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Reputation: 25 I seem to be liked
Junior Members
Active Posts:
21 (0.05 per day)
Most Active In:
Bug reports & "help me" threads (20 posts)
18-February 18
Profile Views:
Last Active:
User is offline Feb 28 2019 08:40 PM

My Information

Member Title:
EDuke32 Developer
Age Unknown
Birthday Unknown
Male Male
Build Engine Games, Game Collecting, Speedrunning, Game Development

Contact Information

Website URL:
Website URL  http://www.youtube.com/user/pogokeen/videos

Posts I've Made

  1. In Topic: Polymost sky[box]/brightness mess up

    28 February 2019 - 08:39 PM

    Thanks for the report. I will take a look and let you know here when the sky rendering issue is fixed.
  2. In Topic: something's gone wacky with polymost

    07 November 2018 - 06:35 PM

    Hi Ninety-Six,

    Thanks for the report and sorry that you're running into this issue.

    Could you enter the command "glinfo" in the console and upload the resulting log file here?

    I will investigate this issue in December as soon as I can. I'll keep this thread updated on my progress.
  3. In Topic: Recent snapshots and OpenGL mode

    21 October 2018 - 08:33 PM

    No worries, I'm happy it's working for you now! These sorts of driver related issues can be difficult to track down, especially without access to the particular hardware. Thanks for your testing & investigation! :)
  4. In Topic: Recent snapshots and OpenGL mode

    10 October 2018 - 11:45 AM

    No problem. :) Sounds good, I hope it proves helpful!
  5. In Topic: Recent snapshots and OpenGL mode

    10 October 2018 - 06:50 AM

    Hi asdf33,

    I've pushed a patch that should fix the lock-up bug that was occurring for some users on particular Intel hardware. You can find the fix in r7048 builds or newer. Please let me know if this corrects the issue for you.

    Alex Dawson


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