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Reputation: 147 I have a solid reputation
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501 (1.3 per day)
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BloodGDX (250 posts)
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30-July 17
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User is online 37 minutes ago
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Viewing Forum: Duke Nukem General

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  1. In Topic: [RELEASE] Cosmetic Duke version 1.6 is up!

    Yesterday, 04:57 PM

    Suggestions:
    Replace the end of level jingle with the one from Total Meltdown
    Add voxels for use with classic and Polymost renderer
    If possible, let some customisations be togglable using CVARs
    Change the later Nuclear Winter levels to use the grey clouds skybox from episode 4
  2. In Topic: Shadow Warrior corner

    16 August 2018 - 08:54 AM

    Alien Armageddon is what came to mind when I wrote that post. I'm not very up-to-date in regards to other ongoing projects for Duke.
  3. In Topic: [RELEASE] Cosmetic Duke version 1.6 is up!

    15 August 2018 - 05:48 PM

    It should work with any renderer but I didn't do any thorough testing.
  4. In Topic: Scaling sprites by combining waifu2x and xBRZ output

    15 August 2018 - 10:24 AM

    Both me and MrFlibble are processing the masks separately. I use some fairly complicated PSP scripts while MrFlibble uses xbrz for his masks.

    Edit: Here are some from a script I'm toying around with
    Posted Image
    Posted Image
    Posted Image
  5. In Topic: Shadow Warrior corner

    15 August 2018 - 05:56 AM

    Yes, Sumo Sky Palace seems the obvious place to end the second episode. In addition that ensures that the post-shareware episodes have one secret level each. Assuming episode 2 keeps the "Code of Honor" title what would be the name for the third episode?

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