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Reputation: 75 I have a solid reputation
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181 (0.33 per day)
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General Gaming (90 posts)
09-October 17
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User is offline Today, 02:35 PM

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  1. In Topic: Wrath: Aeon of Ruin

    Today, 06:51 AM

    " KillPixel Games
    10 minutes ago
    Agreed. this is the last you'll see of the zombies in this manner. I can't reveal anything other than it will be cool :D "

  2. In Topic: Wrath: Aeon of Ruin

    Today, 02:45 AM

    View PostZaxx, on 17 April 2019 - 05:41 PM, said:

    Well, that video made the gameplay look boring. Where's the speed, where's the pacing? Those zombies serve no purpose other than to slow down player progression it seems and... uh... why would you do that for an old school shooter?

    Yup. The zombies are the most boring zombies I've ever seen. I like everything else, but they need to get the gameplay right ASAP.
  3. In Topic: Prodeus

    12 April 2019 - 12:42 PM

    View PostZaxx, on 12 April 2019 - 11:57 AM, said:

    It's not about that, these options are the result of audience feedback, people wanted them so they got implemented. A 3D indie / retro FPS has to meet different standards than for example the 2.5D goodness of Ion Maiden: retro 3D usually reminds people of Quake so they want their "configs" while in the case of Build people just want the authentic Build engine feel.

    I realize they are there as a result of feedback (gee, wonder why) and I'm saying it looks dumb when you can tone down your original vision like that, eliminating basically most of the "retro" in the process. Really reveals the aesthetic for what it is - a superficial attempt at disguising what would otherwise be a pretty bland looking modern shooter with enemies made of jam.

    But, don't get me wrong - if this is someone's dream to make a game like Prodeus then I wish them all the success.
  4. In Topic: Prodeus

    12 April 2019 - 12:00 AM

    Giving you the option to essentially turn off the "retro stuff" makes it even cheaper to me, like they're not even confident in their own product, and the extent of the retroness is a couple of shaders. You can turn the giant HUD off as well, how great. Why not have it be normal in the first place? It just shows a level of "we don't really know wtf we're doing" on the part of the devs.

    Anyway, without the garbled graphics it just looks like budget Doom 2016.
  5. In Topic: Prodeus

    11 April 2019 - 11:36 AM

    View PostAlektorophobiA, on 11 April 2019 - 10:55 AM, said:

    It looks like what a teenager who just got into retro shooters thinks an old-school FPS should look like, i'm not convinced.

    You're not wrong there.

    Kai Kubicek
    11 hours ago
    Holy Shit!!! OMG, this makes Ion Maiden look like garbage, I wish I could refund it and give you the money I spent on it. Prodeus looks freaking incredible, you can totally tell you guys are not just Devs but are also hard core gamers for real / legit \m/ it show in the game. Man, the quality is off the chain you guys should be really God damn proud of what you accomplished. I am going to hard core pass the word around as much as I can, the proj deserves massive respect.


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