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Reputation: 128 I have a solid reputation
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286 (0.08 per day)
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Everything EDuke32 (108 posts)
07-May 09
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User is offline Today, 03:03 PM

My Information

30 years old
June 26, 1988
Male Male

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Website URL:
Website URL  http://ny.duke4.net/

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Topics I've Started

  1. OK, how much do you *really* remember about Duke3D?

    09 July 2018 - 10:26 AM

    Hey there, I'm sure some of you are going to hate me for this evil idea :lol:

    The rules for anybody posting Duke3D-related details in this thread:


    Try to list as much details as you recall, *from memory*, and most important - *without having played the game in-between reading this post and adding your own post* (or at least not really recently).

    Misc. words of mine (e.g., about the idea of posting this):


    It's possible that this thread has been inspired by this weakly related topic on recreating Doom maps from memory: https://www.doomworl...ps-from-memory/

    However, it's more likely I've recently realized I'm unfortunately bad with memorizing (or even knowing??) names of musical tracks :(
    Sorry Bobby and Lee! Hopefully nobody's too disappointed from me just for this, heh.

    So, here's my turn.


    Duke's arsenal of weapons:

    Inventory items:

    Other pickups:

    Ways to get health (other than the usual health pick-ups):


    Enemies (it's very possible I recall a few of these from the Build editor i.e., NAMES.H, better than any official name):

    Music - Really weak at this :( Quoting from episode 1 for most (and generally using filenames, or close to these)

    Duke quotes... Sorry, decided it's a lil. bit too tiresome for me atm, heh.
  2. Is MultiQuote broken?

    20 May 2018 - 07:27 AM

    When I press on the "MultiQuote" button for one or more existing posts, followed by a press on "Use Full Editor", the original posts seem to be quoted with some corruptions.

    The most noticeable is the lack of line separators, but it looks like previously quoted posts (which were quoted by the *original* poster, not me) are missing, too.

    I think it's a relatively recent development (or at least the lack of line separators)?

    Thanks in advance!
  3. Restoration of a few games' EXEs versions

    11 May 2018 - 12:30 AM

    Hey there,

    I think it's a good (albeit belated) time to introduce you to the following, at least if you aren't yet aware of this: https://bitbucket.or...ver-recreation/

    To summarize, the above repository covers modifications of open source games, with attempts to recreate original old EXEs byte-by-byte. Sometimes it's more successful, while other times it's less. A few examples:
    - For most Wolfenstein 3D and Spear of Destiny EXEs, with the right tools, you may now faithfully recreate the original EXEs from the 90s, byte-by-byte. There may be this or that EXE for which only the very first few bytes (in the EXE header) differ.
    - For Rise of the Triad, I had less luck, and there are also technical limitations due to the usage of Watcom 10.0b (from the 10.0(x) series), but I believe it's *very* close.

    Now, let's get to the following. Note that I consider this code recreation *partial*, hence you'll find it in a "bonus" subdirectory. In particular:
    - This covers game code only.
    - This does *not* cover engine code, audio library code* or closed-source libraries. Original binary OBJ and LIB files are used for these.

    Basically, I'm talking about the game code (and no other code piece) of Duke Nukem 3D!

    These EXEs are now covered in the "duke3d" directory (bonus/duke3d) within my repository:
    - Duke Nukem 3D: Atomic Edition v1.5, up to differences described below (possibly hidden under "Spoiler" tags).
    - The following EXEs originally built by Matt (recreated byte-by-byte): NAM/NAPALM Full Version 1.0, WW2GI Full Version 1.0 and EDuke 2.00.23 (the original binary EDuke release from the year 2000 mostly known as "EDuke 2.0").

    Note that for any comparison you might be making, there should *not* be any (originally) unofficial patch applied, like the removal of copy protection. Digital releases (e.g., Steam and GOG.COM) may be impacted, too.

    For Duke3D v1.5, use Watcom C 10.0 and *not* any other version; Not even 10.0a or 10.0b.
    For any of Matt's EXEs, use Watcom C 10.6a (and no other version).

    For a little background behind the beginning of all of this, I'll quote myself (with any possible minor diff) from the RGB Classic Games forums (https://www.classicd....php?f=3&t=1410):


    Some more details regarding Duke Nukem 3D, quoting from a recent RGB forums post with a few changes (https://www.classicd...hp?p=8406#p8406):


    * In fact, this isn't entirely accurate. I've modified the Apogee Sound System sources so you can more-or-less recreate v1.1. However, you'll still prefer to use the existing AUDIO_WF.LIB file, if only due to unused gaps between C string literals and more being filled with contents differing from the original. As in the case of the game code, this might be related to the Watcom C v10.0(x) series.
  4. Lo Wang meets '03 era badger (expect low quality)

    15 April 2018 - 02:09 PM

    Why have I just uploaded this?

    Short description: A low-quality variation of the old "Badger Badger Badger" song/meme from 2003, starring Lo Wang and co.

    Link to video with the Wang: https://youtu.be/85YYVgM3NNg

    Link to a video of the original: https://youtu.be/EIyixC9NsLI
  5. Duke corner

    01 April 2016 - 04:24 AM

    Since the "General Gaming" forum already has a few "corner" discussions, and there seem to be none for Duke (especially not from my side), I think that we should have at least one.

    I'm not even sure what to say, so let's begin with this: Which Duke game? (BTW is it Nukum, Nukem or any other universe?)

    Happy April Fools' Day



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