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Reputation: 1821 My posts turn threads into gold
Group:
Members
Active Posts:
3,334 (1.09 per day)
Most Active In:
Everything EDuke32 (1388 posts)
Joined:
07-May 09
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21,846
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User is offline Yesterday, 03:11 PM
Currently:
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My Information

Member Title:
Polymancer
Age:
54 years old
Birthday:
August 31, 1963
Gender:
Male Male
Location:
Out of my mind

Contact Information

E-mail:
Click here to e-mail me
Website URL:
Website URL  http://www.artstation.com/artist/owenegan

Latest Visitors

Posts I've Made

  1. In Topic: Brutal Blood

    19 September 2017 - 08:29 AM

    The amount of modability added is amazing.
  2. In Topic: What Are You Listening To Now?

    15 September 2017 - 02:19 PM

  3. In Topic: [RESOURCES] Community Stockpile

    14 September 2017 - 11:31 AM

    I think you've misunderstood what is going on here.
  4. In Topic: [RESOURCES] Community Stockpile

    14 September 2017 - 12:25 AM

    Posted Image

    Again, textures need revamping, but it would work.
  5. In Topic: [RESOURCES] Community Stockpile

    13 September 2017 - 03:16 AM

    Here is the skybox blend file from Hollywood Holocaust Rethinked.

    Created by myself from instructions in this wiki: https://en.wikibooks.../Build_a_skybox
    Created in Blender 2.79 and using the Cycles renderer.

    This is blend file with a camera rig that will automatically spit out the correct size and aspect ratio for a cube-based skybox.
    Included on the third layer is the LA Skyline model used for the HHR thread. You can build your own scene and light it accordingly and use the camera rig to make your own cube skyboxes.
    All images are packed into the blend file.

    Posted Image
    (top and bottom images not shown).
    Posted Image

    SOME INSTRUCTIONS

    LAYER ONE: Camera Rig. Don't touch this.
    The camera rig is set to kick out the six faces of the skybox. Those are as follows:

    Frame Camera orientation
    0001 West
    0002 North
    0003 East
    0004 South
    0005 Bottom
    0006 Top

    LAYER TWO: HHR Skybox City model.
    Created from a variety of cubes with window textures on them. Not particularly high-res, but it gets the job done.

    LAYER THREE: Sky dome, ground plane and cyclorama.
    The sky dome contains the sky texture (SKYROUND2.PNG). The groundplane contains the ground texture (squarecitybase.png) and the cyclorama contains the LA skyline backdrop (skyline2.png) to give the illusion of the city stretching out behind the models.

    Lighting is using Blender's Cycles renderer. Currently the amount of render samples is set to 200 for preview purposes. For a final render you'll want to knock that up to somewhere between 500 or 1000, depending on your scene.
    Feel free to change the graphics and scenery models to create your own medieval, sci-fi or hellish environments. You can also use really low res graphics or mount building sprites to alpha planes to get a pixelated look for sprite-based mods.

    Experiment, have fun and make cool looking stuff!

    TM

Comments

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  1. Photo 01 Sep 2016 - 01:11
    Thanks, It means a lot at the moment.
  2. Photo 31 Aug 2016 - 18:25
    To the man who made me what I am today. Littorally. Happy birthday from your pal.
    Duke
  3. Photo 30 Aug 2016 - 23:16
    You know you are old when you have to warn the fire dept ahead of time when lighting the candles on your cake :'(
  4. Photo 09 Feb 2016 - 14:41
    http://i153.photobucket.com/albums/s204/tea_monster/Dukecrap/ORANGEBARRIERMaroset.jpg
  5. Photo 31 Aug 2015 - 10:42
    LOL yes, and a beer :D. Got a brew (tea) on right now! Thanks!
  6. Photo 31 Aug 2015 - 10:24
    Have a nice one :) maybe have a tea or something and relax heheh
  7. Photo 31 Aug 2015 - 02:25
    Thank you!
  8. Photo 31 Aug 2015 - 01:41
    Happy Birthday!
  9. Photo 30 Aug 2015 - 15:05
    I thought I was supposed to get wiser with age? Ahhh well.
  10. Photo 25 May 2014 - 08:32
    Thank you spliterface!
  11. Photo 09 Feb 2014 - 13:28
    im sure itll come out awesome if you do!
    your skills are amazing and you shouldnt let yourself get demotivated by people wanting a 1-1 copy.
    imo something doesnt have to be at all, as long as it looks goods and the changes you made make sense and make the item as a whole look even better then it originally did :D
  12. Photo 09 Feb 2014 - 13:27
    ... i also havent done this at all a couple times. few times i just threw away the original design and completely re-designed an item from scratch inspired by references from real-life equivalents of the items.
    and i too noticed people didnt reply as much to those items as to the 1-1copy items i did.
    hope though you'll some day make another quake monster,
    im sure itll b...
  13. Photo 09 Feb 2014 - 13:26
    yeah i get what you mean, about people wanting something that is 1-1 copy of original item. people dun seem to get very excited at all if someone makes something and it isnt 100% authentic, and they will nag quickly if someone makes something and it isnt exactly the same as the original.
    i personally dun mind it though if something isnt 100% exact copy, and with the items for drake-m...
  14. Photo 26 Jan 2014 - 14:27
    ... like the original models, but just with more polys. He's even got one of them to share the UV map of the original mesh!
    So basically you have to hobble your own work so that you are spending a lot of time 'creating' something that is completely en thrall to someone elses stuff, stuff that was produced 10 or more years ago.
    That is really not what I want to ...
  15. Photo 26 Jan 2014 - 14:24
    It was Psionic who offered to do the Hell Knight. I think he had a commercial project on suddenly, but I'm not sure of the whole story.
    The problem with any of these things is that most people just want a straight 1-1 copy of the sprite/original model, but just in either 3D or more polys. Look at Capnbubs models. They have really set the community on QuakeOne on fire. They loo...
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