Duke4.net Forums: Little Tijn - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 27 I seem to be liked
Junior Members
Active Posts:
39 (0.1 per day)
Most Active In:
Bug reports & "help me" threads (21 posts)
16-April 18
Profile Views:
Last Active:
User is offline Apr 22 2019 09:17 PM

My Information

Age Unknown
Birthday Unknown
Male Male

Contact Information


Topics I've Started

  1. NAM M16 auto-aim isn't correct

    23 April 2018 - 10:55 AM

    Hello there!
    I found a problem with the NAM support of Eduke32 that makes this broken record of a game even more impossible.

    What I found it that the auto-aim of the M16 is the same as the Thompson for WW2GI while it should work just like the pistol in regular Duke.

    The error is in the following line of the file:

    P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng,
                        projecTile == SHOTSPARK1__STATIC && !NAM_WW2GI, 1);

    The line should only check that the game is not WW2GI, instead of NAM and WW2GI, like:

    P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng,
                        projecTile == SHOTSPARK1__STATIC && !WW2GI, 1);

    I found this, because I couldn't beat the first level in Eduke32. I noticed that the aiming was different from the original MS-DOS version. After some testing and changing Eduke32 to behave like Duke Nukem 3D, I think that this is the reason.

    A easy way to check this out, is to shoot an enemy from a long distance. As you might notice, you can't hit them from a distance easily in Eduke32, while in the original you can just hit them right, even from large distances, just like in Duke with the pistol.

    For reference, I used the re-release on Steam and a old copy from CD-ROM.

    Also, if someone want to work-around it, I made a CON modification so that Eduke32 will work just like the original NAM release (at least, as far as I know).
    To use it, download the CON file in the attachment and run Eduke32 like this for the Steam re-release on Windows:

    eduke32.exe /mx nam_fixes.con /g "Y:\Steam\SteamApps\common\Nam\NAM\nam.grp"
     /x "Y:\Steam\SteamApps\common\Nam\NAM\game.con"

    Where Y:\Steam points to your Steam installation/library.

    EDIT: Forgot the attachment, and some typo's...


Little Tijn hasn't added any friends yet.


Little Tijn has no profile comments yet. Why not say hello?

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options