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Reputation: 2 Neutral
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Active Posts:
109 (0.03 per day)
Most Active In:
Everything EDuke32 (80 posts)
Joined:
08-November 08
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User is offline Jul 15 2010 01:02 PM
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My Information

Age:
28 years old
Birthday:
September 8, 1990
Gender:
Male Male
Location:
Canada

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E-mail:
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Website URL:
Website URL  http://

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Posts I've Made

  1. In Topic: Duke Music 3D Project

    27 August 2009 - 08:52 PM

    View PostCaptain Awesome, on Aug 27 2009, 05:23 PM, said:

    You really need to grow up, you act like a child.


    this, coming from the guy who replied to everything I said with "your [insert subject here] sucks ass"
    seriously, your telling me to grow up?
    fuck you.
  2. In Topic: Duke Music 3D Project

    26 August 2009 - 09:06 PM

    View PostLeoD, on Aug 26 2009, 04:06 PM, said:

    From a technical standpoint there can only be _this_ DN3D Music HRP:

    http://forums.3dreal...ead.php?t=34865

    This re-recording adds exactly the information which had been left out on the original game release in terms of sampling rate and bit depth.

    The graphics HRP is a different thing because the information added by the HRP authors never existed in the first place (as far as we know). This obviously leaves some room for interpretation which does not exist in terms of the midi tracks. For example, the HRP enforcer model looks not half as mean as the 8-bit original IMHO. (Although it is quite good and I like it.) Maybe this will be changed one day to resemble more to the original.

    So, if you want to re-record the music, go ahead and your results may be well appreciated, but don't use the misleading 'HRP' term in your pack's name .



    I've never used "HRP" in my projects name, so I have no ide awhere your coming from.
    and the idea of HRP was really to update the whole game. what you linked to, was a bunch of rendered midis with a midi soundbank. it still sounds like midi.
    my goal was to bring the music up to higher standards, and I'm really not appreciating all the negativity ive been getting for my efforts.
    I started this in hopes that people would enjoy it, now people are trying to tell me I cant name my freaking project what I want?
    also, its not "Re-Recording". do some research into music production. it takes an incredible amount of effort.
  3. In Topic: Duke Music 3D Project

    26 August 2009 - 09:02 PM

    View PostCaptain Awesome, on Aug 25 2009, 05:51 PM, said:

    Actually, no, you're wrong. The pack was specifically included in the HRP because it is exactly what the soundtrack was intended to sound like.

    well, your an idiot, cause my music pack IS the original midis, properly mastered, and arranged in a way that sounds good.
    so how about you stay out of my threads, k? you've made a few attempts flame me already, in which moderators deleted your posts.
    if you dont like it, go elsewhere. dont keep pushing your bullshit here.
  4. In Topic: Duke Music 3D Project

    24 August 2009 - 09:31 PM

    View Postjperez, on Aug 23 2009, 03:04 AM, said:

    What a shame. :)

    I personally love the music and I thought the HRP could use a better pack of music. Just tested one for the Atomic Edition, CF for Babe Land and it really fit well. Trying to figure out how to go about putting in Pizzed (Pissed!) and a few others. Kinda wish eDuke32 allowed for OGG loop points. Would make my end of the project MUCH easier...

    Jesse~

    ok, well I guess I can keep working on it.

    View PostQuisEstRex, on Aug 23 2009, 05:34 PM, said:

    Don't give up just yet, I'm sure once you'll have a full OGG release that the devs could consider offering as a substitution with HRP , you'll get some exposure & feedback...

    true. Im all set to render oggs now. protools has been deleted, and im working in other software. I guess I can re-release it.
    I need a stable place to put it tho. sendspace isnt great.

    View PostCaptain Awesome, on Aug 23 2009, 05:57 PM, said:

    I'm all for different music projects, but I'd be disappointed if something replaced the current music for the HRP. The current music is accurate to what it should sound like, and appropriate for the pack and it's intentions.

    honestly, the packs that are in the HRP are just rendered midibanks, they dont meet up to the changes HRP makes, no offense to the authors.
  5. In Topic: Duke Music 3D Project

    22 August 2009 - 09:04 PM

    View Postjperez, on Aug 22 2009, 06:30 PM, said:

    I'm currently working on something similar. The demos were nice and I know just about every single soundfont used as I have number of them on my own computer along with some that are never released since I didn't wish them to be released.

    If I can, I'll post demo's of what I have. They're nothing great, but something to contribute.

    Jesse~


    I only used 3 soundfonts(percussion, and strings in one place) the rest was sampletank, sytrus, podfarm, and toxic biohazzard.

    I'm considering dropping the project due to lack of interest here and on the 3DR forums.

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