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Reputation: 6 Neutral
Junior Members
Active Posts:
10 (0.04 per day)
Most Active In:
Everything EDuke32 (10 posts)
13-September 17
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Last Active:
User is offline Sep 26 2017 11:23 PM

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Posts I've Made

  1. In Topic: Changing FOV

    26 September 2017 - 11:24 PM

    View PostMaisth, on 26 September 2017 - 05:33 PM, said:

    Is it possible to do that? i've never heard of changing FOV on Duke3D

    It's all working now thanks, no idea what was wrong yesterday every command I entered spewed out some stuff but never took effect now everything seems to be working fine again. Thanks
  2. In Topic: Devs: I am looking to add vr support to duke3d!

    20 September 2017 - 10:44 PM

    View Postfgsfds, on 14 September 2017 - 07:58 AM, said:

    Good luck. I really hope this will work out. What are you planning to do? Just a basic 3D and head tracking or a full-fledged support with touch controllers and decoupled aim?

    Yes I want to have controller support but no idea how long it would take. I work for myself so have a lot of free time so we will see where it goes. To start with I would be happy to have the aiming like in quake 2 vr, where you can aim with the gun but it is still in the normal place if that makes sense. I am a long way off from that point though :)
  3. In Topic: How to add a new lib into EDUKE32?

    19 September 2017 - 08:36 AM

    View PostHendricks266, on 19 September 2017 - 08:17 AM, said:

    Sounds good to me.

    Added in the lib where you suggested and it all worked, thanks :)
  4. In Topic: How to add a new lib into EDUKE32?

    19 September 2017 - 07:02 AM

    View PostHendricks266, on 19 September 2017 - 03:57 AM, said:

    You'll have to edit MSVC.mak to add it around the same places where you see libogg, libFLAC, libvpx, etc.

    May I ask which libraries you are trying to add? We are normally extremely selective when it comes to external dependencies.

    Open VR
  5. In Topic: Devs: I am looking to add vr support to duke3d!

    13 September 2017 - 10:35 PM

    I currently have a vive so going for that first.

    Does anyone know the methods where the game is actually drawn to the screen? It seems polymer does all of the rendering functions but which is the main highest level method for finally displaying everything to the screen?



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