    14 November 2017 - 04:32 AM

    Let's be serious: Do you really think Duke Nukem would act like this?
  3. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    13 November 2017 - 01:34 PM

    Hmmm... well, I haven't played the original maps in a while, so this seemed unfamiliar. I really thought the tracks in Rabid Transit would electocute you. Never got far without boots. But well, I guess changing lighting and textures are noticable changes already. Too much deviation from the original gameplay was probably also not desired, was more like a visual polishing.
  4. In Topic: Ion Maiden

    12 November 2017 - 12:38 AM

    Now that's what I call substantial carnage! XD
  5. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    09 November 2017 - 02:18 AM

    Besides obvious texture changes, I noticed a few things by myself while I am currently playing through the WT editions of the original ep.1-4 maps:

    - Due to the new lighting, many sectors now appear much brighter than before. This also has an impact on secret messages that can now often be read even without NV goggles (e.g. the monolith chamber in "Dark Side"). Light switches are also often useless since rooms are already bright enough.
    - The four big pistons/columns in "Fusion Station" (in the chamber with flickering lights) seem to move a LOT slower now than they used to, making it easier to crawl into the spaces below to find the secret/hit the switch.
    - Battlelord Sentries spawning in "Tier Drops" when killing slimebabes also spawn Devastator/RPG ammo now, dunno if they did that before.
    - Rails in "Rabid Transit" don't electrify you any more when you walk over them, at least protection boots are not consumed.

    There may be more, will add it once I find anything else.

    In general, the colored lights were surprisingly carefully added to the maps and add a lot of atmosphere. I was surprised that they made a thorough review of the old maps instead of just adding new ones. See example from "Rabid Transit" below. (Note: This shot was taken in EDuke32 with Polymer, not with the WT renderer).

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