Duke4.net Forums: necroslut - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 205 My posts turn threads into gold
Group:
Members
Active Posts:
968 (0.26 per day)
Most Active In:
Duke Nukem General (282 posts)
Joined:
02-June 08
Profile Views:
12,108
Last Active:
User is offline Today, 05:05 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Interests:
goats, noise and mao zedong thought

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: How about porting Duke 3D to my new engine?

    Yesterday, 02:15 AM

    View PostJan Satcitananda, on 16 September 2018 - 09:51 AM, said:

    Thank you much mate, comments like yours keep me motivated to improve my later work. Well, if nobody likes another Duke game idea, I'll build up a team of artists/mappers and make my own using my tech.

    I don't think it's that people don't like the idea of a new Duke game, it's that it would be legally problematic.
  2. In Topic: Build engine games general

    16 September 2018 - 02:52 AM

    View Postthricecursed, on 16 September 2018 - 02:33 AM, said:

    Ditto on Powerslave. I can't say enough good things about it (as well as the console versions). I know Night Dive intends to release PowerslaveEX at some point, but I wonder if anyone knows if they intend to port the PC version as well.

    At least the PC version works fine enough in DOSBox these days - I remember it trying to play it when it barely ran.
  3. In Topic: Build engine games general

    16 September 2018 - 12:32 AM

    View PostZaxx, on 15 September 2018 - 12:35 AM, said:

    Depends on what you refer to as Build games really: if you think that even TekWar is better than RR then you are definitely in the minority. :D

    The way I see it when it comes to the more popular Build games (Duke 3D, Blood, Shadow Warrior, RR) RR is absolutely the weakest of them and I think most people would agree with me (there is a reason why people like to refer to Duke, Blood and SW as the big three of Build engine games). RR is a "Xatrix game": just like Kingpin it's an FPS with a very fun atmosphere but with kinda weak mechanics. If I want to play a good FPS I play other stuff, I play RR because it's just awesome to shoot rednecks and aliens while listening to Mojo Nixon. :D

    While I agree with you, TekWar is at least ambitious in a way Redneck Rampage isn't. Not that they managed to pull through on those ambitions, but anyway. ;)
    I would argue that Powerslave is a much better game than RR. Yes, the PC version.
  4. In Topic: Alien Armageddon [RELEASE]

    15 September 2018 - 11:36 PM

    View PostTrooper Dan, on 15 September 2018 - 11:11 PM, said:

    I'm not sure how technical you want that answer to be. If you want vanilla maps to have only vanilla enemies, you can turn off the replacement feature. There are settings at the top of AAUSERCON:

    To answer the question: First, the game scrambles the randomseed based on your computer's timedate value and randomizes some counter values. Then, in EVENT_SPAWN, the randomized counters increment for various enemy types. When counters reach certain numbers, specific types of enemy are replaced by certain new types of enemies. The combination of randomization and counters guarantees that you won't encounter the random replacements in the same places each time, but that they will always appear in the exact same proportions.

    Getting a super pigcop at the start of E1L3 kinda sucks, I can disclose. :)
  5. In Topic: My god, George was an even bigger dickhead than I thought!

    15 September 2018 - 03:53 AM

    View PostjustLMAO, on 15 September 2018 - 03:43 AM, said:

    IIRC a former employee said he worked for free for almost a year. They massaged his ego by telling him they desperately needed him and only he could do it etc and he fell for it. It's a super interesting story.

    And people are "harsh" on the game because it was marketed and sold as a triple-A title. Kind of like a pump and dump scam. The review embargo ensured that gamers were bilked before word got around that the ports were cancer. I got the PC version for a dollar but if I had paid $100 for the Balls of Steel 360 port I would be ready to kick Runny Shitfart out of the nearest window.

    People who buy FPS games for consoles partly have themselves to blame, though. :rolleyes: DNF didn't even have high system req's.
    As for the review embargo stuff, it seems 2K sent out the 360 version rather than the superior PC version. That's not a good way to ensure good reviews when your console port sucks.

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options