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Reputation: 193 I have a solid reputation
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Active Posts:
929 (0.26 per day)
Most Active In:
Duke Nukem General (279 posts)
Joined:
02-June 08
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User is offline Today, 04:50 AM
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Age:
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Birthday:
Birthday Unknown
Gender:
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Interests:
goats, noise and mao zedong thought

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Website URL:
Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: Did Gearbox secretly sell the Duke Nukem IP?

    13 May 2018 - 03:51 AM

    View PostHulkNukem, on 12 May 2018 - 07:54 PM, said:

    I'm still curious to see what Duke Begins would've looked like

    I still think it was an awful idea. What made Duke great wasn't his backstory. It's not interesting, and not good material for a game.
  2. In Topic: Ion Maiden

    03 May 2018 - 02:47 AM

    View PostZaxx, on 30 April 2018 - 07:15 AM, said:

    It's easy to write this off as reviewers being stupid but I remember how I played FPS when I was a kid: I was not a tech savvy child and my parents never had the slightest idea about computers so I learned about PCs absolutely by myself as the years went on and I've been playing FPS for years before I discovered the magic of quick saving (this guy completed Serious Sam with manual saves as a kid! :D). So stuff like this might be obvious for us these days but remember: there are people who grew up on consoles and only started flocking to PC these days thanks to Steam and hardware becoming more powerful and easier to handle than ever. To people like them pressing F1 or F6 might not be obvious since they grew up with a mindset governed by controllers and fixed save positions.

    That would be a valid point, except there's a help screen right where you start. If someone chooses not to read it then it's either because they though they didn't need it when they apparently did - stupidity - or because they couldn't be bothered to take a moment to glance it over - laziness. It's not like it's a 300 page manual; it's a single screen - most of which is backstory which can be skipped over if so desired. It takes like half a second to look it over its contents and see if there's anything of use to you.

    If you're a professional reviewer it's even worse than stupidity and laziness - it's incompetence or negligence. Back in the day that would have gotten you chewed out by the boss, but the modern youtube reviewers don't have bosses to answer to.

    View PostMrFlibble, on 30 April 2018 - 08:34 AM, said:

    What about an optional tutorial? That would help explain all the controls, including non-obvious stuff like pressing use on vents, in a non-intrusive way that does not disrupt actual gameplay.

    That, or encourage users to compile, read and pass around unofficial FAQs, like in the good old days ^_^

    The issue with tutorials is that
    A) they take time and effort to make, which can be better spent elsewhere
    B) people don't play optional tutorials anyway - they did when Half-Life came out but that was 20 years ago
    C) non-optional tutorials are always intrusive



    I also hope HTTKC comes out some day, in whatever form possible. Any attempt at a "definitive" release of Duke 3D would have to be based on EDuke32 for the sake of compability if nothing else.
  3. In Topic: Ion Maiden

    30 April 2018 - 06:09 AM

    There's only so much you can do when it comes to protecting people from their own stupidity and laziness without interfering with the experience of the rest. I can see it being a problem with streamers/reviewers though, when their stupidity influences others opinions.
  4. In Topic: The Serious Sam Thread

    24 April 2018 - 07:46 AM

    View PostPikaCommando, on 24 April 2018 - 06:47 AM, said:

    Fortunately, SS2's failure which led to their near-bankruptcy smacked their heads right again and they became serious with SS3 again.

    Eh, they didn't "become serious again" - BFE is a major tone shift compared to TFE. As major as SS2, I'd claim.
  5. In Topic: The Serious Sam Thread

    23 April 2018 - 09:40 AM

    At least it looks like they're going in a different direction than with BFE.

    View PostZaxx, on 22 April 2018 - 05:34 PM, said:

    I like most of the designs too, I just have problems with some of the arsenal. Some weapons seriously lack their punch, I found the parrot bombs too silly even for Sam and both of the shotguns are terrible.

    The weapons lack punch, but the visual designs are cool and have much more personality than the extremely generic versions in the other games.

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