Duke4.net Forums: NightFright - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 647 My posts turn threads into gold
Group:
Members
Active Posts:
1,547 (0.49 per day)
Most Active In:
Everything EDuke32 (974 posts)
Joined:
07-May 09
Profile Views:
17,880
Last Active:
User is online 2 minutes ago
Currently:
Viewing Board Index

My Information

Member Title:
The Truth is in here
Age:
38 years old
Birthday:
February 25, 1979
Gender:
Male Male
Location:
Germany

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hrp.duke4.net

Latest Visitors

Posts I've Made

  1. In Topic: Before the Storm - Map for StarShip Troopers TC

    Yesterday, 11:40 PM

    That bug with some monsters not dying in SSTC is certainly annoying. If you got that fixed before end of January (or told me how to do it by myself), it'd be great. I can test it by myself actually. The only thing I would ask you is to make your edits based on the con files that are included in the compilation release, to avoid losing anything I edited on my own.

    The new version will fix a few problems some addons were suffering from for a while, if not since day 1. I can post a list with known pending issues in the compilation thread. IIRC there were e.g. cases in Last Reaction and Water Bases where the new Octabrain was invulnerable. Gotta check that again to see if it still happens. If you want to help with that as well, I wouldn't complain, either. ^^
  2. In Topic: [RELEASE] EDuke32 Addon Compilation

    Yesterday, 08:05 AM

    Hm, Total Duke is surprisingly good for a mod that is so old (1999). Gotta think about it... xD
  3. In Topic: Sloped underwater surfaces

    Yesterday, 02:09 AM

    Aha! I had always aligned the SE sprites to the floor (Ctrl + PgDn). Guess that wasn't such a good idea after all. Seems to work fine now. Thanks a lot for the fast hint, pal! ^^
  4. In Topic: [RELEASE] Duke Hard episode

    Yesterday, 12:05 AM

    Great! If a fixed release cannot happen in the near future, could you maybe just post the lines that need to be changed here? I wanted to have a DH version properly working with recent EDuke32 snapshots included in the compilation update by the end of January, if possible.
  5. In Topic: [RELEASE] Duke Hard episode

    18 January 2018 - 06:30 AM

    Is there any chance anyone can post a quick con fix (if possible) to get the ingame menu working again properly with recent EDuke32 snapshots? Looks like some code change since DH v1.2 brought back the old issue.

Friends

Comments

NightFright has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password


Sign in options