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Most Active In:
Everything EDuke32 (3 posts)
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25-May 18
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User is offline Jun 17 2018 12:36 AM
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Topics I've Started

  1. AN UPDATED EDITART

    09 June 2018 - 02:52 PM

    I started a topic on the DUKE MEGATON forum on STEAM about an updated EDITART (topic name: An updated EDITART and more backwards compatibility for old DOS .ART files). >M@tEo$< recommended that I start a new topic on here about this.

    -L7- themaniacboy replied with a comment recommending me to use EDuke32. This solved almost all of my problems (listed on the first post under the STEAM topic). The only problem left was my 511 X 400 tiles for skies/floors were cut in half. Did some experimenting and found out that it was just the renderer (as stated on post dated June 9, 2018 @ 4:59:48 pm EDT).

    The only problem left is there is no WINDOWS version of EDITART like there is of BUILD (Mapster32). EDITART still works on 7, 8, 8.1, and 10, but it would be nice if there was a program to import, create, manipulate, and animate all in one. I donít have a major problem using the DOSBox to use EDITART; I work in a DOS folder anyway. Yet it would still be convenient, and preferable for others who like the EDITART and classic look, to just double click and do whatever.

    I have over 1,600 tiles and three dozen 511 X 400s that I have created over a period of 10 years. I am a heavy EDITART user and abuser, and would appreciate if someone would look into this.

    Iím not a programmer; all I want to do is just copy and paste my maps, .ART files, and .CON files into the EDuke32 directory. Iím just a copy and paste guy. I just change simple things in the USER.CON file. Iím saying this in case someone thinks Iím proficient with programming; itís just maps, art, and simple changes in .CON files.

    I do like EDuke32 much better than the MEGATON EDITION.
    What I like about EDuke32:
    Classic rendering
    Classic look, but with the ability to use the mouse in menus
    Mapster32
    In game controller configuration
    Understands .ART files (just copy and paste)
    Understands .CON files
    Can add more sounds simply by using the DEF.CON and USER.CON files
    256 Voices

    If a new EDITART is made, then I will move on to EDuke32 instead of using a DOSBox for everything. Personally, I want there to always be a DOSBox and the CLASSIC DOS version; I have used the DOSBox from XP to 10 and it works fine, but EDITART and BUILD are a little slow between switching screens/modes on 8, 8.1, and 10. The CLASSIC folder is one of the few things I like about the MEGATON EDITION, with one exception: the EDITART did not go past FRAMEEFECT, so I just copied and pasted the V1.4 EDITART from the PLUTONIUM EDITION, and have been using it ever since.

    There is a reason why after multiple viruses and a video card failure, I have been able to continue without any setbacks. People like me believe in multiple backups and a secondary way to execute or open something. Having a backup plan is very important to me, which is why I canít completely leave the DOSBox and DOS version behind Ė it has proven itself.

    Theoretically all of the parts are here, except EDITART32.
    My vision of the next step would have a version that includes:
    For DOSBox use
    DOSBox
    DUKE3D
    BUILD
    EDITART

    For Windows use
    EDuke32
    Mapster32
    EDITART32 (working title)

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