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Reputation: 13 Neutral
Active Posts:
110 (0.38 per day)
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The height of gaming excitement (32 posts)
02-March 18
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  1. In Topic: Blood corner

    Yesterday, 05:53 PM

    View PostHigh Treason, on 12 December 2018 - 06:13 AM, said:

    Absolutely not, I shall not have Java on my machine. Perhaps when the software is ported to a real language I might be more willing to give it my time. We've been happy enough with stupid DOSBox for now, though the eventual goal is to find a way of tunneling IPX from real DOS.
    - I do actually approve of BloodGDX existing and think it's great that it does, aside from rumors I heard about weapon nerfing from later versions of the game creeping in, it's a good thing that someone managed to get the game to run on a modern OS in any capacity, but Java... no thanks.

    You can find a thread in the BloodGDX section that has a simple guide and download for a portable Java package, so you don't have to install anything on your system. You just have a folder and drop the Java redistributables in there, the latest BloodGDX version and the needed Blood files.
  2. In Topic: SIGIL

    Yesterday, 05:42 PM

    I will be disappointed if they don't have any new art. I want a new title screen, intermission gfx and MIDI renditions of the songs B)

    We won't get that but I'm just saying. They sell a whole artbook and none of it (or almost none) will be in the maps?
  3. In Topic: Blood corner

    Yesterday, 04:54 AM

    View PostHigh Treason, on 11 December 2018 - 04:46 PM, said:

    Dark Forces is an uninspired Doom clone, it is just "Star Wars Doom" and isn't worth anybody's time. - A bunch of idiots in the past who likely didn't bother actually playing the game properly. I guess some things just don't change.

    Recently tested Blood II's netcode with an internet friend, it was... interesting;


    Projectiles do some weird things, among other problems.

    BloodGDX has multiplayer, test that :D
  4. In Topic: SIGIL

    11 December 2018 - 03:15 PM

    View PostNightFright, on 11 December 2018 - 03:02 AM, said:

    Infoflow update (from Doomworld forums):
    - Romero stated that if Sigil retail sells well, he will "absolutely" make another map pack for Doom II after that
    - Any port besides vanilla (i.e. Chocolate Doom, PrBoom+, GZDoom etc) should be able to run Sigil since maps will be limit-removing

    Chocolate Doom can play limit-removing maps?

    They are monetizing the limited physical boxes, you are not their audience obviously.
  5. In Topic: SIGIL

    09 December 2018 - 01:38 PM

    Interesting, if preorders start tomorrow then we WILL get more info about it. :lol:


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