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Reputation: 260 My posts turn threads into gold
Active Posts:
1,092 (0.27 per day)
Most Active In:
Duke Nukem General (312 posts)
02-June 08
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Last Active:
User is offline Yesterday, 04:34 PM

My Information

Age Unknown
Birthday Unknown
Male Male
goats, noise and mao zedong thought

Contact Information

Website URL:
Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: [RELEASE] MSSP 9 New Pietniemi

    23 May 2019 - 07:24 AM

    Wow, that was a great map, but that is to be expected from Mikko. Man, I'd gladly pay for another episode like this.
  2. In Topic: Ion Maiden

    15 May 2019 - 02:23 AM

    View PostMicky C, on 14 May 2019 - 04:56 PM, said:

    Question: Will something resembling the duke bike make an appearance, and Davox will make a level for it like he did for DNF 2013?

    Never thought about it, but it would be cool to give Shelly a trademark vehicle, like a futiristic police bike or boke. Ups the "action figure factor"; something like RoboCop's cruiser..
  3. In Topic: Duke Being Put To Pasture?

    26 April 2019 - 01:34 AM

    View PostNinety-Six, on 25 April 2019 - 06:26 PM, said:

    Eh, I'd disagree. It's a good game still, to be sure, but a modern remake to iron out the flaws, some actual sound effects and an original soundtrack would go a long way I think. As long as it keeps the core game mostly intact and doesn't change the levels much except to remove some of the more frustrating elements, particularly the lack of scrolling backgrounds that make it difficult to tell where you reside spatially during freefall, I think DN1 would benefit from a remake. Not a big AAA 2.5D mega remake project, but a small budget remake that just modernizes it a bit and maybe redoes the graphics.

    If you're gonna go through all that trouble, why not just make a new game in the same vein?
  4. In Topic: Should they keep the Austin Powers-style humor for the next Duke game?

    23 April 2019 - 01:17 AM

    I don't think its so much about what it contains, as about the overall tone and presentation (as well as the density or amount of that content).

    View Posthismasterplan, on 22 April 2019 - 03:04 PM, said:

    It should keep the tone of every game before DNF. Simple as that. As for humor, again, look to the older games.

    Those games didn't have a consistent tone. Duke 3D is significantly darker than Duke 1/II or Zero Hour/LotB etc...
  5. In Topic: weird pipebomb bounce

    22 April 2019 - 03:38 AM

    Probably not helpful, but I clearly remember pipebomb behavior very similar to this this being in ED32 a few years back. That stuck around for what seemed like a couple of years.
    It would trigger seemingly randomly, but almost always when throwing a pipebomb out of a vent, such as the one leading backstage in the E1L2 strip club – possibly due to bouncing on the enemy below.

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