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Reputation: 50 I have a solid reputation
Active Posts:
802 (0.24 per day)
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Everything EDuke32 (487 posts)
07-May 09
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User is offline Today, 10:15 AM

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Posts I've Made

  1. In Topic: News & Releases

    11 May 2018 - 10:38 PM

    Although I agree with you about Witchaven and Redneck (I would love to see GDX ports from M210), please open a new topic to discuss such things, other than BloodGDX.
    Thank you.
  2. In Topic: Bugs & Problems

    03 May 2018 - 03:55 AM

    here is 0.790b
  3. In Topic: High Resoultion Pack discussion and contributions

    30 April 2018 - 01:26 AM


    warning: defined hightile replacement for empty tile 4055
    Maybe some tilesXXX.art are not loaded?

    I also see this.

    Suggestion: Java x64 is recommended if you want to play with Phredreeke' packs and BloodGDX v0.790b
  4. In Topic: Bugs & Problems

    29 April 2018 - 11:05 AM

    I did another test with 64bit java, I let it play demos for over 1h, no crash. I also used the background, graphics, skyboxes packs by Phredreeke (I unpacked them).

    In task manager the Java™ Platform SE binary (javaw.exe) occupied more than 4GB of RAM. And it was still increasing. I have 16GB of RAM, so it doesn't crash yet (1h and 20min and it still plays the demos).

    Maybe there is a bug in preload textures feature (memory leak?).
  5. In Topic: Bugs & Problems

    29 April 2018 - 07:26 AM

    Till now I used the x86 java (either jportable or the latest official java installed).

    I tried 64bit jportable and it now works, I let it play demos for over 30min.

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