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Reputation: 2 Neutral
Group:
Junior Members
Active Posts:
21 (0.07 per day)
Most Active In:
Bug reports & "help me" threads (10 posts)
Joined:
18-September 18
Profile Views:
1,043
Last Active:
User is offline Jul 13 2019 06:01 AM
Currently:
Offline

My Information

Age:
18 years old
Birthday:
July 11, 2001
Gender:
Male Male
Interests:
Oldschool fps games.

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: How can i use the setaspect command?

    13 July 2019 - 06:03 AM

    View PostTrooper Dan, on 12 July 2019 - 02:40 PM, said:

    I don't know what to tell you, other than either use the snapshot included with WGR2, or wait another 1-2 years for an update that makes it work with the latest EDuke32.

    Well,thank god i'm a patient kind of person.Good to hear he's still working on it though.
  2. In Topic: How can i use the setaspect command?

    12 July 2019 - 01:36 PM

    So,can anyone help?
  3. In Topic: How can i use the setaspect command?

    11 July 2019 - 04:50 AM

    View PostGaydar, on 11 July 2019 - 04:06 AM, said:

    Just wondering, what do you set the FOV to in newer snapshots? Might help cure my headaches too.

    120 is the max,so i always set to it.Full 3D fps games,usually 110-120,but 2.5D games,140 or even 150 (in the case of Marathon,for example) is the comfortable for me.it's glorious.
  4. In Topic: How can i use the setaspect command?

    11 July 2019 - 02:38 AM

    View PostLunick, on 10 July 2019 - 04:05 PM, said:

    Are you using an old build? There's a FOV slider in the menu in recent builds of EDuke32

    Yes,old build.specifically for the mod,WGRealms 2.When i try to use a modern snapshot instead of the one provided in the mod folder,it breaks the level progression,and makes the game unplayable.The fov slider was an amazing adddition,but mods like this,and the AMC TC require the provided snapshot,but i cannot play ,since i get heavy headache after playing for 5 minutes.Moreso in this mod,which is sad,because it's a work of art.
  5. In Topic: Nightdive should make a classic ROTT remake next.

    17 June 2019 - 04:19 AM

    View PostMicky C, on 17 June 2019 - 01:31 AM, said:

    If you want a remaster, there’s ROTT 2013, which is basically a modern version of the game, plus some more annoying instadeath platforming.

    I tried it,was really disappointed.Horrendous optimization,terrible boss fights,and yes,the shitty playtform.the music was amazing though.

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