Duke4.net Forums: NightFright - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 603 My posts turn threads into gold
Group:
Members
Active Posts:
1,493 (0.49 per day)
Most Active In:
Everything EDuke32 (963 posts)
Joined:
07-May 09
Profile Views:
16,351
Last Active:
User is offline Today, 07:08 AM
Currently:
Offline

My Information

Age:
38 years old
Birthday:
February 25, 1979
Gender:
Male Male
Location:
Germany
Interests:
Languages, History, PC/Internet, Gaming (FPS, Action RPG, RPG), Drawing, TV Series (The Walking Dead, The Flash, Gotham, Scorpion)

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hrp.duke4.net

Latest Visitors

Posts I've Made

  1. In Topic: Introducing: The Essential Duke [RELEASE]

    18 September 2017 - 07:17 AM

    Sorry for the doublepost, couldn't find the edit button for some reason... xD

    I dunno if it has any significance, but in eduke32.log, the following line keeps popping up when playing with the mod:
    Line 13162, ifgapzl: invalid sprite -1


    Dunno if it refers to eduke.con, but in that case, it would refer to a part of the Pigcop code which is about shrunken state, if I am not mistaken.

    The other thing are these two warnings which probably don't have any consequence, but maybe there's a way to get rid of them, anyway:
    EDUKE.CON: In event `EVENT_LOADACTOR':
    EDUKE.CON:13376: warning: duplicate case ignored.
    EDUKE.CON:13388: warning: duplicate case ignored.


    I think this happens because the case entries of DEVISTATORAMMO and BOOTS are - for some reason - not recognized to be part of the switch block.
  2. In Topic: Duke Nukem joining "Wild Buster: Heroes of Titan"

    09 September 2017 - 04:51 AM

    Well, keeping the character alive and "present" is one thing. But just using it as a sideshow character or as a substitute to play with instead of the real protagonist doesn't do justice to Duke. Maybe Gearbox doesn't realize this or simply doesn't care for the sake of quick profit, but what we need quite badly is a new full-scale Duke game that doesn't suck.
  3. In Topic: Introducing: The Essential Duke [RELEASE]

    09 September 2017 - 04:41 AM

    Excellent. It's a great thing this mod is quite easy to customize, too!
  4. In Topic: Introducing: The Essential Duke [RELEASE]

    09 September 2017 - 12:39 AM

    Is there a way to revert back to the blue color of the ingame text messages? Personally, I find all these different colors a bit irritating and unnecessary. Other than that, I am quite happy with this mod.
  5. In Topic: Duke Nukem joining "Wild Buster: Heroes of Titan"

    08 September 2017 - 11:29 PM

    Tbh I am only pissed by now about what Gearbox is doing with the Duke Nukem brand. Just putting the character in all kinds of games randomly doesn't turn them into games I would like to play as a Duke fan. It is uninspired, shameful and embarrassing.

    I really wished a company with solid funding would buy the DN rights. It shouldn't stay in the hands of Gearbox which is obviously struggling for survival by now, with its last hope being Borderlands 3. Rereleasing older titles with ridicilous pricetags or putting Duke in other games shows how desperate they have become and how clueless they are regarding what to do with the rights.

Friends

Comments

NightFright has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2017 Duke4.net and Voidpoint, LLC

Enter your sign in name and password


Sign in options