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Active Posts:
55 (0.02 per day)
Most Active In:
Everything EDuke32 (42 posts)
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07-May 09
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User is offline Yesterday, 06:51 PM
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Topics I've Started

  1. BloodGDX crash

    06 October 2017 - 06:01 PM

    Why does the latest version of BloodGDX try to load Cryptic Passage even when I select a regular episode and then crash back to the game menu with a "cannot load Cryptic Passage" error message!?

    (game log posted below)

    BUILD engine by Ken Silverman (http://www.advsys.net/ken)
    BloodGDX v0.779 by [M210®] (http://m210.duke4.net)
    Current date October 06, 2017 21:57:23
    Running on Windows 10 (version 10.0)

    Checking new version...
    You are using the last version
    Initializing resource archives
    Found 678 files in BLOOD.RFF archive
    Found 1747 files in SOUNDS.RFF archive
    Version >= v1.10 found
    Loading INI file
    Initializing Build 3D engine
    Loading palettes
    Loading translucency table
    Loading gamma correction table
    Creating standard color lookups
    Loading tiles
    Initializing dynamic fire
    Loading cosine table
    Initializing view subsystem
    Initializing status bar
    Initializing weapon animations
    Loading control setup
    Initializing network users
    Initializing sound system
    Gervill initialized
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL Soft initialized
    debug: load ini info blood.ini
    Loading bloodgdx.def...
    Loading voxel.def...
    Loading skybox.def...
    GeForce GTX 750 Ti/PCIe/SSE2 4.5.0 NVIDIA 376.53 initialized
    loading Cradle to Grave
    degub: start prepareboard()
  2. Cryptic passage saved games

    26 September 2017 - 10:32 PM

    How do I get Cryptic Passage saved games from v. 776 and earlier to recognize the addon's art files under v .777?
  3. Cryptic Passage

    07 September 2017 - 05:16 PM

    The launcher of the latest version of BloodGDX has an option to use Cryptic Passage's art tiles, which I have along with the addon's map files in a subdirectory within the Blood directory called Cryptic Passage. However, BloodGDX isn't recognizing the art files (the option is greyed out), which currently have their original names (CPART07.AR_ and CPART15.AR_, though it does recognize and allow me to play the maps. What gives?
  4. stat counters

    30 June 2017 - 04:44 PM

    Will you be adding stat counters (kills & secrets) to the HUD, like in EDuke32?
  5. disappearing wall glows

    30 June 2015 - 01:09 PM

    I have noticed, while playing the most recent version of EDuke32 with the latest HRP, that wall and floor glows are not restored with saved games. That, is, if you start a level normally (enter it by exiting the previous level or by the DNSCOTTY cheat code], save the game, and then restore from the saved game, wall and floor textures that glowed when you first entered the level no longer glow, as shown in the screenshots below. Why is this?

    before restoring from saved game:
    Attached File  duke0019.png (1.69MB)
    Number of downloads: 171 Attached File  duke0020.png (2.18MB)
    Number of downloads: 160

    after restoring from saved game:
    Attached File  duke0021.png (1.19MB)
    Number of downloads: 147 Attached File  duke0022.png (1.63MB)
    Number of downloads: 136

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