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Duke Nukem Forever General Discussion (77 posts)
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  1. In Topic: Does anyone know when the Desert Eagle was replaced with the 1911?

    26 May 2019 - 02:55 AM

    The exact year the Eagle got replaced was 2008, according to the DNF artbook (quoting from the duke wiki page here)
    The DNF Pistol went through various incarnations while the game was created:

    1997-1998 High-tech modified Glock 17, 3D Realms wanted to keep a part of the original Duke Nukem 3D style.
    1999-2008 Golden Desert Eagle.
    2008-2011 Colt 1911 (Note: In the 2008 and 2009 version, it still used the Desert Eagle sounds)

    It should be noted the game uses assets from different points of development - the statue with the eagles features a duke model that closely matches face wise with the Dec. 2007 teaser model (also known as the Willis Duke or Trashcan Duke model) which further provides proof the eagles remained for all of 2007.

    As to WHEN in 2008 the Eagle got replaced is unknown - the earliest known screenshot of the M1911 is dated June 25th, 2008: https://www.engadget...ver-screenshot/
  2. In Topic: Mortal Kombat 11

    21 May 2019 - 07:09 PM

    View PostZaxx, on 21 May 2019 - 03:01 AM, said:

    I think the fatalities are fine overall, I just want more goofy shit. For example I basically kept Sub Zero as my main now because his brutalities are amazing, you can goof around a lot with them: you can make different ice sculptures, after you punch a guy up into ice spikes he'll slide down the spike if you press D3 like in MK2's stage fatality, one of his brutalities is literally his MK2 fatality made into a brutality etc. Friendships could be fun if made well, babalities too, hell, we don't even have stage fatalities this time around.

    Yeah I miss babalities and stage fatals.
    I get the feeling they'll add stage fatals later like they did with MKX via a free update.
  3. In Topic: Mortal Kombat 11

    20 May 2019 - 11:36 AM

    Really? I thought MK11 was just as violent as MKX if not more so at times given how detailed the gore is in this game.
    Standouts include Noob's 2nd (where he puts a clone inside your opponent and you hear all these disgusting choking sounds as the clone "births" from within your opponent's body), Geras' 2nd (who literally opens your opponent up like a pinyata), Kotal's 1st (which honestly the first part where he repeatedly kicks your opponent comes across like something 2016 Doomguy would do for a glory kill, it's brutal as hell) Kabal's 1st (where he drags your opponent so fast the opponent's face literally falls off in pieces before he launches them and warps to the other side to get a perfect cut in half) and Sub's 2nd (very creative use of the ice clone and the spine rip, and the eye popping out of the victim at the end is an amazing detail)
    THAT being said, there's definitely a few funnier style fatalities - not to the level of MK3, not even close, but there's definitely a few ones to come to mind, namely Kano's 2nd (the dance fatal), both of Johnny's, and Jax's 2nd. I think they are funny enough as they are, you don't wanna risk a repeat of MK3 again, I mean, these are hilarious enough without going full stupid (a la MK3 Cyber Smoke blowing up the world shit, MK11 really doesn't have that kinda crap. Even Cetrion's laser beam fatal wasn't as dumb as the previous example) and very humiliating (seriously, seeing Kano dancing around with your opponent's corpse can definitely tick a few people off hehe)
  4. In Topic: Mortal Kombat 11

    26 April 2019 - 07:50 PM

    View PostSledgehammer, on 26 April 2019 - 07:06 PM, said:

    TYM is full of faggot fanboys and likely has shitton of marketers since it's the biggest NRS dedicated.

    Also agree about Jax, he was pretty likable back when he was your typical American sergeant guy. But don't be surprised, leftists ironically are the most xenophobic people when it comes to blacks, they actually struggle to communicate with them even, so a result is a shit writing.
    https://archive.ph/cbnTP

    The problem is that those people have little to no experience or even lack something simple as imagination when it comes to writing something. This is why they can't even make good jokes. The best leftist joke is a leftist himself and everything he does.

    Actually most TYM members heavily criticized the towers, so I'll give credit where it's due.

    As for Jax:
    Old Timeline Jax is fine imo. Identical to his MK9 persona (which well, duh, makes sense considering he comes from there) so no complaints there. IMO barring the weird pandering in Jax's arcade ending, I really really don't think the issue is leftists or politics being shoved in. The issue with Present Jax is that they basically recycled his char arc from MKX, not politics. Specifically PTSD or trauma of some sort from his time being as a revenant (which is fully understandable) and his daughter Jacqui becoming part of SF and potentially risking her life in the line of fire. The problem is that this was already resolved in X, Jax eventually accepted an offer to return to SF and went back to the netherrealm, initally as an advisor but then actually went and beat the shit out of numerous revenants and captured Quan Chi, the one who traumatized him so much. That and he became accepting of Jacqui as a SF member.
    However 2 years after MKX, all of a sudden he's back to being afraid of something happening to Jacqui and being regretful of what happened to him in his past. Supposedly this is because his wife died in the 2 years between X and 11, but A) we never saw his wife in X making it a bit unclear if she was even alive back then, B ) While the death of his wife may have affected him, he typically focuses on Jacqui and his past trauma, making it seem like his wife's death really didn't affect him much. It just feels like a huge step backwards, and it makes Jax seem bizarrely weak as a character. He does turn at the end so they didn't outright ruin him and I can KINDA see what they wanted to do (being regretful of the past and wanting to change it when offered a choice, especially if his wife's death affected in his manner of thinking but Vera really isn't brought up much to begin with, and it's not even clear EXACTLY when she died. Like did she die mere days after the 2 year timeskip? Or was there enough time to allow for Jax to grieve and move over her death? After all, Jacqui was able to do that) but I feel like his char arc in X basically meant his conquered his demons, his past, accepted it, and moved on. To go back on that after such a triumphant conclusion to his revenant woes and Jacqui fears just feels insulting to Jax as a character and also quite repetitive.

    Present Jax also due to his actions comes across as way too selfish, not giving a damn what his daughter wants or questioning if he really should help Kronika. (an issue that OT Jax naturally doesn't suffer from, which sure, was intentional, but I just feel like it makes Present Jax too unlikeable.)
  5. In Topic: Mortal Kombat 11

    26 April 2019 - 04:25 PM

    View PostForge, on 26 April 2019 - 03:15 PM, said:

    the original intent was for the player to buy "skip tokens" from the online store, so they could bypass those tower fights

    I'm aware what the original intent was - I just find it saddening these companies keep insisting with implementing this kind of crap, but then again, on a brighter note, it's good that there was hella backlash for the stunt they were trying to pull which caused them to backtrack on their plans.

    However on a more pessimistic note, considering the fact you had a few morons on TYM and other sites defending the original system, I can guarantee you someday, this backlash is NOT gonna happen again and these systems will get worse.

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