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Reputation: 968 My posts turn threads into gold
Active Posts:
2,409 (0.81 per day)
Most Active In:
General Discussion (951 posts)
07-May 09
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Last Active:
User is offline Yesterday, 08:15 PM

My Information

26 years old
October 6, 1990
Male Male
Hull, England, UK
Vintage computers, vintage synths (mostly digital) and what else? Duke Nukem. There are more, but they're equally as predictable.

Contact Information

AIM  PAU174u
Website URL:
Website URL  http://youtube.com/user/hightreason610
Skype  high.treason

Latest Visitors

Posts I've Made

  1. In Topic: The Supreme Topic of Miscellaneous Knowledge

    Yesterday, 07:56 PM

    Another instance of General 6000 I just noticed today; Scooby Doo and the Witches Ghost.

    There are at least bird chirping and explosion sounds which were also used in Shadow Warrior in this movie. This one amuses me in particular because I always thought Wang's voice sounds like an unconvincing Asian Scooby Doo impersonator. But yeah, kinda weird, the explosion sound is way clearer than it is in SW, but the ambient bird chirp fades out partway through. I can rip a few seconds of these two scenes from the movie if anyone wants me to?

    Really should start maintaining a list of "Shit what uses General 6000" somewhere for the hell of it.

    Edit: Here you go - https://www.mediafir...j0fv7dvdpg7bqan
    I think there were some door sounds too, but I couldn't find them again, might have been one of the other movies.

    Also did notice how Banjo Kazooie has one of the water splash sounds from SW too, but it usually mixes with another splash and is thus not immediately obvious, only realized when my N64 didn't play one of them whilst editing a Let's Play of the game.
  2. In Topic: The Post Thread

    25 June 2017 - 10:51 PM

    Good lord, I don't know what this game(?) is, but I can tell you it makes me feel nauseous within just seconds... and that music. This is a free Indie game right? Or like a mod for some Source engine game?

    Still neat to see a nod to Duke though.
  3. In Topic: Any Duke related dreams?

    10 June 2017 - 06:21 AM

    I had an odd dream, but not about Duke, only distantly related.

    In this dream, I was messing around with the Shadow Warrior prototypes. Rummaging in a pile of trash on the other side of town, I found a bunch of old SCSI devices, some of them contained data which appeared to be from 3D Realms. I had this fairly large file (About 32MB) that nobody had been able to open, nor did anybody know what it actually was. After poking around for some time I decided to COPY /B it with something else, as it seemed there was no header and at the same time, something was off about these other files I was looking at. After a while I randomly realized that if I split the file up a certain way and merged those pieces with other files, I could get the 950908 prototype to to work.

    When starting it I was surprised to see just text on the screen, much like the debug text in the older builds, only this time it was towards the center of the screen with a black background. It was not centered properly, which I found irritating, but reasoned it was temporary and likely meant something only to the developers, it read;



    You can probably skip this bit if you just want the good part, most of the dream consisted of me getting mad at the game not working and doing crappy things to my hard drives
    Then the palette appeared to break temporarily as the display corrupted. I figured the title card was missing and the game had changed palette to display it, but as it wasn't there, it now corrupted the text. I caught flashes of a few more warnings about things that were wrong with the game, the sort of things you'd expect to hear about in Build, though not in the menu, things like sector cross-linking, sprites being found in sector -1 (If you don't know, this isn't valid and generally means the sprite is outside of the level) and messages relating to things like "drawskies" which exist solely in the dream I think.

    The menu was hard to read, but it was there. It had that flickering quality that some DOS applications display when your computer is too fast. It still used that big plain text and used accelerators - you had to press the highlighted key, there was no cursor next to it to select your option. The flickering didn't surprise me, there weren't many x86 computers as fast as my K5 when that build was made, the Pentium Pro (Up to 200MHz) was over a month away and even then, it probably wasn't any faster than a normal Pentium in DOS, the new 133MHz P54CS being the fastest available at that time. The K5 was nearly a year away and the PR166 I was using a distant dream, 15 months into the future. I noticed that in the flickering text at the top left a message kept appearing, telling me that the dongle was missing. I looked in the options but it was broken, apparently not yet implemented. This crashed the game and I took a moment to contact Hendricks, telling him I had accidentally made the game work, trying to start it again to record it running but finding nothing but a message about a missing "NINJA.PKZ" this time. I sent the message anyway, telling him how to make it work and returned to the game files. A quick DIR showed that the files in the directory had been randomly renamed, but the way they cascaded with DIR /W spelled a word over and over - PIRATE. Well, that made sense, I did wonder if the game might try to protect itself in some other way and it had seemed odd that it no loner cared about the missing dongle. No problem, I can get the files back with InterLink, I thought. CD \ to the root of the drive and DELTREE C:\SW950908 - Bad command or file name. Huh, that's not good, I must have accidentally killed PATH when I tampered with Autoexec at some stage. INTERSVR, Bad command or file name. Decided to start Windows instead, Bad command or file name. Bastards. Where's my Windows 95 disc, the CD-ROM driver is loaded, so I can use the drive and re-install my now missing operating system, I'll deal with the rest of it later, I have a drive image, but can't be bothered with the wait right now. Divide overflow... Well, that's that.

    The dream skipped forwards to me having run GHOST to restore my drive, apparently my partition now labeled "PIRATE" and I couldn't be bothered to change it. I went to copy the files back over and start joining them together again, hoping I could remember what I had done, only to be prompted with a replace file question. Odd, I didn't remember having that prototype on there when I took the image, it was taken when the first to released, but fair enough, it saves me time.

    I start the game again and the warning text flickers up only to be replaced with an off-center message, "PIRATE" as the PC Speaker beeps annoyingly. Well, fine, I'll ignore that for, I can unplug the buzzer if it gets too annoying, but if that's the worst it will do until I exit the game then fine, at least I get to look at it. Fuck the menu, start the game! No episode selection, a level starts but the game shows a rough help screen, this time graphical. It's boring aside from the last page which is corrupted, but it mentions features under test, including an advanced AI, "darkspy", which remembers things even after you exit the game. Each feature has a box next to it and this one is marked with a red X, apparently meaning "to be removed" along with "drawskies" and a few other things. It also has a warning, in that raster font with black behind it, hiding some of the help screen, warning me that as I'm a pirate, some parts of the game will be disabled or altered in some way. Disabled huh? Well, I doubt the game is smart enough to stop me renaming maps. Then again, these resources don't seem to belong to the files in the game directory, in fact, they seem completely different. The more I think about it, the more I think that this huge file I merged with the EXE might actually contain the game data and almost everything in the directory was merely a decoy. I would be faced with this directory again as the game then exited, leaving DOS in a lower resolution as happens after a crash sometimes, missing NINJA.PKZ and a segmentation fault apparently, as well as another "YOU ARE A PIRATE, GO AWAY" at the end. Hendricks had written a message in response to my instructions, it was short. Do NOT distribute that prototype, do not mention these instructions to anyone! Seemingly it was sent from a cell phone.

    Where it gets interesting
    Now getting mad at the game for kicking me out again, I underclock my system, restore everything and enable write protect on my drive, installing a second drive solely to run the game, and run it from the same path it seemed to have been developed in D:\APOGEE1\SW or something like that. The game still knows I'm a pirate, but it also knows what I've done "ACCESS DENIED - CLEVER" appears at the bottom of the screen, apparently the game is pissed that it can't fuck over my hard drive. This time I start the game without paying attention to anything else and find that it has a loading screen, a fairly lengthy one. It notes a few things that are going on, one of which involves "Unpacking NINJA.LZH" and "Contacting darkspy" as well as that odd "drawskies" feature. The game now starts and I quickly exit the help screen only to catch a brief glimpse of a level in the game. It doesn't look like Japan, but it does look oddly familiar. The sectors flicker out and I briefly see a sky with animated clouds and from the angle I'm at, it seems that it would even have a day-night cycle, as a moon is stuck somewhere below the level. I only see this briefly as the view changes, as if I've been yanked to another part of the level, and the game stutters horribly as it tries to draw the map again.

    This level resembles the first stage in most of the 96 prototypes, but it's different, it has these high towers and a tank that doesn't really work. It has procedural water that appears to be made of voxels, it even has physics that react to the player but make the game slow down and I daren't submerge in case the game locks up. Much like the prototypes from around 960627, it keeps playing that weird ghostly sound all the time. In fact, that almost fits because some of the textures seem to be from Realms of the Haunting, even the music sounds similar. The level isn't that eventful, but the sky is cool, it's night time in this part of the level and it starts raining and then thundering. I need a key, but it's at the top of a huge tower I can't reach. As I look at the door I think I can open it without the key by kicking it in the right place, a lot of the doors react to being kicked and it's possible the developers forgot to check if the door is actually unlocked, like Duke 3D. The door opens and that sound plays again, seemingly behind me, perhaps enemies have spawned. They have, it's a generic Ninja. This advanced AI is crap, it stumbles into walls and seems to try following whatever path I took, even if that takes longer, I try to kill the ninja but nothing much happens, he won't die and he won't fire, a message simply displays in that white text saying "Kill nothing!" at the top of the screen. I turn away from the ninja, thinking this may be a warning from the devs that the game will crash if I kill anything, only for the game to go weird. It switches me to F7 view mode, even though that did not appear to work before. I can see that Wang is a ninja in a black outfit in this version of the game, apparently a model of some kind, not a sprite and too flat to be a voxel. It seems to use sprites that don't sync with the animations properly for details. The camera tries to look up at the tower as the sound plays again and I see a dark figure in a cape standing there, I'm sure, but the level is barely drawing and it lasts only a few frames. The game reminds me at the upper left, "PIRATE" and gives me back control. Wang appears to stumble and walk clumsily, a little like being drunk in Redneck Rampage. I head through the door, deciding I've had enough of this level and not wanting it to crash, only to see a strange effect. It's like those portals in the final game, but it's not quite the same. It seems like they want me to think it's a continuation of the path I am on, it is clearly meant to be seamless, but it doesn't quite mesh right with where I am, the effect is a little broken and the sky is just a few seconds out of sync. Error messages keep flying up the edge of the screen about "drawskies" and "ninja.pkz" but nothing bad happens as I walk over the portal.

    I know I'm in a different map, it's a smart trick, the game doesn't divide the levels up, it tries to act like one huge world. Everything slows down as the game struggles to load the level coherently and weird things happen to the geometry as it catches up. I don't get far before I get yanked to another part of the level again, a tunnel with water in it. I'm about to explore when I fall through that strange voxel water, it is brown this time, not blue, and find myself in these murky depths. The tunnel was clearly in a wall to the side of something as I'm in a pond with a building at the edge, the water is transparent but still brown. I can't swim right, but I don't appear to be drowning, so I leave it to roll a cigarette. The PC speaker is still beeping and it changes to a lower tone as a message flashes up in big red letters,
    MOVE, NOW!
    I ignore it, wondering what will happen if I do nothing. Only now do I realize where the textures and even some of the sounds are from, Blood, they're not from Shadow Warrior and, in fact, much of the sprites and even some of the inactive enemies are from Blood. I start wondering if this is perhaps a Blood prototype that borrowed assets from Shadow Warrior, but then, why am I playing as a Ninja? Why does the game explicitly reference such things? I always thought Blood took place in 1920's America, not medieval Japan. It sure does look like a level from the Blood alpha though, but significantly more advanced. Then again, the textures look messed up, as if the map wasn't built for them. It's more likely that the game is Shadow Warrior and this map simply shouldn't be here, maybe they used it to test converters or something? I couldn't figure out why, nor did I have much time to as the message flashes again, changing to "I WARNED YOU!" as the screen darkens. A quick burst of disk activity before a disturbance is seen at the bottom of the pond, something begins manifesting on top of the boring brick texture. The caped figure I thought I saw, only this time larger, closer. It is black aside from a red outline and glowing eyes, it makes that same sound, but at a lower pitch. "I SEE EVERYTHING" appears on the screen and the game locks up. "DARKSPY NOT FOUND" is left on the screen. I hear a burst of drive activity and the dream ends. I woke up here, in the dream finding this funny but upon waking up, noticing a shadow at the end of my sofa and wondering for a moment.

    Odd dream, quite fun really. My memory of it is fading fast, but this is the best of my memory with a few of the blanks filled in.
  4. In Topic: The Post Thread

    04 June 2017 - 06:07 AM

    View PostForge, on 03 June 2017 - 04:50 PM, said:

    -Map of American faggotry-

    You know, I think I see a pattern here. Rhode Island and that pedo with the fetish for Amy Rose who went to my college was called Paul Rhodes!

    The hell is wrong with people.
  5. In Topic: The Post Thread

    03 June 2017 - 03:31 AM

    I've been meaning to change that but haven't gotten around to it yet. I might keep it now.

    Dare I admit that looking at that 3D Realms thread I was reminded of something. Apparently my reading comprehension has improved since I was last there as I specifically remember staring at "ripemanewone" for quite some time trying to figure out where the guy was going with it. "ripe man ew one" no, that can't be it... err... "ripe mane wone" nah, still don't get it. Only now do I realize, as soon as I see it, that it was "rip em a new one" - and I pride myself on my reading ability. Fuck!


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  1. Photo 06 Oct 2015 - 07:07
    HB!!! :)
  2. Photo 24 Aug 2014 - 06:22
    I'll try here since PM is disabled for you. Is there any chance you could put together just the flickering light code from your Confetti mod? If I run the entire code it drags down my already low framereate.
  3. Photo 22 Jun 2014 - 10:10
    Ouch, can't send you a message for some reason.
  4. Photo 09 Jun 2014 - 16:20
    hey man I sented you a message on youtube and a video
  5. Photo 06 Jun 2014 - 15:38
    In your LPs of Build games you used WASD + mouse, right? What keys did you assign for inventory items? In some games they conflict with WASD.
  6. Photo 26 May 2014 - 04:30
    How come I can't start a private conversation with you?
  7. Photo 14 May 2014 - 20:15
    I wanted to send you a PM, but apparently you don't accept them so i'll just say it here.
    I don't wanna fight with you. I respect ya and hot heads need not prevail in these discussions. So, no hard feelings?
  8. Photo 21 Feb 2014 - 16:03
    I just added in your CONfetti code to the DECAY project I have been working on for quite some time. Thanks.
  9. Photo 30 Apr 2013 - 04:10
    Have you ever played online on YANG?
  10. Photo 29 Apr 2013 - 10:34
    glad that we are now in the contact in Skype.
    What's with "I am not complete" may i ask?
  11. Photo 27 Apr 2013 - 10:37
    Hello. Mikko here
    You have nice website and nice videos in YouTube.
    I have Skype installed in my computer, so can i add you to Skype?
  12. Photo 29 Dec 2012 - 17:17
    Can you please re-upload this music pack?
  13. Photo 30 Aug 2011 - 07:56
    I don't know if you'll ever visit your account on here again, but I just saw you online on Yang in a locked room. Next time, KEEP IT UNLOCKED. I want to play you. ;)
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