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Reputation: 0 Neutral
Group:
Junior Members
Active Posts:
3 (0.02 per day)
Most Active In:
Duke Nukem 3D maps & level editing (3 posts)
Joined:
27-January 19
Profile Views:
496
Last Active:
User is offline Feb 27 2019 03:07 PM
Currently:
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Posts I've Made

  1. In Topic: Recon cars

    05 February 2019 - 06:38 AM

    New goodies about recon car. It could be an amenity, but it let to think. In Dukemon modality (DukePlus), after I captured four monsters, I suppose have acquired the capability (strenght) to capture the recon car actor too (putting ex laser tripebomb near him, and hitting him with pistols).
    When I liberated recon (now my allies) at the ground point (initially it starts on TROR upstairs), it follows this time all the locators (positioned half under the TROR and the second half upper), however recon tries to go up and is almost capable to do so but not at all: seems to push a veil upwards and its movement is not very fluid; it rises slightly from the horizon of the TROR. In any case its behavior is normal.
    I want to thank the previous people
  2. In Topic: Recon cars

    04 February 2019 - 03:07 PM

    Hi,
    I also tested with new actor "recond" in Dukeplus (which does not need locators), and again the same problem:it doesn't leave his TROR :-(

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