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Reputation: 1 Neutral
Junior Members
Active Posts:
14 (0.04 per day)
Most Active In:
BloodGDX (14 posts)
22-August 17
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User is offline Today, 12:21 AM

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Posts I've Made

  1. In Topic: Bugs & Problems

    Yesterday, 11:17 PM

    When playing a multiplayer game, attempting to use the crystal ball item in E2M2 (Pits of Blood) of Cryptic Passage results in a crash.

    This crash occurred across two separate multiplayer matches; the multiplayer matches each had two players. This crash does not appear to occur in a single player multiplayer game.
  2. In Topic: Bugs & Problems

    18 July 2018 - 05:35 PM

    I believe I've figured out the bug Spill mentioned earlier, where they were unable to pick up weapons but able to pick up ammunition.

    This issue is caused by using the life leech's alt fire (sentry mode) in a multiplayer match. As long as your life leech sentry is out, you will only be able to pick up ammunition. This effect continues even after being killed multiple times.

    The only way to fix this pickup bug is to pick your life leech back up. Upon returning the life leech to your inventory, you can once again pick up weapons.

    If I had to guess, this bug is a result of the game logic generalizing the inability to pick up additional life leeches (so as to prevent players from picking up life leeches and placing down infinite turrets) to all weapons. Upon returning the life leech to the player's inventory, that protective mechanic disappears.
  3. In Topic: Bugs & Problems

    12 July 2018 - 03:30 PM

    When using carets in multiplayer chat, BloodGDX hard crashed. To clarify, carets are these symbols: ^ ^

    Here's the error log:
  4. In Topic: Bugs & Problems

    27 April 2018 - 11:17 PM

    View Postfgsfds, on 27 April 2018 - 10:33 PM, said:

    What exactly is wrong with it?

    It feels heavier and less precise than it used to. Finer mouse movements feel slower and artificially smoothed out, rather than matching my input perfectly.

    It may just be in my head, but I swear it feels different. My mouse's sensitivity is very high, so that could be affecting things.
  5. In Topic: Bugs & Problems

    27 April 2018 - 08:22 PM

    As of 0.790, Caleb's voice lines always play at max volume, regardless of what the actual "sound" volume is set to. This also applies to the Bloodbath announcer's voice lines (as heard in Death Wish). In the previous version, the voice lines scaled with the "sound" volume.

    It might just be me, but the changes to smooth X and Y axes feel a little off. If there was a change from how things were done prior to 0.790, I'd like the option to switch back and forth between the two.


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