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Reputation: 5 Neutral
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BuildGDX (69 posts)
21-June 17
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User is offline Aug 21 2018 03:37 AM

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  1. The Merit of Open Source

    20 November 2017 - 04:55 AM

    View PostKilles, on 20 November 2017 - 04:17 AM, said:

    I must agree sound is not such a priority compared to MP, but M210 might not have much motivation / too big a project to work on MP alone.

    I guess though BloodGDX is now well known across blood/build communities and if someone with the know how and motivation to help with MP were around they would of announced themselves by now :/

    Well, no point reinventing the wheel.
    Blood uses the Build engine afterall, so its likely that the work done by the guys with EDuke32 will show what has to be done.

    This goes to the heart of what TerminX, Hendricks266 and others have been saying on opening this project up (i.e. Open Source), as this would allow it to happen faster.

    I realise that M210 wants to work on this himself, but I do hope that eventually he opens up the project so others can help and learn from what he has found.
    If blood is to live another 20 years, then this really should go Open source at some stage.
  2. "Authentic" OPL Midi Synth for Blood

    29 September 2017 - 06:36 PM


    I thought I would write a little guide for those who want to get the Blood music sounding like it would in Dosbox under the OPL3 (soundblaster 16) option.

    Dosbox emulates sounds through several different modes, the most recent and arguably best option for OPL3 emulation is Nuked.
    Using this as a basis, datajake1999 on the VOGONS forum has developed a midi driver for Windows that uses this emulation method.
    See part of the thread here:
    They have also developed specific midi patches for different games, so the specific way the instruments are played matches what is supposed to happen. In this case, there is a Blood specific midi patch that we will apply.

    Getting the Files
    The files are located here:
    The zip file contains the code, but also the midi specific patches we need.
    The exe is the driver installation.
    (I seem to get false positives from the site, there is perhaps some issues with other files on the site, though I have scanned this files here with Bitdefender with no issues)

    1) Run the opl3emu.exe and install the drivers you want, there is an option for three (Windows, Doom and Apogee). The one we really want is the Apogee driver. Though I have not tested this without installing at least the Windows and Apogee drivers.
    2) Once this is done, open the zip file and look at the files located in opl3emu\apogee_tmb
    3) Create a directory (folder) on the c: partition called OPLSynth. So you will have a directory structure that looks like this: C:\OPLSynth
    4) Copy all the files from the zip directory opl3emu\apogee_tmb into the C:\OPLSynth
    5) As the apogee_tmb.txt says, copy the apogee_blood.tmb file in the directory, paste it in place and rename the copy to apogee.tmb
    6) If this all worked, then when you launch BloodGDX, you will see additional options under the Midi Synth (If not, try restarting first).
    7) Select the Apogee OPL3 synth option
    If you installed the apogee.tmb patch correctly, then the music should sound identical to how it does in Dosbox under the Soundblaster options.


    It seems that reinstalling the sound driver (through something like the NVIDIA drivers) breaks the OPL installation. This is easily fixed, just reinstall it.


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