Duke4.net Forums: Mr. Death - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 5 Neutral
Group:
Members
Active Posts:
54 (0.08 per day)
Most Active In:
BuildGDX (42 posts)
Joined:
25-June 17
Profile Views:
1,614
Last Active:
User is offline Mar 09 2019 10:13 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    07 March 2019 - 03:34 PM

    View PostNukeYKT, on 07 March 2019 - 12:25 PM, said:

    I dunno. Still have some bugs/features that needed to be fixed/done. Probably it's worth to check out development version(i can send you build via DM if you have no compiler installed).

    Will the next release possibly have a 32bit version? I'm eager to try out this port!

    I would also like to get in on this developer build (if it's 32bit).
  2. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    22 February 2019 - 01:01 PM

    Hey Hendricks266- any news on if you guys are close to coming up with a fix for the flashing textures/objects bug in the 32bit version of EDuke32? I asked about it in the bug reports thread a while ago but I never heard a response, and I assume this bug might be one of the reasons why there hasn't been a 32bit version of NBlood & Rednukem yet. Just wondering.

    BTW great job on the new builds of EDuke32 w/ the improved mouse movement, it feels much better now :)
  3. In Topic: Bugs & Problems

    13 February 2019 - 12:16 PM

    View Postm210, on 13 February 2019 - 10:05 AM, said:

    I want that you try this version. Maybe this version will better handle vsync

    http://m210.ucoz.ru/...oodGDX_test.jar

    I gave this beta a try and here are some quick notes:

    -Vsync does seem to be slightly smoother overall, but it still has a jerky feel to it when rounding corners or entering new areas.

    -BloodGDX crashes every time I switch between windowed & fullscreen mode while in game.

    -When in fullscreen mode it looks like the game is using 16bpp instead of 32bpp, as the colors are more greenish and degraded.

    -Vsync seems to run slightly smoother when using fullscreen vs windowed mode but again the colors are messed up.

    -I've noticed there is some strange behavior when vsync is enabled in certain areas. My monitor's refresh rate is 75hz, and when vsync is enabled the game runs at 75hz w/ 13ms, but if I stand in the middle of the crematorium in E1L1 and look towards the furnace, it becomes jerky and is locked to 75hz w/ 23ms. This does not happen when vsync is disabled.
  4. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    12 February 2019 - 11:14 AM

    I would also like to please request a 32bit version of NBlood. I'm eager to try out this new port!
  5. In Topic: Jittery vsync

    22 January 2019 - 10:35 AM

    View PostDrac Snackem, on 22 January 2019 - 02:14 AM, said:

    Sorry I didn't get back to you sooner, that link is dead but I assume its the newest update. I tried it and I still have the same issues, where fullscreen and borderless at 1080p, with vsync on, there's an odd jutter that seems to be tied to turning or rounding corners, but I can't say that for certain. Without v-sync, even on borderless at 1080p, theres tearing that turns into a funhouse warping at uncapped framerates (2000-3000fps uncapped).

    It's only when I run it windowed at lower than 1080p that I don't get any tearing. I figure my configuration must be weird.

    I have the exact same issue w/ v-sync as you Drac. It almost seems like it's a texture caching/streaming problem when v-sync is enabled. Just like you said, turning corners & entering new areas causes the game to stutter, but once everything loads in it becomes smooth again...until you round the next corner. For some reason this problem doesn't exist when v-sync is turned off.

Friends

Mr. Death hasn't added any friends yet.

Comments

Mr. Death has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options