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Reputation: 123 I have a solid reputation
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Duke Nukem General (210 posts)
02-June 08
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User is offline Jun 21 2017 09:34 AM

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Posts I've Made

  1. In Topic: The Duke Nukem Movie?

    15 June 2017 - 02:41 PM

    The real problem isn't the history of video game adaptations being awful, but that Hollywood haven't really made a good action movie for 20 years. That said, I think the Duke Nukem source material could have made an awesome action/scifi/horror thing in the mid 90's. And Dolph Lundgren could still make a great Duke, he was never meant to be 23.
  2. In Topic: Duke Nukem

    08 June 2017 - 05:15 AM

    View PostxMobilemux, on 06 June 2017 - 09:08 PM, said:

    This is why I believe the next Duke game getting a Duke Nukem version of Demolition Man would be the perfect idea and perfect Duke game in this day and age of Political Correctness infecting gaming.

    The amount of material for jokes and references for Duke would be endless and the nature of the story and theme can effortlessly fit the character of Duke.

    Duke can be frozen in cryo sleep, or vanish for a long time(Poking fun at DNFs long development time) and return in an age full of swearing fines, no sex, no guns and all that PC shit we so loathe, Duke is in shock and disgust at what the world has become in his absence(Referencing what our modern world is pushing on us).

    Then the aliens invade and the PC people can't fight back because they're too PC and start spewing out bullshit about "tolerance" and all that crap instead of fighting(Referencing today's bullshit about "tolerating" Muslim terror attacks) .

    Duke decides "Fuck that" and fights back with everything we know and love about Duke Nukem, kicking the living shit outta the aliens and restoring all the
    love of swearing, sex, big guns and all the Politically Incorrect stuff we love back to the way it should be.

    Hell they could even work in some sub plot in which the game is actually Duke Nukem's Presidential Campaign, Duke is trying to run for POTUS, but the PC media is calling him all the "ist" buzzwords and what not, then the aliens invade, Duke defeats them, becomes President and "Makes America Groovy Again!!"(Referencing Trump and his ascend to Office).

    The amount of possibilities are endless and it would allow for Duke's 80s Action Hero character not to change too much and would be very relevant for the war on culture and even the war on gaming that is happening today.

    Plus, given the franchises history on interactive toilets, I'd love to see Duke interacting with those Swearing machines.

    Most of these fan takes do the mistake (in my opinion) of being built around a story rather than a game - and also comes dangerously close to the story DNF actually had. What you just described is a setup for a movie, not a game. I say start with gameplay, figure out something that feels like Duke, then build a story around it that works. Though, unlike 3DR, make sure it's actually finished.

    As for babes and such, I'm all for being able to save people, and also being able to fail. It goes with the other points I made about freedom - very little in a Duke game should be tied down or pre-determined. There was a point in DNF where a pigcop comes to kill an EDF soldier, but you can if you're quick save him. It's such a simple thing and doesn't really "reward" the player with anything, but what it does is put power in the player's hands, allowing them to actually make a difference - just like Duke.

    NPC's that cause a game over when killed = non Duke, because only Duke is crucial in Duke's world
    NPC's that can't (ever) be saved = non Duke, because it makes Duke weak and powerless

    Edit: oh, and fuck Dylan indeed
  3. In Topic: Duke Nukem

    05 June 2017 - 01:23 AM

    View PostNancsi, on 04 June 2017 - 10:39 PM, said:

    It seems not even the community has a consensus what's needed for this franchise, at least considering the character.

    I think Duke's personality is irrelevant. Not too dumb, but that's all. Duke needs complex, intuitive leveldesign with good easy to relate references.

    That's the thing with keeping writing light and leave room for interpretation - it allows the character to act as a canvas for the player. A bit like Gordon Freeman's silent protagonist, but while still bringing some attitude and presence and so on.
    Especially with more open-ended game- and level design that is valuable, as players probably won't tackle things in exactly the same order or pace. To avoid ending up with some sort of narrative dissonance, it's wise to leave some wiggle room in the writing. Duke's personality - as it was in Duke 3D - accomplishes this.

    On topic of the level design, I think there's actually a problem that needs tackling there, how to successfully pull Build school of level design into today. Development cost compared to playtime is an issue that shouldn't be overlooked, but so is readability. The more detail you add to the game's visual presentation - be it props, texture detail, lighting, particles and shaders etc. - the more difficult it becomes to quickly read the scene and see what you're actually looking at, telling apart architecture and decoration and so on. Doom 4 had very simple level design, but it also had a somewhat stylized graphic style with a lot of plain surfaces, which helped making it possible to actually use the level design in combat. In a lot of newer games, this is not really possible.
  4. In Topic: Duke Nukem

    04 June 2017 - 02:47 PM

    View PostDuke of Hazzard, on 04 June 2017 - 10:02 AM, said:

    I'll agree with simplicity. But the most important thing when making a new Duke game is just to be bold. Duke is a laid-back, womanizing asskicker with an ego the size of the Empire State building. So, stick true to that. Polygon won't like it, but who cares? Why turn Duke into something he's not for the sake of good reviews from people who never got his character?

    He does get serious in Duke3D, though. His last blow to the Battlelord is unadulterated seriousness. He blasts the monster's head off and gives a speech showing he means business.

    I think Duke was "always" pretty serious, from his own point of view. It might be funny to onlookers, but he's not really fucking around.
  5. In Topic: Duke Nukem

    02 June 2017 - 01:26 AM


    I think Duke's character needs an overhaul. Even the DN3D version of him was a bit one note (still leagues better than the original Lo Wang). He needs a bit more depth is what I'm saying, just like the new Lo Wang: LW 2013 is not that deep, but enough that you actually like the guy by the end of the game. Duke needs this.

    Also, I want to be able to swallow steroids, rip out a toilet and kill a Pig Cop with it.

    The one thing they absolutely shouldn't do is overwrite the damn thing, including Duke himself. Keep it focused around the gameplay, not story. Take a note from Half-Life and keep story vague and implied, that leaves from for player freedom. If you want character development go read a damn book, because it doesn't really have a place here.

    It can be a bit tricky to pull it off in these days where people are so used to have everything spelled out for them, but if you want to recreate the experience of Duke 3D (as opposed to recreate Duke 3D itself) you cannot let story get in the way. Duke should be one-note. Duke should be one-dimensional. He should barely be a character, even. Because if he's too fleshed out he cannot possibly "fit" to all the different things players will want him to do. Oneliners are vague, that works, but by giving him what you request it would unavoidably create GTA-style dissonance between the pre-written narrative and the "narrative" emerging from how players play him.

    As for the second part, one of the things I liked a lot in DNF was how you could pick up objects in the world and use them to kill enemies. It was underused and underdeveloped, and it wasn't even implemented in the multiplayer at all sadly, but its a cool feature and fitting with the character.

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