- Active Posts:
- 828 (0.25 per day)
- Most Active In:
- Duke Nukem Forever General Discussion (228 posts)
- 18-May 08
- Profile Views:
- Last Active:
- May 11 2017 10:46 PM
- 61 years old
- December 27, 1955
- Long Island, N.Y.
- Anything Duke! Computer repair, video games, music, singer/songwriter, voice acting, movies, Harleys, hot laides, cold beer and the Yankees.
- Website URL:
Topics I've Started
15 January 2013 - 07:01 PMPotentially Affecting More Than 850 Million Computers
More info: http://mashable.com/...3/java-exploit/
23 October 2012 - 08:29 PMSince I got no results searching this forum for '"floating sprites", which is my problem exactly, I'm seeking help once again.
I have a sloped sector that I'm trying to place 'flames'. I've lowered them to the floor and even tried using the 'C' key on them.
They stay put in Mapster but in game they appear level with another sector next to it. What do I need to do?
Number of downloads: 266 duke0001.jpg (494.89K)
Number of downloads: 249
Fixed! They must be placed in a child sector when using slopes. Thanks, Commando Nukem for the tip!
If someone don't agree, well, it worked for me!
03 October 2012 - 08:29 PMI have a floor sector that lowers upon activation creating a deep hole where I want an access card to be found. In Mapster,
I've lowered the floor almost to the bottom. I have placed an access card and lowered it below the floor surface to where the floor actually lowers to. Then I raise the floor back up to it's original hight, leaving the card at the bottom. All looks good in Mapster, I save and quit.
Now I test the map and there's the card, above the floor! How do I keep that card hidden until the floor has been dropped? Everything else works just fine such as the re spawn 'R' sprites which activate when the floor hits bottom, and the SE 31 sprite that tells the sector how far down the floor drops, also stays put at the bottom. I'm running out of hair!
Hope I explained this all correctly so someone can give a little input here.
You guys never failed me yet! Thanks......
11 August 2012 - 01:12 PMQuote from Facebook:
"We have some VERY sad news...
Paul STEED, A LEGENDARY member of the gaming community and one of the greatest guests in the history of The Jace Hall Show has passed away.
We remember him in this post and continue to think about him and his family during this difficult time.
You will be missed, Paul."
For many of us, Quake as well as Duke has been part of growing up.
RIP Paul Steed.
Read more here: http://www.jacehalls...l-steed-passes/
31 December 2011 - 06:30 PMA toast, raises glass....
Hope 2012 brings all the best to everyone here at Duke 4!
And have a drink on me!
l Dante X01 l
Mr. Nukem ...