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Reputation: 520 My posts turn threads into gold
Active Posts:
672 (0.2 per day)
Most Active In:
General Gaming (181 posts)
21-June 08
Profile Views:
Last Active:
User is offline Today, 12:36 PM

My Information

30 years old
April 16, 1987
Male Male

Contact Information

MSN  thibiasfast_@hotmail.com
Website URL:
Website URL  http://www.youtube.com/user/Forsete

Latest Visitors

Posts I've Made

  1. In Topic: Battlefront 2 Open Beta

    08 October 2017 - 01:54 AM

    View PostX-Vector, on 08 October 2017 - 01:40 AM, said:

    On top of this I gather that there again is no server browser and that the largest player count is still a paltry 40 ("Galactic Conquest" indeed)

    Correct on both (unfortunately). There are points on the Naboo map (which is the 40 players map) where there's a lot of empty spaces with no players but when you reach the palace area the gameplay turns into a clusterfuck similar to Operation Métro from BF3. It's bizarre.

    On the plus side the game runs really well on my rig (constant 80-90FPS) with almost everything maxed.
  2. In Topic: Battlefront 2 Open Beta

    07 October 2017 - 10:51 AM

    It's okay. Played it once but don't really feel the urge to play again. Feels too basic and the gunplay isn't satisfying enough for me. The audio design is great though and the heroes don't feel so clunky compared to the first game. The space battles didn't seem so bad either but I only played one round of that.

    If the singleplayer is good enough I might get it (as long as it's not 2 hours long) even though the multiplayer hasn't sold me yet.
  3. In Topic: [RELEASE] Naked Dash

    24 September 2017 - 01:17 PM

    Damn, took me roughly an hour and a half to finish this. Felt like a mix between the Portal games and The Trap mod for Half-Life. Very refreshing and fun map even though the final part was pretty standard Duke3D stuff gameplay wise.
  4. In Topic: CandyMania needs a coder...90% is done

    23 September 2017 - 03:47 AM

    A shorter and tighter experience sounds more preferable.
  5. In Topic: Difficuty customization in BloodGDX

    13 September 2017 - 05:56 AM

    View PostZaxx, on 13 September 2017 - 04:45 AM, said:

    ...100% accurate enemies are super rare in FPS titles (and if they occur it's usually bad game design or an unfinished game).

    Loque from Unreal Tournament wants a word with you. :P



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  1. Photo 16 Apr 2012 - 05:44
    Happy birthday, dude.
  2. Photo 15 Apr 2012 - 21:50
    Have a smashing good birthday, Loke!
  3. Photo 04 Mar 2012 - 23:33
    Yea, in between moving out and moving in to my new place. It's waiting for the town to get there and give us an inspection. They take 'forever'! oh, no!!!!
  4. Photo 26 Dec 2011 - 22:06
    Thanks Loke! You saw it hrs before it was the 27th here, being the time zone difference! lol !
  5. Photo 24 Jun 2011 - 22:10
    You're right! It was Oct.11,09. Youtube has the right date but say's on my channel it was uploaded a year ago! Well, my co-producer and director Steve has lost interest in machinima type videos and rather work on his own animation. We were to do a series after the huge amount of requests from the viewers/fans. He's very talented and I can't blame him for wanting to put h...
  6. Photo 24 Jun 2011 - 03:07
    Personally I'd like to see some sort of sequel or something similar to the "The Aliens Return" you and Steven did back in... was it October 2009? Loved the story and the ass-kickin' in that one. :)
  7. Photo 23 Jun 2011 - 22:30
    I'm tossing around some ideas for another Duke vid, Loke. Waiting for one that topps the others, that's the hardest part!
    I must keep thinking...........hmmmm
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