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Reputation: 231 My posts turn threads into gold
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Duke Nukem General (294 posts)
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Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: DNF 2001 Build Was Allegedly Almost Complete, But It Probably Wasn't

    20 March 2019 - 06:25 AM

    View Postjohnnythewolf, on 19 March 2019 - 06:32 PM, said:

    But with the exception of Manhattan Project, which honestly I have never heard anyone talk about outside of the Duke Nukem community and only learned of its existence on some abandonware website years ago, those "hit games" were exclusive to Playstation 1 and Nintendo 64. Even if they were to be re-released right now, they would only appeal to a niche audience of nostalgic gamers; if they get a proper remastering with improved controls and all, they may get the attention of a few newer players, but as Kathy pointed out, Duke Nukem is a brand that never really took off outside of Duke Nukem 3D and is now mostly viewed as a laughing stock for how much of an embarrassment Duke Nukem Forever turned out to be and how utterly cheesy and dated Duke Nukem himself is as a character.

    Of course the franchise never really "took off" - it took 15 years for the next mainline game to be released (and then it didn't exactly set the world on fire).

    View PostMusicallyInspired, on 19 March 2019 - 08:57 PM, said:

    What console port ever works as well or better than on a PC control-wise? As far as ports go it was an example of one done extremely well. [...]
    I never said it wasn't. I was responding to necroslut's comments about Duke3D ports specifically being below average.

    I never said they were below average (as ports go - Duke 64 is probably still the best Duke port) - I said they weren't the game at its best, and that being (at least one of the reasons) why the spin-offs were developed to play somewhat differently from Duke 3D.

    View PostMusicallyInspired, on 19 March 2019 - 08:57 PM, said:

    Also, I never heard a thing about Doom 64 at the time. I heard all about Time to Kill and Land of the Babes and Zero Hour (the big 3 at the time). But I only saw Doom 64 on the shelf once or twice and thought "oh hey, they made a port for the N64. Neat." I had no idea it was a completely different experience altogether and I doubt many others did as well. It certainly wasn't as household a name as Goldeneye or Turok on the N64. It was just another Doom port I think in most people's minds, because all the others were. Heck, I rented Quake 2 for the N64 once and was completely taken by surprise that it was a totally different campaign. The id console ports were not very notable at the time. At least as far as my experience went. I'm not saying they were good or bad, I'm just saying it wasn't as big of a thing as all the new Duke games (which everyone KNEW were new) were. Especially Doom 64.

    Yeah, I didn't discover Doom 64 until N64 emulation came along and I don't think I'm alone there, I thought it to be another port like Quake 64, Duke 64, Hexen 64, Carmageddon 64 etc.
    Sure, it has something of a cult status now - especially in the Doom scene - but while I don't have any sales figures it seems to have been rather overlooked at the time; lacking marketing and dull title probably helped see to that.

    View PostMusicallyInspired, on 19 March 2019 - 08:57 PM, said:

    I think one of the reasons why Doom 2016 did so well was because nobody expected it to be that good. Especially with how long it was taking to make. So when it finally came out and was actually impressive it was a pleasant surprise. There was no hype train. Even the public multiplayer beta was disappointing to almost everyone. Then the single player hit and blew everyone away. I know the trailers looked good, but I think most people were still on the fence until they actually tried it for themselves.

    DNF had way too much hype. I think if they sat down and thought up something for a new Duke game and came up with something that was fresh and actually good, like Doom 2016, I think it could have the same effect. All bets are off as far as the future goes. Who would have thought that anybody could have taken Shadow Warrior of all things in this day and age and make it a hit? Enough to warrant a sequel? Just because DNF was a laughingstock doesn't mean Duke is dead and buried. I think the people who matter still remember what Duke was and deep down would be happy to see it shine again even if they were turned against the franchise because of DNF. Any Duke sequel will be in the same position Doom 4 was and it has a chance. It just needs to be good.

    Absolutely. Though it could be in a Duke game's disfavor that the last game is widely perceived to be really bad; even though Doom 3 is far less liked than it was at release, its rarely called "the worst game ever". In a worst case scenario, that could make people skip over a new Duke game unseen.
    I believe there's enough quality components in the Duke DNA to make a great - even amagzing - game, if competent people give it a serious try.
  2. In Topic: DNF 2001 Build Was Allegedly Almost Complete, But It Probably Wasn't

    19 March 2019 - 05:13 PM

    View PostMusicallyInspired, on 19 March 2019 - 04:52 PM, said:

    I don't know. Duke Nukem 64 was one of the best console ports I've ever played.

    Can you honestly say it controlled as well as D3D on PC? Well, worked way better than the PlayStation version, that's for sure...
  3. In Topic: DNF 2001 Build Was Allegedly Almost Complete, But It Probably Wasn't

    19 March 2019 - 04:29 PM

    View Postjohnnythewolf, on 19 March 2019 - 04:05 AM, said:

    Also, looking at Time To Kill/Zero Hour/Land of the Babes, I just do not understand why they had to be Tomb Raider clones in the first place. Why could they have not been first-person shooters like Duke Nukem 3D, since that is what the franchise is best known for? The original Tomb Raider games really did not age well and even back then, they were infamous for their awkward gameplay.

    In fact, I am surprised that there has not been any attempt as far as I know to reimagine the third-person Duke Nukem games into Duke Nukem 3D episodes.

    After Duke 3D, DNF has been the only main-line game. All the other titles, well-received or not, was second-tier efforts at best. Not as ambitious, not as advanced, not as widely available. For your Doom comparison, they are better compared to the likes of Doom 64, Final Doom or Doom RPG than Doom 3 or Doom 2016.

    TTK/Lotb/ZH were made into slower, simpler third-person shooters to play better on consoles. Did you ever try any of the old console ports of Duke 3D? I mean, they worked, but it was certainly not the game at its best.
  4. In Topic: Epic store

    17 March 2019 - 04:49 AM

    View PostSledgehammer, on 16 March 2019 - 01:34 PM, said:

    Though if Steam shit the bed I think people will turn to piracy like the old time. Gabe Newell pretty much nailed it by saying that piracy is a service problem. What's funny though is that if you think about it, those companies who make their games exclusively for Epic don't need sales from consumers thanks to Chinese who likely got exclusive deal because they promised to compensate those sales.

    Yeah, if Steam "dies" for whatever reason, people likely won't go to Epic. If something like that happens and a lot of people lose all their games I think that would spell the end for this type of DRM'ed digital distribution of games. Few people would be willing to bet on another horse just like the one that just died. Better to just pirate, then.
  5. In Topic: Shadow Warrior 2 (2016) thread

    16 March 2019 - 08:25 AM

    View Postaxl, on 15 March 2019 - 10:19 AM, said:

    A bit off topic, but now that you mention level design: how come the level designers from Duke Nukem 3D (Allen Blum and Levelord) didn't do the levels for Shadow Warrior ? Were they at the time already busy with Duke Nukem Forever ?

    Well, Levelord left 3DR halfway through the Plutonium Pak, so there really wasn't any time for him to work on it. For the most part, Shadow Warrior was developed by a different team entirely.

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