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Reputation: 67 I have a solid reputation
Active Posts:
284 (1.36 per day)
Most Active In:
BloodGDX (186 posts)
30-July 17
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User is online 8 minutes ago
Viewing Topic: High Resoultion Pack discussion ...

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Posts I've Made

  1. In Topic: High Resoultion Pack discussion and contributions

    10 minutes ago

    Since BloodGDX v0.876 you need to add include skyboxes.def in the bloodgdx.def file to use skyboxes.
  2. In Topic: High Resoultion Pack discussion and contributions

    Yesterday, 04:40 PM

    A look at one of the problem clips and how I'm tackling it.


    (yes, I overdid the sharpness effect on Cheogh I will re-render with a reduced effect later)
  3. In Topic: Shadow Warrior, SWP, Redux, expansion packs, skyboxes and more

    20 February 2018 - 04:26 AM

    The issue with map names is that Shadow Warrior hardcodes those in the executable, the DOS versions of Wanton Destruction and Twin Dragon supplied their own hacked executables to get around that.
  4. In Topic: Cutscenes for better story flow

    19 February 2018 - 06:43 AM

    New Alien Order has practically no continuity between levels. It goes from Holland to Russia to England to Egypt to France to California.

    IMO, let secret levels be just that. Also I don't think Faces of Death works as a secret level in Ep 1 anyway (first, in World Tour it returns you to the start of The Abyss after beating it, this could be fixed if you move the Battlelord to its own level like Duke 64 does. second it ruins the introduction of the Battlelord, kinda like the reinstated Jabba scene in the special edition of Star Wars)
  5. In Topic: High Resoultion Pack discussion and contributions

    17 February 2018 - 09:41 PM

    I've done a few more shots: close up of Caleb's eyes, close up of Tchernobog's hand, Caleb placing Ophelia on the stone altar, close-up of Ophelia's face on the altar. Those all have fades which I took advantage of to undo posterisation.



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