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Reputation: 5 Neutral
Active Posts:
54 (0.07 per day)
Most Active In:
BuildGDX (42 posts)
25-June 17
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User is offline Jun 03 2019 04:05 PM

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  1. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    07 March 2019 - 03:34 PM

    View PostNukeYKT, on 07 March 2019 - 12:25 PM, said:

    I dunno. Still have some bugs/features that needed to be fixed/done. Probably it's worth to check out development version(i can send you build via DM if you have no compiler installed).

    Will the next release possibly have a 32bit version? I'm eager to try out this port!

    I would also like to get in on this developer build (if it's 32bit).
  2. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    22 February 2019 - 01:01 PM

    Hey Hendricks266- any news on if you guys are close to coming up with a fix for the flashing textures/objects bug in the 32bit version of EDuke32? I asked about it in the bug reports thread a while ago but I never heard a response, and I assume this bug might be one of the reasons why there hasn't been a 32bit version of NBlood & Rednukem yet. Just wondering.

    BTW great job on the new builds of EDuke32 w/ the improved mouse movement, it feels much better now :)
  3. In Topic: Bugs & Problems

    13 February 2019 - 12:16 PM

    View Postm210, on 13 February 2019 - 10:05 AM, said:

    I want that you try this version. Maybe this version will better handle vsync


    I gave this beta a try and here are some quick notes:

    -Vsync does seem to be slightly smoother overall, but it still has a jerky feel to it when rounding corners or entering new areas.

    -BloodGDX crashes every time I switch between windowed & fullscreen mode while in game.

    -When in fullscreen mode it looks like the game is using 16bpp instead of 32bpp, as the colors are more greenish and degraded.

    -Vsync seems to run slightly smoother when using fullscreen vs windowed mode but again the colors are messed up.

    -I've noticed there is some strange behavior when vsync is enabled in certain areas. My monitor's refresh rate is 75hz, and when vsync is enabled the game runs at 75hz w/ 13ms, but if I stand in the middle of the crematorium in E1L1 and look towards the furnace, it becomes jerky and is locked to 75hz w/ 23ms. This does not happen when vsync is disabled.
  4. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    12 February 2019 - 11:14 AM

    I would also like to please request a 32bit version of NBlood. I'm eager to try out this new port!
  5. In Topic: Jittery vsync

    22 January 2019 - 10:35 AM

    View PostDrac Snackem, on 22 January 2019 - 02:14 AM, said:

    Sorry I didn't get back to you sooner, that link is dead but I assume its the newest update. I tried it and I still have the same issues, where fullscreen and borderless at 1080p, with vsync on, there's an odd jutter that seems to be tied to turning or rounding corners, but I can't say that for certain. Without v-sync, even on borderless at 1080p, theres tearing that turns into a funhouse warping at uncapped framerates (2000-3000fps uncapped).

    It's only when I run it windowed at lower than 1080p that I don't get any tearing. I figure my configuration must be weird.

    I have the exact same issue w/ v-sync as you Drac. It almost seems like it's a texture caching/streaming problem when v-sync is enabled. Just like you said, turning corners & entering new areas causes the game to stutter, but once everything loads in it becomes smooth again...until you round the next corner. For some reason this problem doesn't exist when v-sync is turned off.


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