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Reputation: 1010 My posts turn threads into gold
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Everything EDuke32 (1131 posts)
07-May 09
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User is offline Today, 01:35 AM

My Information

Member Title:
The Truth is in here
40 years old
February 25, 1979
Male Male

Contact Information

Website URL:
Website URL  http://hrp.duke4.net

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Posts I've Made

  1. In Topic: MARS 3D - Community-Campaign

    14 June 2019 - 07:49 AM

    Well, all the things I have written above aside, I am surprised about the game to some degree. For example, the underwater warp effect is quite sophisticated. Reminded me of Quake a bit, even though with a few bugs (e.g. crosshair shouldn't get distorted). Underwater movement is a different matter, but OK. xD And wow, I recognize really quite a few textures and sprites from good old Doom. Sound effects are "stellar" as well, ofc. But: There *IS* actual level design going on - the maps are not a weird mess like for example in Tek War.

    Only two maps in, can't handle more at once. xD E1M3, here I come (soon). To be continued...
  2. In Topic: MARS 3D - Community-Campaign

    14 June 2019 - 04:34 AM

    First impressions after the first level:

    1) Setup seems to be a bit buggy with sound/music setup. Regardless what you choose, next time you enter setup it's back to default (but it won't be changed from your previous settings unless you really choose something else). Also it doesn't seem to recognize anything but Gravis Ultrasound as soundcard, even though DosBox emulates a SB16 just fine.

    2) Not sure how to get out of the hint screens (when touching one of the "?"). Any key I press doesn't get me back to the game. Same when you talk to NPCs.

    3) Some of the control keys are preset and cannot be changed, e.g. PGUP/PGDOWN for looking up/down or +/- for increase/reduce screen size. If you bind these keys to something else, you will do two things at the same time ingame.

    4) It has been mentioned before, but the English translation has quite some mistakes (e.g. "enemie", "rised" etc). Not sure if that was done intentionally, but at least to me it doesn't look great. Any chances for a patch if I list you all the mistakes I find? :P
  3. In Topic: MARS 3D - Community-Campaign

    14 June 2019 - 12:38 AM

    That's fine by me, I would also like to see all copies sold first. I am sure people out there can still wait. It's detinitely worth the money anyway, even if it's just seven levels.
    [BTW I see that the game requires the CD in drive - but I already found a way to make it work from disk if you use imgmount in DOSBox.]
  4. In Topic: MARS 3D - Community-Campaign

    13 June 2019 - 11:44 PM

    View Postmr-edit, on 25 May 2019 - 06:45 AM, said:

    It's not planned, but surely one of the 100 who got a copy makes an ISO or something.

    It's OK to post the d/l link to an iso created from the purchased CD here? Just asking so I'm not getting into trouble. ^^
  5. In Topic: MARS 3D - Community-Campaign

    13 June 2019 - 01:25 PM


    Received my copy today. Delivery at 18:30, unusual for Germany! XD I haven't played the game yet, but I am surprised how professional the box looks. Very nice reference to Doom, also since the game ripped quite a few Doom assets (looks like barrels and switches are almost the same, lol). Very nice to have a manual and poster, too.

    I am really satisfied with the way this project has turned out. You guys delivered, and it's something you don't see so often. Thanks a lot for presenting this exotic game in such a nice way for at least a few more people to enjoy!



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