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Reputation: 1 Neutral
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Junior Members
Active Posts:
15 (0.04 per day)
Most Active In:
BuildGDX (15 posts)
Joined:
22-August 17
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User is offline Yesterday, 12:42 PM
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Posts I've Made

  1. In Topic: Bugs & Problems

    26 July 2018 - 07:31 PM

    View PostRomulus, on 26 July 2018 - 05:50 AM, said:

    I can show you side by side comparisons of DOSBox and BloodGDX AI behavior that are anomalous...



    View PostRomulus, on 26 July 2018 - 06:51 PM, said:

    ...I have no interest in contributing to this, sadly, specially after witnessing how some of you have behaved and have defended like this port is flawless and Godsend. If people think saying stuff like I am BS'ing and backpedaling with no proof to bait me into posting proof for which I have to spend an hour or two playing the game and recording, I simply won't fall for it, I have better use for my time.


    Those are contradictory statements. You clearly state that you "can show...side by side comparisons" and then refuse to show these very comparisons.

    No one here has claimed that the port is flawless. They have simply defended it with objective, replicable evidence. You have offered no objective proof and are refusing to do so, citing your subjective experiences as though they are factual. Noticing a problem and commenting on it was a good start, but there's not much M210 can do with vague claims that the AI is "less potent," "has weird movement," and that the game is just "easier." What you call "proof baiting" is a call for something that can be analyzed and actually fixed.

    While I can see where you might have interpreted the three responses to post #707 (your initial post) as being harsh, they were fair in offering rebuttals to your claims. I hardly think that people are trying to mock you or discourage you from playing. On the contrary, I believe that most people in this forum want BloodGDX to be the best it can possibly be, but there's not much that can be fixed without logs, demos, or other evidence. Your initial observation was too broad.

    If you ever choose to return to BloodGDX, you might as well record your playtime and cut out a snippet of any anomalous behavior. Perhaps something will come of it.
  2. In Topic: Bugs & Problems

    22 July 2018 - 11:17 PM

    When playing a multiplayer game, attempting to use the crystal ball item in E2M2 (Pits of Blood) of Cryptic Passage results in a crash.

    This crash occurred across two separate multiplayer matches; the multiplayer matches each had two players. This crash does not appear to occur in a single player multiplayer game.
  3. In Topic: Bugs & Problems

    18 July 2018 - 05:35 PM

    I believe I've figured out the bug Spill mentioned earlier, where they were unable to pick up weapons but able to pick up ammunition.

    This issue is caused by using the life leech's alt fire (sentry mode) in a multiplayer match. As long as your life leech sentry is out, you will only be able to pick up ammunition. This effect continues even after being killed multiple times.

    The only way to fix this pickup bug is to pick your life leech back up. Upon returning the life leech to your inventory, you can once again pick up weapons.

    If I had to guess, this bug is a result of the game logic generalizing the inability to pick up additional life leeches (so as to prevent players from picking up life leeches and placing down infinite turrets) to all weapons. Upon returning the life leech to the player's inventory, that protective mechanic disappears.
  4. In Topic: Bugs & Problems

    12 July 2018 - 03:30 PM

    When using carets in multiplayer chat, BloodGDX hard crashed. To clarify, carets are these symbols: ^ ^

    Here's the error log:
  5. In Topic: Bugs & Problems

    27 April 2018 - 11:17 PM

    View Postfgsfds, on 27 April 2018 - 10:33 PM, said:

    What exactly is wrong with it?


    It feels heavier and less precise than it used to. Finer mouse movements feel slower and artificially smoothed out, rather than matching my input perfectly.

    It may just be in my head, but I swear it feels different. My mouse's sensitivity is very high, so that could be affecting things.

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