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Reputation: 0 Neutral
Group:
Junior Members
Active Posts:
2 (0 per day)
Most Active In:
BuildGDX (2 posts)
Joined:
13-August 17
Profile Views:
786
Last Active:
User is offline Mar 17 2018 09:07 AM
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Posts I've Made

  1. In Topic: Vsync and framerate problems

    17 March 2018 - 09:08 AM

    Is there a way to simply turn off the FPS Limit? I don't like the behavior and feel with FPS limiting.
  2. In Topic: Bugs & Problems

    20 August 2017 - 05:17 AM

    I wanted to let you know that there appears to be a slight bug with the "number of voices" setting or setting the apparent number of sounds that can play simultaneously in the game.

    Firstly, setting this number of voices before launching the game via the BloodGDX.ini file (MaxVoices) seems to have no impact (the setting in the .ini file doesn't appear to actually load upon startup).

    In the game, there are certain areas where all ambient sounds won't actually be playing. I first noticed this in Bloody Pulp Fiction: E1M1 Cabalanche. In the bar at the beginning of the map, the jukebox isn't playing. I fixed this by going into options and changing the number of voices (either moving it down or up) seems to turn all the ambient sounds back on. However, if you use this voices slider while in the game, it introduces a new bug: the midi music from the previous level (or death) keeps playing on top of the new track when the map reloads.

    I've heard mention of the music overlap bug before and perhaps this "voices" setting is closely related to it. I hope this was helpful and I haven't seen mention of this yet. Here is my hardware:

    GPU: GeForce GTX 1070
    CPU: Intel® Core™ i7-6700HQ CPU @ 2.60GHz
    Memory: 16 GB RAM (15.87 GB RAM usable)
    Current resolution: 1920 x 1080, 60Hz
    Operating system: Microsoft Windows 10 Home
    (Using OnBoard HDaudio)

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