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Reputation: 63 I have a solid reputation
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65 (0.11 per day)
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Duke Nukem Forever General Discussion (62 posts)
21-June 17
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User is offline Today, 08:01 PM

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  1. In Topic: Why did DNF have a weapon carrying limit?

    Today, 02:56 PM


    George's quotes in responding the criticism the 2 weapon limit got:

    "Except dnf uses the dpad for items like holoduke, duke vision, etc. There are only so many buttons. Add to that, that consoles represent 70% of game sales today, and that the two weapon scheme has worked and been STD since halo in 2001 and it's really not an issue.

    The levels have weapons spread all over them. It's actually good gameplay to decide what to carry at any given time. Choices and consequence are good things in a game. I don't personally think it's good to carry 10 guns anymore, but that opinion is made irrelevant by the existence of consoles. It's not really worth the dev effort to support two different weapon switch schemes for pc vs controller, to say nothing of level and gameplay balance if one version of the game let's you carry 10 guns, and another, 2. The levels were all balanced with ample weapon drops and caches.

    In the grand scheme of playing the full game it's really not a big deal.

    Yes, the original game let you carry all weapons, but you do adapt to modern standards in some areas."

    "In that level you have lots of rail guns because it's a large outdoor area. Other areas of the game will lean more toward indoor weapons like shotguns. Regardless, the effort was made to provide lots of weapon choices on every level so people could pick and choose.

    There will definitely be areas where we stop giving you a specific gun for a while so you can't play the whole game with the rpg, for example, but again, there are lots of weapon drops and choice and variety was key to letting players pick and choose."
  2. In Topic: DNF Modding Discoveries

    01 February 2019 - 02:34 PM

    I've talked about this on the discord, but I have not been lately working on DNFO.
    The release date is still "when it's done" and I'm not sure when I'll get back to it. Sorry
    Bunch of issues with my life that eventually led into a lack of interest in continuing this project for the time being.
  3. In Topic: DNF Modding Discoveries

    24 December 2018 - 11:11 PM

    View PostRedxplatinum, on 24 December 2018 - 10:08 PM, said:

    I made a match with the 0.3 mod on without the other players having the mod installed. Obvious problems were they couldn't select their guns upon pickup because they don't have the modified user.ini. Thus I brought 2 weapon limit back and only kept the no-regenarating health mod on. Problem with that is with lack of health kits, and there's no way to get hp back breaks the flow of the game.

    I like it how the multiplayer maps in DNF were strategically made. With slower movements and regenerating health differing from "classic" arena shooters, DNF compensates itself with high damage and environment strategies. DNF maps have bunch of props that are useful for setting up mines, temporary cover, sniper's perch. Every "useful" are containing a good item/gun can be covered by another spot, and that cover spot is not foolproof as there's always a "backdoor" of sorts. I know, "Who the hell camps in a Duke game" but it is what's best for the DNF framework. I know many has already given up on DNF multiplayer, and the game entirely, but it's just so good! I'm still discovering new ways to play each map.

    Thing is, the fast speed movement is part of engine.u which also has the no weapon limit mod. The idea is that while you can't regen health, it's much easier to dodge stuff and get in and out of cover.
    I appreciate you trying to get something going, but (and I know I'll come across as a bit of an asshole here) I need feedback with all players with the mod installed not just one player, otherwise it's not the intended experience.
  4. In Topic: DNF Modding Discoveries

    16 December 2018 - 02:44 PM

    Out of curiosity, has anyone tried to play online with the 0.3 mod? if so, were there any issues? how does the game play like in MP with more oldschool like mechanics?
  5. In Topic: DNF Modding Discoveries

    09 December 2018 - 11:16 AM

     Jimmy 4k, on 08 December 2018 - 09:49 AM, said:

    I am in love with you, call me.

    Man, get a room you two! :wub:



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