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Reputation: 77 I have a solid reputation
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Active Posts:
44 (0.11 per day)
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Duke Nukem 3D maps & level editing (44 posts)
05-June 18
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User is offline Jul 20 2019 02:46 AM

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  1. In Topic: [RELEASE] White Noise

    21 June 2019 - 01:36 PM

    First of all: thanks Mark for your nice review.

    I would like to have new original enemies no one has ever used. I thought to buy/use little "toys" and photograph them in front of a greenscreen and then later adjust the colors in photoshop. But honestly.... I don't have time for this. I was very relieved when I finished White Noise. So I looked on sprite-resources for suitable enemy sprites of every build and build related games. I have not played all the trillions mods for Duke3D but the ones I know did not use any of them. So I chose the Doom enemies + size/color adjustment in photoshop and integrated with editart.
    I used 153(!) new sounds. Finding the right ones for the right situation took most of the time. At the end I didn't care about the old sound from Duke 3D. I got this idea about a little communicator with some talking to you. I would have recorded the lines by myself.
    Textures, TILES014 and TILES015 are full. This was the most intricated part. Some textures were fine when I converted them with the Duke 3D palette. But 80% of them were really annoying when adjusting the colors. At the end I got the idea of a film-noir mod. Everything black and white. Easy converting^^

    At the end it's just a mod for duke3d. For me it's okay, when re-using familiar textures and sound of the game which the mod is based on :-)
  2. In Topic: [RELEASE] White Noise

    19 June 2019 - 08:44 AM

    Hey there,

    finally I managed to record a walkthrough of the whole "white noise mod". Including now the 'second map' which is the triple size of the first.

    Grab your popcorn, lean back and enjoy the ride.
    But I suggest you better experience it by yourself if you can :-)

    See you!
  3. In Topic: [RELEASE] White Noise

    11 May 2019 - 11:53 AM

    View PostMark, on 09 May 2019 - 02:06 PM, said:

    Near the start where you are in the dark room with the TV and couch, I was looking around for what to so. Then I got scared when I heard a creaky floor board but I was standing still. Like a baby I crouched down behind the couch. :lol:

    Well, appararently I did something right :teehee:

    View Postdarkcaleb, on 11 May 2019 - 02:13 AM, said:

    Great work on this little episode! :dukeaffirmative: Creepy atmosphere :teehee:
    Are you going to work on more maps or?

    Thanks. It was very time consuming just creating the last map and I literally desperated too much^^ I need a little break of mapping now.

    View Postzykov eddy, on 11 May 2019 - 06:29 AM, said:

    Hands down, the best horror mod for Duke 3D ever & best mod of the year. Perfect atmosphere, scares, gameplay... Grammar needs some work and I suggest to replace the doom sprites with something less overused, otherwise this is top notch.

    Thanks man! But without your help it wouldn't have become the mod it is now.
  4. In Topic: [RELEASE] White Noise

    09 May 2019 - 12:02 PM

    View PostThe Battlelord, on 08 May 2019 - 09:20 PM, said:

    Thank you for the clarificationss, as i said i did a second run and you can see the "killer door" i was talking about (even if i could not replicate the problem this time) and some other things:

    Hey thank you for your time! Well, I wasn't aware of the water jump. But it's good to know.
    As for the game event in the video: I used an older "technique" there. But I changed it. Now it should be steady.

    View PostThe Battlelord, on 08 May 2019 - 09:20 PM, said:

    No Map? I had no chance to use it.

    Sorry, I removed it completely ;-)

    View PostThe Battlelord, on 08 May 2019 - 09:20 PM, said:


  5. In Topic: [RELEASE] White Noise

    08 May 2019 - 01:25 PM

     The Battlelord, on 08 May 2019 - 12:54 PM, said:

    This is completely different from the very first relase, i like both of them.The first one was less darker and easier, more action then, i loved the design (i was also lucky to download the one completed with all the textures).

    This one is a lot darker, the player will really feel the difference, even the tougher ones will be surprised by those scary jumps.
    There are a very few and minor graphics glitches (nothing to really report ) except i died running against one door in the first level (if am right, i 'll check better later).
    Grammar errors: I am not english native but, everything was easly understandable, exception for some texts that are in German i think, i read things like "Schwazer" and similar words in a couple of little screens (i was worried if it was a code :P).

    Very nice set of maps with a dark atmosphere, filled with a bit of platform style, monsters that the player will be reticent to fight and creative scary jumps.



    Ohhhh thank you for your little review. :thumbsup:
    The message in german is just a little easter egg of a star trek: next generation spoof which is just about coffee. Nothing important for the story or map. :-)
    Which door caused your death?



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