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Reputation: 875 My posts turn threads into gold
Super Moderator
Active Posts:
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Everything EDuke32 (980 posts)
05-June 05
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User is online 44 minutes ago
Viewing Topic: Ion Fury

My Information

Member Title:
Evil Overlord
35 years old
May 21, 1984
Male Male
Minnesota, USA
Music, Games, Art, Boring Crap, Misc.

Contact Information

Click here to e-mail me
AIM  Mblackwell1024
Website URL:
Website URL  http://www.rejectedapplications.com

Latest Visitors

Topics I've Started

  1. DukeHOT

    15 March 2016 - 09:51 AM

    Posted Image
    A weekend project.
    Download: http://blackwell.duk.../mods/dh/dh.zip

          +++++++++  +++    +++ +++    +++ ++++++++++          +++    +++  ++++++++ ++++++++++
         :+:    :+: :+:    :+: :+:   :+:  :+:                 :+:    :+: :+:    :+:    :+:
        +:+    +:+ +:+    +:+ +:+  +:+   +:+                 +:+    +:+ +:+    +:+    +:+
       +#+    +:+ +#+    +:+ +#++:++    +#++:++#            +#++:++#++ +#+    +:+    +#+
      +#+    +#+ +#+    +#+ +#+  +#+   +#+                 +#+    +#+ +#+    +#+    +#+
     #+#    #+# #+#    #+# #+#   #+#  #+#                 #+#    #+# #+#    #+#    #+#
    #########   ########  ###    ### ##########          ###    ###  ########     ###
    Welcome to DukeHOT where time is nearly still, but the temperature keeps rising!
    Move the mouse or perform another action to bring you back to normal speed.
    Move carefully, and make it HOT HOT HOT!
    Extract and run:
    eduke32.exe -mh dh.def -mx dh.con
    Compatible across OSes, renderers, and can potentially be combined with other mods!

    Special thanks to Daedolon, Fox, and Hendricks266

    26 October 2015 - 05:54 AM

    Posted Image
    The oldest files directly related to Decay are dated 2004, but many go back further still.
    Project history:


    It's exciting to think that after all of this time...

    Decay is available RIGHT NOW.

    ...stay frosty.

    Posted Image Posted Image Posted Image Posted Image
    Posted Image Posted Image Posted Image Posted Image
    Posted Image Posted Image Posted Image Posted Image
    Posted Image Posted Image Posted Image Posted Image


    * An original scenario by Hudson!
    * SIX brand new levels!
    * All new enemies!
    * Exciting blood, gore, and debris to satisfy your dark side!
    * A new weapon set to let your bring your own brand of zombie justice!
    * New sounds and textures!
    * Maps covered with things to explore!
    * Zombies, Zombies and more Zombies!
    * Entirely based on EDuke32's Polymer renderer!
    * And much much more!

    Download Now

    -            DECAY                 -
    (c) 2015 Thought Process.
    Some content may be subject to claims by
    other copyright holders. Please contact
    us via   www.duke4.net   if you were not
    properly credited. Thank you!
    VERSION 1.0
    If you do NOT see this version posted in the main menu
    you are running an incorrect version, possibly from a
    save file.
    * EDuke32 revision 5293 (included - Windows & Linux [Ubuntu 15.04] 64bit versions)
    * DUKE3D.GRP 
    * System Requirements
        OS: Windows Vista, 7, 8, 10; Ubuntu 14.04, 15.04
        CPU: Intel Core2 Duo, AMD Athlon 64 X2
             Recommended: Intel Core i3, AMD Phenom 2 X4
        RAM: 4GB
        GPU: GTX 9800 or above
             Recommended: 750Ti or above
             Note: AMD is unsupported, but may still function.
        HDD Space: 400MB (+cache)
    * Polymer renderer
    DECAY is a stand alone release and should be installed in its own
    folder. It does not support being run as a "mod" to vanilla Duke/EDuke32
    and does not support any custom scripts.
        Extract the game contents into its own folder.
        Copy DUKE3D.GRP into the folder.
        Run EDuke32.
        Select your screen resolution.
        Make sure the Polymer setting is checked!
        When entering a level you will see the text "GAME SAVED" in the
        upper left corner of the screen. These saves will appear in the
        last slot and overwrite any previous save.
        WARNING: If you Quick Save, it will overwrite the last save. This
        applies to Manual Saves or the Autosave.
        A small arsenal will be available to you as you explore the world
        of DECAY.
        - PIPE (Slot 1):  A simple metal steam pipe.
        - 9MM PISTOL (Slot 2):  A basic semi auto pistol. This gun has a full
                                15 shots before it will automatically reload.
        - 12-GAUGE SHOTGUN (Slot 3):  Rip into zombies. A bit of a nasty spread but
                                      devastating at close range. Stores 8 rounds.
        - .357 MAGNUM REVOLVER (Slot 4):  Stunningly accurate with a fast rate of fire
                                          but only 6 catridges before a reload.
        - HAND GRENADE (Slot 6):  A simple frag grenade that will just as soon blow up
                                  in your face as actually kill a zombie. You might
                                  see the occasional giant crack in the wall that needs
                                  some friendly help however.
        - M4 RIFLE (Slot 7):  This rifle is powerful and holds 30 rounds. Unfortunately
                              it's locked to 3 Round Burst Fire so beware of quickly
                              draining them all. Also includes an M203 GRENADE LAUNCHER
                              (PRESS SLOT 7 TO TOGGLE) but rounds for the grenade launcher
                              are few and far between.
        - DUAL AUTO-GLOCKS (Slot 8):  Sloppy, but you can get off 30 rounds (15 in each gun)
                                      before the magazines need to be changed.
        - BITCHIN CHAINSAW (Slot 0):  Actually not so bitchin, since it overheats quickly
                                      and slows you down when you use it. Fortunately it
                                      provides the beautiful thrill of tearing into the
                                      undead. Used wisely she'll be your best friend.
        - Explore and find a way to safety!
        - Things may change as you explore a level so be observant.
        - The need for key cards (usually well lit) will occasionally
          impeded your progress.
        - Conserve your ammo! Killing an undead may only take 2 rounds
          to the forehead, but 5 or more to the chest.
        - RUN! Sometimes if you are overwhelmed the only real option is
          to run away. It's better than being eaten!
        Please make sure to assign a key to TOGGLE LIGHTING HACK. Pressing this key
        will enable a feature which disables any lights not in view, so it should
        speed the game up. You may notice an occasional flicker with it enabled.
                |   A message will appear on screen when this is    |
                |   assigned and you press the key. If it doesn't   |
                |   you may need to reassign it.                    |
    * We have noticed the occasional enemy impossibly crossing sector boundaries.
        Unfortunately we have no good explanation and it happens only rarely.
    * In two locations in the first map you may notice zombies being unable to
        enter a building, and bullets are unable to exit. This is unfortunately
        due to the level being designed with an older version of the engine so
        tricks were required to create the desired layout.
    * Occasional visual glitches due to alpha channeled sprites overlapping models.
        This is an engine bug and unfortunately can't be fixed on our end!
    * Occasional visual glitches due to overlapping decals.
        This is an engine bug and unfortunately can't be fixed on our end! We've
        worked hard to mitigate this as much as possible.
    * Occasional visual glitch where zombie models aren't properly occluded.
        This is an engine bug and unfortunately can't be fixed on our end! We've
        worked hard to mitigate this as much as possible.
    * Occasional visual glitch where an object disappears from certain angles.
        This is an engine bug and unfortunately can't be fixed on our end! We've
        worked hard to mitigate this as much as possible.
  3. Glow Maps Broken in Polymost

    03 February 2013 - 10:17 PM

    This is posted here for the benefit of Plagman (and Helix as well if he happens upon it) as a reminder that he discovered that glow maps were no longer functioning in Polymost (but apparently work fine in Polymer).

    Thou must goeth forth upon this quest of repairing. Doth sayeth the tired gentleman with too little time to think of a better joke.
  4. Precaching Loads Too Much Data (and crashes with Out of Memory)

    27 June 2012 - 08:18 AM

    When preloading textures for a map (particularly in Polymer) the game appears to load multiple copies of every texture (at least those related to models) and then (assuming a large amount of textures) proceeds to crash with "OUT OF MEMORY in daskinloader!"

    Here's an example of loading this particular mod in Polymer:

    Here's the same map with preloading/caching skipped (and running around the map to make sure every texture is loaded):

    Note less than half of the lines in the second.
  5. Top Shooter

    20 September 2011 - 05:29 AM

    Posted Image
    Posted Image

    Over a weekend I worked out this little project: A top down shooter. Mines tumble toward you and will collide with you. You'll have to destroy them or dodge out of the way to avoid being hit. You'll get 10 points for every mine you destroy. Every 1000 points you get an Extra Life. It's meant to be fun, not difficult. The Readme explains the rest.

    The game requires NO grp or files from Duke3D. Just extract the RAR into its own folder, drop in a copy of EDuke32, and go. You MUST have 32bit/high res graphics enabled. The game looks best if the texture quality is max (shouldn't affect performance much). It's the same game in either Polymer or Polymost, so pick your poison. Check the README for more details (including setup instructions).

    Post screens of your biggest scores... oh and don't neglect to tell me if there are any ridiculously glaring bugs.

    Current High Scores (v1.0):

    View Postzykov eddy, on 20 September 2011 - 09:58 PM, said:

    Posted Image


    View PostColon Semicolon, on 20 September 2011 - 10:48 AM, said:

    Posted Image



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  1. Photo 20 May 2016 - 13:02
    Happy Birthday!
  2. Photo 21 May 2015 - 02:04
    Happy Birthday!
  3. Photo 19 Jun 2014 - 21:30
    Eat my shorts.
  4. Photo 19 Jun 2014 - 21:15
    Stahp locking cool threads Jim.
  5. Photo 30 Aug 2013 - 04:35
    Fairy snuff.
  6. Photo 29 Aug 2013 - 21:59
    I'm sorry, let's be friends.
  7. Photo 29 Aug 2013 - 21:48
    Go away.
  8. Photo 05 Feb 2013 - 07:11
    What do you think of this?
Page 1 of 1

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