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Reputation: 2 Neutral
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The height of gaming excitement (2 posts)
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28-June 18
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User is offline Jul 01 2018 01:14 AM
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  1. In Topic: Build 2 Released by Ken Silverman

    30 June 2018 - 09:15 AM

    View PostMusicallyInspired, on 30 June 2018 - 07:00 AM, said:

    It's not a "demo". It just is what it is. He said he'll make specific update requests if he has time but otherwise I get the impression that....it just is what it is.


    Anyway I love it. :)
    Working multymodule system for Evaldraw that what needed. And some save|load functions.)
    That will be ideal engine!
  2. In Topic: Build 2 Released by Ken Silverman

    30 June 2018 - 01:36 AM

    Sooo.

    Awesome demo engine. Ten years ago I had to make maps with Duke- and Blood's mapster. I was want to make my own game... haha. There were a lot of limitations.
    Now, we got a nice engine. But because of demo, we got another limitations. :/
    1) Only Evaldraw (no alternative). Just listen. One module of scripts, logic, mechanics, AI and other... All your game code (except of the engine) must be in one file. No modules. I try to use #include, the compiler see the headers, but can't understand what is wanted from it. It's like a dialog with cat. :) May be I do something wrong, it would be nice.
    2) Some people said that Evaldraw haven't save\load functions.

    Anyway, it's a nostalgic and pleasantly to work with Build2. I hope Ken will release full version in this year :)

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