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Reputation: 181 I have a solid reputation
Active Posts:
898 (0.25 per day)
Most Active In:
Duke Nukem General (275 posts)
02-June 08
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goats, noise and mao zedong thought

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Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: DNF 2001 Build Was Apparently Almost Complete

    Today, 02:53 PM

    View PostPikaCommando, on 19 March 2018 - 02:23 PM, said:

    What about the 1997 sidescroller DNF?

    Wasn't that eventually finished as released by a different company, as Alien Rampage? I don't think the Duke version ever got very far before being reworked, IIRC it wasn't in development for very long.
  2. In Topic: StrikerDM - The Ultimate EDuke32-OldMP DM Mod! (WIP)

    Today, 05:55 AM

    View PostMark., on 19 March 2018 - 04:48 AM, said:

    Without the attitude, please just answer my original question with a simple yes or no. Can I connect DIRECTLY with another player?

    Directly meaning NOT through an online server such as Yang or others. Just between 2 computers at my house on the same home network.

    I'm pretty sure you could always do that using command line.
  3. In Topic: DNF 2001 Build Was Apparently Almost Complete

    17 March 2018 - 11:54 PM

    View PostZaxx, on 17 March 2018 - 11:12 PM, said:

    DNF? Optimized? :D You do realize that optimization happens at the end of a development process right before shipping the final product, right? DNF was not optimized for anything, it was a mess during most of its development and I wouldn't say that even DNF 2011 performed well on PC when it came out if you consider its outdated looks.

    As for PC being the target platform I think that's a myth. It was true when development started but even if you look at the gameplay video from the 2006 version you see a console shooter there. When the last remnants of DNF 2001 got removed a console game took its place and really that's why DNF 2011's bad performance on consoles is inexcusable. Really if you look into it it's easy to find out that even when Gearbox got the IP nothing of the console versions existed... they literally made a console game on outdated tech that was never meant for consoles. :D If that's not incompetence I don't know what is. Oh, George.

    That's false. 5 to 10 years ago consoles were the leading platform but since Steam got PC gaming back on track the field is pretty even, a lot of games usually sell better on Steam than on the Xbox One for example with PS4 usually being the leading platform. Sure, you can make money on consoles but really if you really want to be successful it's not consoles where the money's at, it's multiplatform, especially if you're making an AAA title. An AAA game is expensive, that's why they have to be multiplatform and a game can only be massively successful on all platforms if it's equally good on every single one of them. Because of this we see less and less of the good old "lazy console port" and more of the multiplatform games where the experience is fine tuned for every platform. Take something like Max Payne 3 as an example: it's a multiplatform game yet the PC port still feels like a PC game (hell, you can even argue that MP3 IS a PC game because really it's on PC where you can truly appreciate how the aiming system is working together with the procedural animations). The same goes for GTA 5, Doom 2016 or the new Wolfenstein games etc.: they work perfectly well on consoles but if you play them on PC they ARE PC games. Meanwhile console architecture is becoming more like PCs with every generation, the difference between a controller and a mouse & keyboard setup is getting less and less as controllers improve etc.

    The point is that the so-called "console vs. PC" debate is getting pointless when it comes to arguments about gameplay. It's just weird seeing your opinion getting voiced in 2018 and really what the "haters of console gaming" say is not why I (and most people) personally hated everything that was a console port 10 years ago. I hated console ports because I wanted to play those console games people were crazy about but usually I only got lazy shit like the first PC port of Resident Evil 4 that was actually ported from the already inferior PS2 version instead of the cool as shit GameCube version. I also find the nostalgia for unique platform libraries weird as hell, I love the fact that I no longer have to buy every system on the market just to be able to play certain games and I love when a classic console game gets a shiny new PC version so I don't have to emulate the old stuff if I want better graphics.

    You still don't understand how multiplatform standardization affects game design, apparently.
    You're right about things having changed since 5-10 years ago though, but that's when DNF came out and that's when those sacrifices were made.
  4. In Topic: Evil People Tc for Duke3d 1.3

    16 March 2018 - 11:27 PM

    View PostTrooper Dan, on 16 March 2018 - 10:25 PM, said:

    Do we know for certain that it was released?

    Here's a 3DR thread from 2007 in which several people tried and failed to find it, even using the wayback machine:


    Here's a thread at AMC in 2003 where the creator of the mod, redcrow, talks about how he is developing it but needs a coder. The thread ends well before there is any hint that the TC is nearing completion.


    Unless someone can specifically remember playing a released version of it, I am skeptical that it was ever released.

    I think there was a beta demo release of it, but it's been so long that I can't be sure. Either way, I don't have it.
    I'm quite certain it was never completed in any case.
  5. In Topic: Has anybody managed to emulate Duke nukem mobile 3d?

    16 March 2018 - 11:17 PM

    I'd like to play it too, even if it seems pretty bad. It's a piece of Duke history, after all, and it can't have been as bad as the 2D mobile game.

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