Duke4.net Forums: rkilyan - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 7 Neutral
Junior Members
Active Posts:
7 (0.03 per day)
Most Active In:
Everything EDuke32 (7 posts)
25-May 18
Profile Views:
Last Active:
User is offline Feb 20 2019 03:44 PM

My Information

Age Unknown
Birthday Unknown
Not Telling Not Telling

Contact Information

Click here to e-mail me

Posts I've Made


    19 February 2019 - 07:37 PM

    Here are some screenshots with backgrounds, and a few other things I've made in EDITART, just to show what these Simple Pixel Editing tools can do. I did use BAFed to help with IMPORTING and EXPORTING.

    In my personal opinion, sometimes the Backdrops and Background Sky (Parallax Sky) can make the map stand-out, feel and look bigger, and immerse the player deeper into the world. The Background Skies in D1_E1L6, D1_E4L8, and D1_E4L10 were made to demonstrate what the map really is; they show what it truly means to be inside a Plasma Venting Facility, a Volcanic Enrichment Station, and the Bio-Catacombs.

    18 February 2019 - 09:51 PM

    Thanks to all of the input from you guys, I think I can ask the same question EXCEPT in reverse.

    Are there any thoughts of having a BAFed with a modification to mimic EDITART? Meaning just like BAFed, but with a Sub-module or some Tool mode called "Pixel Edit". It could be called BAFedART, or BAFed 2.0.

    We know how much EDITART is hard to use, it's unyielding, and very annoying. However, I have used it for years and have made 100's of tiles using it alone, prior to you guys showing me other programs.

    "Going from scratch?"


    Few tiles started as imported, because EDITART is so irritating with bringing stuff in. It needs to be EXACTLY 320 x 200 pixels or it doesn't work, even if the actual picture is only 64 x 64. I don't know how the makers of Duke 3D used this program to IMPORT art into the game. I found it was much easier to create artwork from scratch, directly in the array itself. BAFed makes IMPORTING far easier; no need to mess with the dimensions.

    On the other hand, I still use EDITART once the tile has been IMPORTED. The pixel manipulation tools are crude, but I've made 100's of tiles, over 1600, with it alone. So is having pixel editing functionality added to BAFed that impractical?

    One of the major initial reasons for why I wanted another art program was due to space, but I am glad I started asking questions. In doing so, all of you, your input has significantly upgraded the tools that I use. DOS DUKE3D to EDuke32, BUILD to Mapster32, and OLD EDITART to new EDITART with more space and BAFed, was all from your suggestions. I am glad I asked. I'm sure others may find this discussion to be useful also, thanks to your inputs.

    Personally, I still think that giving BAFed pixel manipulation tools just like in EDITART would benefit some people out there. It could be practice in some situations. Sometimes when you see a tile in BAFed or EDITART, it is missing the application. Sometimes I see the artwork better in Mapster and Duke then I do just seeing a picture. I'm one of those people who just wants something that can be used as an easy tweak tool, like EDITART, to get it just right. Programs like GIMP and Artweaver are very complex and may be intimidating to some people coming out of EDITART, yet MS PAINT is too simple, but can be useful for making crude shapes and lines. EDITART's pixel tools are significantly better than MS PAINT's, but easier to understand, for me, than GIMP and Artweaver.

    It seems like all it comes down to is, what programs we learned on and the strategy we used to build our world. Some people like using Artweaver, others may not see a need for it if EDITART gets the job done too.

    Thanks you guys for your input.

    I posted some screen shots from D1_E1L1

    18 February 2019 - 07:31 PM

    Oh yes, BAFed is far better than DukeRes. I did say those other programs were not very useful, BUT after playing with them more, I realized using BAFed was far better than DukeRes. My liking with it is, it can also EXPORT a tile, in case if I would like to have some temples.

    I have used BAFed to also align tiles that need offsets. In EDITART, certain size tiles cannot be aligned using the ` key, so instead, I had to use BAFed. Some tiles like the mice have to be aligned by the FEET, because of the tail, so that way they stay in one spot as you move around them. The JAB-Adrian Statue.png demonstrates this. The tile had to be shifted over (not rotated); I had to move the middle point to be between the legs. You will notice the tails make this tile odd because the middle to our understanding is different than that of the computer's. When the statue was NOT adjusted, the feet were moving off of the column, because the actual mid point was closer to the tails and not between the legs. Yet another reason why BAFed is a good tool to have.

    Yes as you have stated and as I found out, the IMPORTING is so much easier than DukeRes concerning sizes of the images and colors. However, I did make this thing called, BLOCK.png. I use BLOCK.png as a color template in paint. I make an image in MS PAINT using this thing as a color reference. Then I IMPORT the image into BAFed. Finally, I do more adjustments and animate it in EDITART. Since BAFed works both ways (IMPORT and EXPORT) I can reload it into MS PAINT without discarding any of the changes I made to the tile in EDITART.

    19 June 2018 - 09:13 PM

    View PostJimmy, on 18 June 2018 - 05:22 PM, said:

    If you'd like to continue using EDITART I'd suggest using my packaging of the latest version of it. It's more stable in most ways.

    DOS / DOSBox Emulation Wrapper

    Thanks, Jimmy

    Aside from all the other issues, most of them resolved, 15,360 tiles (60 files. Art) is way better than the ORIGINAL EDITART. I tested it out with the DOS version: it can only handle 24 .ART FILES (000 to 023). I then tested it with EDuke32: works perfectly in Mapster32 and EDuke32. I appreciate this.


    17 June 2018 - 12:34 AM

    Intuitivity does not exist. To make it exist: right click, a menu will open up, and then left click on, Add to Dictionary. Congratulations, you have created a new word on our computers and added one to our vocabularies.

    ***[Initial word declaration tag: 06/13/2018, 10:19 AM, by Perro Seco]***

    Yes, EDITART is not an intuitive program. I had to look in the Duke Level Design Handbook for just starting EDITART, and the key assignments. I have learned them well enough to be fast with making tiles.

    I did find out how to insert my .ART files into the DUKE3D.GRP and tested it. It did work. That is so much better than having a bunch of .ART files floating around the directory. However, the altered .GRP makes the EDUKE32 launcher only display the Nuclear Winter one and gives an error when STARTED; this never happened when I just copied and pasted the .ART files into the EXPERIMENTAL EDUKE32 Folder. To fix that problem, I renamed the Duke 3D Folder that Steam uses. I just put the word OFF in front of it and changed it back when I restored the original .GRP file in the EXPERIMENTAL EDUKE32 FOLDER, after the experiment. I have the modified DUKE3D.GRP in the MEGATON GAMEROOT Folder and that works fine.

    I think I will be switching to DukeRes one day, Perro Seco, but I have some questions:

    Q1: Where is tilefromtexture? I cannot find it anywhere. That would make it so much easier, rather than use BAFed for pictures to tiles, and DukeRes for tiles to .ART files. If someone can import pictures into DukeRes, then I cannot find how.
    Q2: How do I import a picture (ex: MSPaint, Paint Shop Pro, Artweaver) into DukeRes?
    Q3: What are the proper imported image formats (ex: png, bmp) and size (ex: 320 x 200)?
    Q4: How do I import a picture into an empty slot in an .ART file that already exists?
    Q5: How do I open an ART file, if I want to edit the pixels of only one or a few individual tiles?
    Q6: How do I load a pallet into another program (ex: MSPaint, Paint Shop Pro, Artweaver) so the tiles do not look oddly colored in the game?
    Q7: Is there a manual on how to use DukeRes? The help button did not work. Then I tried the Dukeres.hlp and it said, “The Help for this program was created in Windows Help format, which depends on a feature that isn't included in this version of Windows. However, you can download a program that will allow you to view Help created in the Windows Help format.”
    After the update from a Microsoft site, the message then said, “Cannot display this help file. Try opening the help file again, and if you still get this message, copy the help file to a different drive, and try again.”
    I reinstalled it, and the help file still did not work.
    It would be nice if there was a manual or instructions.

    What would be the problem if DukeRes had a modification with basic pixel manipulation like in EDITART? The idea of what EDITART does is practice, but the program, which from the sound of it, seems to be loaded with ancient DOS quirks. What exactly are those quirks? No one has ever explained that, but I do not need to know. Thanks, TerminX for brining that up. That’s why it would be nice to start out with a program like DukeRes and build on top of it. EDITART is unyielding, dangerous, and arguably obsolete, even though it is an all-in-one program from pictures to tiles in the .ART array.

    Some people would ask, if you need multiple programs to do the job of an obsolete one, then what is the advantage, and how is the other one obsolete?

    I find it disturbing how the same people who urged me to upgrade from XP to Vista, windows 7 to 8, and windows 7 to 10 were the first ones to complain about how it wasn’t the best. “Hey, my games don’t work”, “hey my internal internet card doesn’t work anymore”, “my pictures are fuzzy”, “my DVD drive doesn’t work”, “my Digital Dolby Equalizer thing doesn’t work”, In my experience, sometimes the latest and greatest isn’t so great.

    Perhaps it is time to think about merging some of these programs’ functions together.

    Hey, do you think the best programing language (qb64) could be used to make a more user friendly equivalence of EDITART? It could combine DukeRes, BAFed, that animation program from oasiz, and some MSPaint mixed with EDITART-like pixel manipulation tools. I do like the interfaces, ease of navigating through them, and use of the mouse (keesteesee: now there's a word).

    -Thanks for the Help so far


rkilyan hasn't added any friends yet.


rkilyan has no profile comments yet. Why not say hello?

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options