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Reputation: 2993 My posts turn threads into gold
Group:
Members
Active Posts:
6,613 (1.92 per day)
Most Active In:
General Gaming (1676 posts)
Joined:
07-May 09
Profile Views:
27,428
Last Active:
User is offline Yesterday, 09:20 PM
Currently:
Offline

My Information

Age:
34 years old
Birthday:
October 4, 1984
Gender:
Male Male
Location:
Manitoba, Canada

Contact Information

E-mail:
Private
Website URL:
Website URL  http://brandonblume.com/

Latest Visitors

Posts I've Made

  1. In Topic: EDuke32 2.0 and Polymer!

    Yesterday, 11:16 AM

    Doesn't Eduke32 also look in its own folder for these files? If so, which overrides which?
  2. In Topic: EDuke32 2.0 and Polymer!

    Yesterday, 09:06 AM

    I screwed up my Windows 10 installation a couple years back or so by trying to mess with write permissions. Always hated that Windows did that but in the past I could always just give myself permissions. Had to reinstall Windows. Nowadays I just install and work with everything on external hard drives. Screw %appdata%. A necessary evil, but I despise it. Does it have to be a hidden folder that's so cumbersome to navigate to??
  3. In Topic: Shadow Warrior Redux vs Classic

    12 October 2018 - 11:23 AM

    There's no way around it. Not an out-of-the-box solution, anyway. It would never "cut off" in software rendering because it's not true 3D anyway. Redux is rendered in true 3D and so when you look up you're actually tilting the camera (rather than stretching the screen geometry) and since the textures are only so high it repeats in a tiled pattern. This is why games in true 3D utilized skyboxes instead of parallaxed textures. It's just the nature of 3D rendering. I don't know if SW Redux supports skyboxes or not.
  4. In Topic: The Post Thread

    12 October 2018 - 10:53 AM

    Whoever runs 3DR's FB profile is a little snippy. lol

    Posted Image
  5. In Topic: The Post Thread

    11 October 2018 - 06:55 PM

    Neat. It reminds me of Ken's Labyrinth mixed with Hexen in a style not unlike Octopath Traveler with it's sprite and dynamic lighting in true 3D environment approach.

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