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Reputation: 359 My posts turn threads into gold
Group:
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Active Posts:
837 (0.22 per day)
Most Active In:
General Gaming (371 posts)
Joined:
06-May 09
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User is offline Yesterday, 11:15 PM
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My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Adelaide
Interests:
Reading, Gaming, Movies, Music, Friends

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Website URL:
Website URL  http://

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Posts I've Made

  1. In Topic: Ion Fury

    Yesterday, 03:19 AM

    Just finished playing a third session of the game, and figured I'd post my thoughts so far.

    One of things that surprised me straight off the bat was the movement speed and how fast it was. I'm not sure if it has changed from the preview campaign, but I think it really helped in getting the game off on the right foot. Also, I don't know how it is for everyone else, but the mouse movement in EDuke has never felt quite right and always took me a bit of getting used to whenever I hadn't played for a while, but in this it feels really good, and I slipped right in with no problem. It may not seem like much, but these two things helped to get me into the game immediately. The framerate also zooms along at a consistently high speed, and is an improvement over the early version of the preview campaign I played.

    The one thing that has stood out of course is the level design. It is absolutely top-notch and is probably the first thing people will bring up when talking about the game. The way the areas flow and loop around on themselves, and how you explore them is magical. This is backed up by the solid art across the board. It's a great feeling to walk into a new area and be impressed by how everything looks (Alphabet Soup was amazing). I'm really enjoying the music too, and I think it works well in giving the game its own personality and isn't something you hear in games these days, which is refreshing. I'm finding some of the secrets to be cool but there are a few that are extremely hard to find, so rather than trying to get all of them before moving onto the next level I've resorted to only looking for some of them so as to maintain a nice flow when going through the levels. I did find a fair amount in the first zone, but am having more fun now running and gunning. Definitely something to come back for on new playthroughs. Some of the one liners have been delivered fairly well, and one in particular stuck out when gibbing an enemy with the shotgun. Right as it happened Shelly ripped out 'gotta keep 'em separated' which made me laugh as the timing was just perfect.

    As for complaints, there are very few of them and they're pretty minor quibbles. Probably one of the things I noticed is that the enemies blend in maybe a bit too well with the surroundings, which can make acquiring them sometimes a little difficult (mainly the flying enemies), but mostly it's fine. Something I didn't notice at first, but is more noticeable now that people have mentioned it, is some form of direct-firing rocket launcher. Even though there are a few options for explosive weapons, this would fill the gap in the roster somewhat. Maybe a couple more weapons would be neat too, but that's wishful thinking I guess. Also, I spotted what I believe is a misaligned texture on the first level, which surprised me considering how polished everything is. I took a screenshot in case anyone wants to look at it or tweak it in future patches. Another thing that is occurring is when I press space while naming a save game it acts as if I pressed enter instead. Not sure what is happening there, but thought it was worth mentioning.

    All up so far, the game has a hell of lot going for it and has been quite a lot of fun, and it's obvious to see the passion and effort that has gone into many aspects of the game. I don't know how many times I was grinning and saying wow over and over when I fired it up for the first time. The team really deserve the praise this is getting and they should feel damn proud of what they have achieved. Definitely looking forward to playing another decent session. B)
  2. In Topic: Ion Fury

    14 August 2019 - 07:02 AM

    Will definitely check out his review (and other reviews) after I've completed the game, as I'm going in fresh to just play the game and be surprised with what it has to offer. Not much longer now!
  3. In Topic: Ion Fury

    13 August 2019 - 01:13 AM

    Out of curiosity, will Ion Fury be getting its own sub-forum here?
  4. In Topic: Ion Fury

    10 August 2019 - 09:26 PM

    It's kind of hard to believe this releases this week. It's been a long time coming, but I know it's going to be worth it. Can't wait!
  5. In Topic: Ion Fury

    29 July 2019 - 12:56 AM

    Just had an email to finalise my order for the FE and figured while I was there that I'd throw some extra support and get the Big Box as well. Looking forward to seeing some old style big boxes.

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