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Reputation: 196 I have a solid reputation
Active Posts:
604 (1.34 per day)
Most Active In:
BuildGDX (285 posts)
30-July 17
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User is offline Yesterday, 10:59 PM

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  1. In Topic: RedneckGDX

    Yesterday, 08:31 AM

    Again, have you tested in Dosbox? It takes me about as many shots to kill the coot at the start of the game as it does in RedneckGDX, meanwhile in erampage he dies much quicker
  2. In Topic: Ion Maiden

    21 October 2018 - 05:04 PM

    based on testing the game on my gpd win
  3. In Topic: Ion Maiden

    21 October 2018 - 11:50 AM

    View PostSledgehammer, on 20 October 2018 - 07:57 AM, said:

    Wish there was 86x compability so I could play the game right now. Not that it's very critical, I can wait for a weekend to get the game which would be in December.

    If by 86x compatibility you mean a 32-bit version then that has been brought up a number of times on Discord. It's unlikely that a 32-bit system would run the game with acceptable performance.
  4. In Topic: RedneckGDX

    21 October 2018 - 06:02 AM

    erampage is based on a really old version of eduke32 with no widescreen support in classic and Ver- in Polymost.

    The FOV is higher in GDX because it's Hor+, this is the correct way to do it as otherwise you lose space on top and bottom. (though maybe M210 could implement a windowboxed 4:3 mode for people who absolutely prefer it?)
  5. In Topic: RedneckGDX

    20 October 2018 - 11:16 AM

    I tested in DOS, GDX and erampage. Turning off autoaim the behavior is similar between DOS and GDX. In erampage the chickens die too quickly.



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