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Reputation: 62 I have a solid reputation
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Junior Members
Active Posts:
37 (0.11 per day)
Most Active In:
Duke Nukem 3D maps & level editing (37 posts)
Joined:
05-June 18
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User is offline Yesterday, 01:37 PM
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Posts I've Made

  1. In Topic: WHITE NOISE (horror themed map)

    13 April 2019 - 12:11 PM

    View PostuLTra, on 13 April 2019 - 11:32 AM, said:

    But before publishing I would like to have 1 or 2 testers. Are there any voluntaries?

    *volunteers ^^
  2. In Topic: WHITE NOISE (horror themed map)

    13 April 2019 - 11:32 AM

    Hey hey,
    I'm almost done with the next part. Just tweaking the last details (story, enemy/ammuntion/health balance) now :-)

    Here is a little teaser (WARNING for HEADPHONE USERS^^)



    But before publishing I would like to have 1 or 2 testers. Are there any voluntaries?
  3. In Topic: WHITE NOISE (horror themed map)

    15 February 2019 - 09:37 AM

    Hello again,
    I had a problem with polymer lighting in different sectors.
    Attached File  dukeforum01.jpg (353.26K)
    Number of downloads: 66

    And in mapster it was like this:
    Attached File  dukeforum02.jpg (287.23K)
    Number of downloads: 63

    Luckily I could solve it by deleting the whole sector and create a new one from scratch.

    Unfortunately I usually notice it when everything is build and it's to complicated. Does anyone know the reason how this can happen so that I can avoid this bug(?) in future?

    Besides, I need someone who likes to test the map. I have to know how long does it take to get to the tentative end.

    And something else: I want to have all the files (sound, art, cons) in 1 grp file. I know how to create one with group file studio. But how does it work with a batch file?
  4. In Topic: WHITE NOISE (horror themed map)

    05 February 2019 - 09:24 AM

    View PostPaul B, on 05 February 2019 - 08:25 AM, said:

    You should be able to do this with the use of a bridge sector.


    This works fine as well. Like you said :-)
    Is there a way to stop the floor moving when activating the bridge?


    Okay, well. Two more to go :-)

    View PostuLTra, on 05 February 2019 - 07:28 AM, said:

    2. I would really like to insert a sprint key with stamina. I tried the tutorial on the eduk32 wiki. But I couldn't manage it. I miss something but I dont know what.
    What does this mean: "Here are the neccesary gamevars - if you already have a selection of temporary vars available than simply replace my definitions in the following code with your own (They're here just to make copying + pasting easier) "
    Do I have to create extra files/gamevars outside the game.con?

    3. Same with jump height. The tutorial says: "You'll need a gamevar to hold the value of jumping_counter. "
    What does this exactly mean? Need another extra file? Another line in the game.con?
  5. In Topic: WHITE NOISE (horror themed map)

    05 February 2019 - 08:18 AM

    View PostForge, on 05 February 2019 - 07:58 AM, said:

    not without coding
    but there are "tricks" to make things like that happen
    most involve stretching camouflaged sectors (two-walled sliding door sectors might work too) across the ceiling/floor of the return path so the player then trips the touchplate in those sectors.
    this doesn't accommodate for every scenario though


    Oh well, that's a good point with the slide door sector. The possibilites are limited, but it works fine for me.
    I would upvote your response, but I can't for some reasons.

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