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Reputation: 73 I have a solid reputation
Active Posts:
315 (0.09 per day)
Most Active In:
Everything EDuke32 (274 posts)
07-May 09
Profile Views:
Last Active:
User is offline May 28 2018 05:29 AM

My Information

Member Title:
Loomsday Device
38 years old
April 21, 1980
Male Male
Minsk, BY
d:\models, fat commander, fnord, grpv, hat crab, hunz, meddling kids, nin, omgwtflol, peramit hat, rasierte igel, assets, hellish glow, purring alientroopers, unhandled exceptions, empty cycle optimization, mipmaps sharping

Contact Information

Click here to e-mail me
Website URL:
Website URL  http://www.artstation.com/artist/loomsday

Latest Visitors

Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    18 August 2017 - 07:49 AM

    View PostTea Monster, on 28 July 2017 - 05:43 AM, said:

    Normals have become a lot more important in recent years, with work done on games like Alien Isolation and Star Citizen. You can get a lot of your main body shading done with slightly higher poly geometry and just use normal maps for surface detail rather than getting your shapes right.

    Posted Image

    We tried some of that on the HHR mod, but having to shoot MD3's through NPherno buggered that all up :'(

    I've been using this trick for quite a long time. But yeah, it's useless for MD3, at least with existing exporter for 3ds max :)
  2. In Topic: What are you working on for Duke right now?

    24 November 2016 - 07:18 AM

    That's easier if we are talking about normal/parallax/spec workflow. There's no need to make a model to get the normal and height + photoshop work. And the texture occupies like 10Kb on disk.

    This grass for instance is only 14Kb:
  3. In Topic: What are you working on for Duke right now?

    24 November 2016 - 03:42 AM

    Looks like some textures are much more easy to create as procedural...
  4. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    04 September 2016 - 01:03 PM

  5. In Topic: What are you working on for Duke right now?

    07 April 2016 - 12:29 PM

    diffuse, metallness, emission, roughness, transparency, normal


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  1. Photo 12 Sep 2013 - 06:04
    I have a proposal for you! One texture a day keeps the hitman away!
  2. Photo 21 Apr 2012 - 12:37
    Happy birthday Loomy!
  3. Photo 21 Apr 2011 - 02:10
  4. Photo 21 Apr 2011 - 00:55
    Happy birthday, Mr. Loom.
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