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Reputation: 425 My posts turn threads into gold
Active Posts:
993 (1.38 per day)
Most Active In:
BuildGDX (337 posts)
30-July 17
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User is online 15 minutes ago
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Posts I've Made

  1. In Topic: [RELEASE] Duke Nukem 3D Upscale Pack

    Today, 09:00 AM

    I've attempted a different method for Duke's face.

    Posted Image
  2. In Topic: Specifying console commands at runtime?

    16 July 2019 - 03:19 PM

    I think eduke32 requires you to set up a 32-bit video mode before it lets you set Polymost or Polymer in autoexec.cfg
  3. In Topic: Alien Armageddon [RELEASE]

    16 July 2019 - 11:06 AM

    I believe Dan has said elsewhere he doesn't want the assets used for AA used in other mods.
  4. In Topic: Extending DEF script language to have working if statements

    16 July 2019 - 02:59 AM

    The problem is the user can switch between Polymost and Polymer at will. Should eduke32 have to force reload def files upon switching renderers?

    Would IMO be better extending the texture and model commands to allow defining an alternative texture for Polymost (I haven't looked into the specifics of the Polymost override pack so I may be overlooking something though)
  5. In Topic: The ESRGAN AI Upscale non-Duke thread

    14 July 2019 - 04:32 PM

    I've tackled upscaling an FMV from TekWar

    I've made another video describing the process I used here


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