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Reputation: 141 I have a solid reputation
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794 (0.24 per day)
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Duke Nukem General (244 posts)
02-June 08
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Viewing Topic: Half-Life corner

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Website URL  http://hem.bredband.net/b819942/spel/duke.html

Posts I've Made

  1. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Today, 01:00 AM

    View PostZaxx, on 19 August 2017 - 05:52 PM, said:

    Though from the perspective of the customer that simply does not matter.

    If that is true, where "old" has to mean cheap, then that kinda creates a deadlock situation where things like World Tour, and possibly Ion Maiden, might not be able to be commercially made. I certainly hope that isn't the case.
  2. In Topic: [Release] Zero Hour Resources

    Today, 12:58 AM

    View PostJimmy, on 19 August 2017 - 11:20 PM, said:

    Ah, final confirmation that Zero Hour was a Build game.

    Don't forget that later in the game you "replay" the intro from the perspective of medieval Duke.

    Honestly Zero Hour looks damn good for a fifth generation console game. It's quite impressive what could be done with the (souped-up) Build engine. Maybe it wasn't so outdated after all.
  3. In Topic: Half-Life corner

    Today, 12:55 AM

    View PostMusicallyInspired, on 19 August 2017 - 08:23 PM, said:

    I didn't say being a meme makes a game a hit. Being a meme means almost everybody knows about it. The point is, everyone knew what DNF was. Even before the Gearbox marketing campaign. For instance, Video Games Live had a very quick joke in their show at DNF's expense. I went to one. Everyone laughed. Because everyone knows.

    There's a difference between knowing and caring. And also, I would imagine not everyone knew. Duke 3D and Half-Life both are so old that there's a new generation of gamers who never played them, and a large portion of the original fans probably don't follow gaming news anymore, and might very well miss that it is out even if they actually would be interested. HL3 is the kind of title that could get some people who don't really play games anymore to get back into it, at least temporarily.
  4. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Yesterday, 05:19 PM

    View PostHendricks266, on 19 August 2017 - 05:04 PM, said:

    Do you really think paying Levelord, AHB, and Lee for their work is the bulk of the WT budget? Of course not, it went to Nerve for several full time people to do the art and making a modern stable source port out of 1996 code. XBLA and Megaton were cheap because they were based on JFDuke3D (and didn't even pay JonoF anything for either until we intervened), and GOG was even cheaper because it was a DOSBox wrapper.

    Well, I meant to say that too.... I seem to have missed putting in that, quite important, part. The point is still that World Tour cannot reasonably be as cheap as those options because, unlike those, it cost much more to develop. Both the port and the content. Though it can be discussed whether some of that was well spent money....
  5. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Yesterday, 01:49 PM

    View PostZaxx, on 19 August 2017 - 01:44 PM, said:

    Sure, from a sentimental perspective it can be worth it but this is not about sentimental value but about the realities of the gaming market. For example in my region World Tour cost 20 euros and it was released very close to Shadow Warrior 2, a brand new, nice looking indie FPS that was priced at 23 euros in retail. Guess which game I picked up on day 1 and which one ended up in the "wait for a sale" category. And honestly 20 bucks being a high price for an old game was just half of the problem, the other half was that people easily got irritated by the fact that the game costs 20 bucks and that created a grudge against the game that will make it hard for Gearbox to earn back WT's development cost even in the extended, discounted revenue cycle.

    Here's the thing though: World Tour wasn't really an "old game". It had a large chunk of newly developed content. That's why it can't be sold for an "old game" price. Maybe it could have been somewhat cheaper, and maybe it would have sold enough additional copies then to make up for the reduced price, but people seem to think an expansion for an old game should be dirt cheap even when it's newly developed, with all the costs that come with that. With that line of reasoning this kind of releases won't ever be able to be made.
    And, for what it's worth, I found World Tour more enjoyable than Shadow Warrior 2. --

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