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Reputation: 156 I have a solid reputation
Group:
Members
Active Posts:
838 (0.24 per day)
Most Active In:
Duke Nukem General (268 posts)
Joined:
02-June 08
Profile Views:
9,707
Last Active:
User is online Today, 12:28 AM
Currently:
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My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Interests:
goats, noise and mao zedong thought

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hem.bredband.net/b819942/spel/duke.html

Topics I've Started

  1. Shadow Warrior betas released!

    19 May 2017 - 12:02 AM

    Devolver has updated the free Shadow Warrior version on Steam to also include two beta versions, one seems quite old and has the older ninja sprite and all different levels from what I can tell and is something I've never seen playable before.
  2. Resources from Duke spinoff games?

    02 April 2017 - 02:21 PM

    Have anyone ripped resources (textures, sprites, sounds etc) from the various Duke spinoff games for use with mods? I'm specifically looking for stuff from Zero Hour and Manhattan Project.

    I've got, I believe, most of the stuff from Duke Advance, Duke Mobile, 64 and Total Meltdown, as well as a small amount of textures from Time to Kill.
  3. Editart/Art files question

    16 January 2016 - 02:39 AM

    When using Editart (I use the 2.2 ver.) and going into the high tile numbers (6000+), and then going back a bit, tiles end up looking garbled. Usually, quitting and restarting "solves" this, but I have had tiles corrupted.
    At first I thought my art files were corrputed, so I created new ones, but the problem persisted. Then I thought it was because I had been running DOSBox in 16 meg memory mode and it was some sort of memory overflow problem, changing to 64 didn't solve anything either.

    Is this something that will always happen with high tile numbers, or is there something that can be done about it? Or should I use some other tool when handling high-numbered art files?

    Edit: I just realized I posted this in the wrong forum - sorry <_<

    Edit: Using Redneck Rampage Rides Again's art files (going up to TILES35) and having them work fine, it seems there is indeed something wrong with my art files, even the newly created ones. Is there some simple way to check them for corruptions, finding the faulty one if there's one? It would also be nice to know how to avoid to mess them up like this again.

    Edit 3: No, it just happened again. Nothing ended up corrupted, but the tiles showed up garbled when going back a couple of .art files worth of tiles. I really have no idea what I'm doing to cause this.
  4. Duke 3D level(s) by Randy Pitchford

    04 April 2014 - 04:29 PM

    I read that Randy Pitchford got hired by 3DR after Broussard saw a strip club level he made for Duke 3D. I can't find the actual quote now - it's mentioned here however: http://www.giantbomb...ford/3040-4430/
    Does anyone know what the level was called, where I can get it (if it was released) and if he made any other levels (not counting his work on The Birth of course). AFAIK he went by "DuvalMagic" back then.

    Yes, I know what you think about the guy, you don't have to tell me. I don't like him much either, and I'm not really impressed by his work on Atomic Edition and Shadow Warrior, but I still think it would be an interesting tidbit.
  5. RTCM down?

    09 November 2013 - 03:17 PM

    I can't access http://www.dukertcm.com , it worked fine a few days ago. Is it working for anyone else?

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