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Reputation: 58 I have a solid reputation
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Active Posts:
35 (0.14 per day)
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Duke Nukem 3D maps & level editing (35 posts)
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05-June 18
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Posts I've Made

  1. In Topic: WHITE NOISE (horror themed map)

    15 February 2019 - 09:37 AM

    Hello again,
    I had a problem with polymer lighting in different sectors.
    Attached File  dukeforum01.jpg (353.26K)
    Number of downloads: 18

    And in mapster it was like this:
    Attached File  dukeforum02.jpg (287.23K)
    Number of downloads: 16

    Luckily I could solve it by deleting the whole sector and create a new one from scratch.

    Unfortunately I usually notice it when everything is build and it's to complicated. Does anyone know the reason how this can happen so that I can avoid this bug(?) in future?

    Besides, I need someone who likes to test the map. I have to know how long does it take to get to the tentative end.

    And something else: I want to have all the files (sound, art, cons) in 1 grp file. I know how to create one with group file studio. But how does it work with a batch file?
  2. In Topic: WHITE NOISE (horror themed map)

    05 February 2019 - 09:24 AM

    View PostPaul B, on 05 February 2019 - 08:25 AM, said:

    You should be able to do this with the use of a bridge sector.


    This works fine as well. Like you said :-)
    Is there a way to stop the floor moving when activating the bridge?


    Okay, well. Two more to go :-)

    View PostuLTra, on 05 February 2019 - 07:28 AM, said:

    2. I would really like to insert a sprint key with stamina. I tried the tutorial on the eduk32 wiki. But I couldn't manage it. I miss something but I dont know what.
    What does this mean: "Here are the neccesary gamevars - if you already have a selection of temporary vars available than simply replace my definitions in the following code with your own (They're here just to make copying + pasting easier) "
    Do I have to create extra files/gamevars outside the game.con?

    3. Same with jump height. The tutorial says: "You'll need a gamevar to hold the value of jumping_counter. "
    What does this exactly mean? Need another extra file? Another line in the game.con?
  3. In Topic: WHITE NOISE (horror themed map)

    05 February 2019 - 08:18 AM

    View PostForge, on 05 February 2019 - 07:58 AM, said:

    not without coding
    but there are "tricks" to make things like that happen
    most involve stretching camouflaged sectors (two-walled sliding door sectors might work too) across the ceiling/floor of the return path so the player then trips the touchplate in those sectors.
    this doesn't accommodate for every scenario though


    Oh well, that's a good point with the slide door sector. The possibilites are limited, but it works fine for me.
    I would upvote your response, but I can't for some reasons.
  4. In Topic: WHITE NOISE (horror themed map)

    05 February 2019 - 07:28 AM

    View Postconoklast, on 12 January 2019 - 07:05 PM, said:

    I have to be honest I just watched your playthrough of the map but I thoroughly enjoyed it! Awesome job. I look forward to the next episode in the series and how it all develops.

    Thank you :-)
    I'm working on part 2 right now. But I don't have a clue when it will be finished.


    View PostNinety-Six, on 12 January 2019 - 09:15 PM, said:

    So I'm curious. Was the room with the crates that you had to jump across a reference to the infamous "box-smashing room" of the original Half-Life?

    Yeah, it's a reference from Half Life. Well recognized.


    View PostMerlijn, on 13 January 2019 - 06:06 AM, said:

    Thanks for posting that playthrough! Looks excellent with great use of atmospheric lights and sound. Even just watching it I felt the creepy atmosphere and the tension of "what will happen next".
    Scary DN3D maps are rare, partly because the DN3D monsters themselves aren't that scary, so thanks for creating this. :)


    Hey, really glad you enjoyed it :-) Maybe you have a try for youself when I release part 2. Looking forward to your third part.



    Aaaand. more questions :-)

    1. Is it possible to lock/toggle a touchplate and unlock it when I reach a special sector? I tried lots of things with ACTIVATORLOCKED. I want to spawn enemies when you go back the same path you first came along.

    2. I would really like to insert a sprint key with stamina. I tried the tutorial on the eduk32 wiki. But I couldn't manage it. I miss something but I dont know what.
    What does this mean: "Here are the neccesary gamevars - if you already have a selection of temporary vars available than simply replace my definitions in the following code with your own (They're here just to make copying + pasting easier) "
    Do I have to create extra files/gamevars outside the game.con?

    3. Same with jump height. The tutorial says: "You'll need a gamevar to hold the value of jumping_counter. "
    What does this exactly mean? Need another extra file? Another line in the game.con?


    Part 2 :)
    Attached File  duke0004.png (1.2MB)
    Number of downloads: 28
  5. In Topic: WHITE NOISE (horror themed map)

    12 January 2019 - 11:08 AM

    View PostNinety-Six, on 10 January 2019 - 04:53 PM, said:

    Thank you.

    You're welcome.


    View PostPaul B, on 10 January 2019 - 05:05 PM, said:

    I haven't had a chance to play Duke maps in a while so instead I watched your walk through. This map is a masterpiece! You've done an excellent job on this map. It was creepy just watching it. It was nice you didn't include a music track because it would have taken away from the atmosphere. Looks like a lot of really hard work! Thanks for the video.

    The Admin on the forums should delete your first link as it appears to link to malware and infections by navigating to it. Thank goodness for a decent AV solution! =)

    Here is the download page for your map! http://www.dukemaps.net/?p=12934

    Well, thank you very much for your opinion! Means a lot to me. This really took some time to make it. New graphic and finding new sounds wasn't easy some times, too^^
    And thanks for featuring my map on your site with a great score! :-)


    View PostNancsi, on 11 January 2019 - 03:58 AM, said:

    This looks really good.

    Thanks!


    View PostLoke, on 12 January 2019 - 04:39 AM, said:

    Excellent map. Great usage of lighting and sound effects to really keep the player on edge. I also liked the usage of almost complete silence opposed to some "spooky" looped soundtrack. I did have some issues with the underwater area as I kept getting squished due to not being fast enough to move between the safe areas. Also didn't help that I had low health so I couldn't stay underwater for too long -- had like 12 HP when I resurfaced. Also a bit shame that there aren't any custom monsters only the stock DN3D ones which aren't really scary.

    If you're curious about my performance it ran between 80-120 on average. I have a GTX 1060.

    Thank you, too! Sometimes I would like to have own footstep (and jump) sounds. But I don't know how to do it. Even with the tutorial on eduke32 wiki I can't handle it.
    Yeah thought that would be a little fast. But you can save before that and try again. But I think I will made it a little slower.
    I will put custom monsters in if I continue this. Pic Cops and the Liztroopers wouldn't really fit in this scenario. The Aliens will get a black, like the Xenomorph Alien.
    Okay, your FPS sounds really good.

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