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Reputation: 156 I have a solid reputation
Group:
Members
Active Posts:
838 (0.24 per day)
Most Active In:
Duke Nukem General (268 posts)
Joined:
02-June 08
Profile Views:
9,707
Last Active:
User is online Today, 12:28 AM
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My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Interests:
goats, noise and mao zedong thought

Contact Information

E-mail:
Private
Website URL:
Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: Searching for old map: Outworld

    12 October 2017 - 05:45 AM

    View PostCruX, on 08 October 2017 - 04:23 PM, said:

    i can still appreciate it for what it is, but holy hell this map was better in my memory

    The follow-ups Endworld and Pigworld are quite a bit better, if you haven't played those.
  2. In Topic: Searching for old map: Outworld

    18 September 2017 - 11:04 AM

    Since the thread has derailed a bit anyway... Does anyone have suggestions for maps similar to James Thies' stuff? Not necessarily look, but the "feel".
  3. In Topic: Duke Nukem

    14 September 2017 - 04:54 PM

    View Postpetrus, on 14 September 2017 - 12:27 PM, said:

    >Gearbox: Next Duke Nukem Needs a New Design Paradigm

    I disagree with this, that's exactly why they screwed up DNF.
    We don't want a paradigm shift, we just want a good FPS, not new coke.

    You don't have to reinvent the wheel to make that happen, it's not rocket science, fps games.
    Do a Doom 2016 style re-imagination of Duke, add destructible environments, and boom, done.

    Just properly remaking Hollywood Holocaust to get it rolling would be a winning formula.

    The amount of interactivity in that one single level is unmatched even in most modern fps games.

    But what would even "a Doom 2016 style re-imagination of Duke" mean? Doom is a pretty simple game - to redo Doom is thus relatively simple as long as it's good - Duke is a much more complex beast.
  4. In Topic: Devs: I am looking to add vr support to duke3d!

    13 September 2017 - 06:53 PM

    Good luck. I tried the Oculus Duke before and it was quite mind-blowing.
  5. In Topic: Duke Nukem

    13 September 2017 - 06:51 PM

    View Posthismasterplan, on 13 September 2017 - 06:29 PM, said:

    Duke invented the wheel once, but doesn't necessarily have to do it each time. If Randy thinks any harder, we'll end up with another 12 year development cycle.

    Eh, I don't agree. I looked forward to a new Duke game for the same reason as looking forward for Half-Life 3 - evolution of the FPS.

    The thing is though, like with Half-Life but maybe even more so with Duke, that the potential for that is there. You just have to figure out how to pull it off and take it to the next level.

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