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Reputation: 21 I seem to be liked
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Active Posts:
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Bug reports & "help me" threads (21 posts)
16-April 18
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User is online 29 minutes ago
Viewing Forum: EDuke32 and BUILD engine games

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Posts I've Made

  1. In Topic: Restoration of a few games' EXEs versions

    20 May 2018 - 11:17 AM

    That's some interesting information about Duke and SW. Thanks for that!

    It's a bit pity that the source code of Shadow Warrior isn't in such a great state. Although we have some nice ports for it even with the code that was given.

    Any idea what those changes by Charlie Wiederhood could have been and why they where needed?

    View PostNY00123, on 20 May 2018 - 07:56 AM, said:

    It's not necessarily as simple as may initially seem. The sources were released on April 1st of 2003, about 6.5 years after Duke3D v1.5 was out.
    So while what you've just stated makes sense, chances are the people who were in the offices by that time weren't entirely sure how were the files organized. Maybe some of the files moved between different locations and/or got lost for good. At the least, the binary libraries' OBJ and LIB files were clearly the ones used in v1.5 (and NAM+WW2GI+EDuke).

    That are good reasons why sources aren't always the latest. Seeing that source code has been lost for games before already. It reminds me of stories of lost sources of games that I read on the Internet, like System Shock 2.

    View PostHendricks266, on 20 May 2018 - 09:14 AM, said:

    Fortunately, one of the things I did receive from the 3DR archives were full backups of the hard drives from Jim Norwood and Frank Maddin's workstations.

    That's interesting! Are the sources of Bio Menace on it by any change? ;) (Just kidding). But on a serious note, it might provide some very good insight of some things, or even some missing part.
  2. In Topic: Restoration of a few games' EXEs versions

    19 May 2018 - 11:27 PM

    Oops, hijacked this thread a bit with my request above, sorry about that.

    More on-topic:
    I would have expected that the released sources of games should be the latest code available, seeing that this code is used before to build the latest version. They had this code, to build the game. So why isn't it used, but instead some in-between version? Isn't it easier to release the latest code available? That are questions that I got from this thread.

    I know that one of the most important fixed in the day for Duke Nukem 3D was a memory leak fixed in 1.5. Because with computer at that time with 8MB RAM etc, it would make a big different. Wondering is this is also included in the source release. Where there some other significant changes?

    Speaking of released versions, we have some cases where the code to a later version that the releases binary is available. Off the top of my head, the code of Eduke 2.1 and the released code in dubious legal state of Witchaven II. If I recall correctly, the compressed file with the source of Witchaven II even included a unreleased patch for the offical release as a installable EXE that patched the binaries etc. Fixed a annoying bug with the strafing buttons not working. I guess the code also includes the changes of this patch.

    BTW. How is the source of Shadow Warrior in comparison with the latest binary?
  3. In Topic: NAM M16 auto-aim isn't correct

    15 May 2018 - 11:13 AM

    Sorry to bother with this again. Just found out that all automatic weapons (and the KNEE_WEAPON) in WW2GI have the problem when tapping the fire button.

    I might make a new forum thread for it, if desired.

    I guess I found the offending line:
    if (TEST_SYNC_KEY(playerBits, SK_FIRE) == 0 && (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RESET || WW2GI))

    It's in player.c. I just do not know at the moment how to fix this, because I gladly would if I could.

    If someone has some time to check this out someday, that will be great!
  4. In Topic: Any love for NAM/WWII GI?

    15 May 2018 - 10:55 AM

    Sorry for the bump of this thread, but there where some recent changes in Eduke32 especially for these games. There is still a small glitch in the WW2GI mode. Hopefully it will be resolved some day :)

    NAM is now working as it should. Before, the auto-aim was incorrect making this game even harder than it already is.

    About those enemies that cannot be hit unless they have spotted the player, I notices it also. A quick fix for it is to replace the actor statements of these enemies (LIZMAN, etc) in the CON file with a useractor. That's how I did it :)
  5. In Topic: Restoration of a few games' EXEs versions

    15 May 2018 - 10:46 AM

    View PostNY00123, on 14 May 2018 - 10:57 AM, said:

    In fact, how could have I forgotten this!

    The results of my work to recreate the NAM and WW2GI EXEs (EDUKE.EXE had been the first) were used to fix a few inaccuracies with the NAM and WW2GI support in EDuke32.

    I saw your name in the changelog of Eduke32 related to this. I must say, nice done!

    This project has been proved to be useful already... ;)

    There still is a problem with the automatic weapons in WW2GI in Eduke32. When quickly pressing the fire button, the firing animation is played, although no shot is fired. If you have time and are willing to check why this is, that will be great! :)

    Details are here:


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