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Reputation: 177 I have a solid reputation
Group:
Members
Active Posts:
224 (0.41 per day)
Most Active In:
Duke Nukem 3D maps & level editing (123 posts)
Joined:
22-May 17
Profile Views:
4,762
Last Active:
User is offline Yesterday, 06:06 PM
Currently:
Offline

My Information

Age:
18 years old
Birthday:
August 14, 2000
Gender:
Male Male
Location:
Chile
Interests:
Following and Obeying Jesus

Contact Information

E-mail:
Click here to e-mail me

Latest Visitors

Posts I've Made

  1. In Topic: Randy-Gearbox Please give us a remastered Duke Nukem Forever using Unreal Engine 4!

    Yesterday, 05:30 AM

    I mainly believe that the storyline in Duke3D worked because it was not shoved right at your face, and also the game does present a clear objective from the very start of the game, kill aliens, along with the completion of the episodes this objective gets much clearer to the point of episode 3 where you gotta fight the mastermind behind the invasion, It's why games like Doom 1 and 2 are such a great example of why focusing on gameplay is better than focusing on the story of the game.

    In my opinion, DNF failed mainly for the storyline, I thought that the gameplay and level design were good, but since the story was shoved right at your face and the game had all this drama going on about the president and what not, and not to forget the serious delays between some stages to explain the storyline was a big hit to the game.

    Which I believe is why many people who came from Duke3D were expecting more of the same but with updated visuals and upgrades to the gameplay, and not a cheesy leeroy jenkins joke lmao.
  2. In Topic: The Post Thread

    14 November 2018 - 09:15 AM

    Attached File  mastarpaiece.jpg (1.91MB)
    Number of downloads: 22
  3. In Topic: Favorite/Least favorite levels by episode

    12 November 2018 - 04:50 PM

    Darkside for me, I hardly remember any other level topping this one, I fondly remember it more for the music, though second one for me would be The Queen mainly for the music again, and the level design itself.
  4. In Topic: How much damage has lack of multiplayer and general IP incompetence caused?

    11 November 2018 - 09:01 AM

    I think more than DNF's lack of modding tools killing the community It was the lack of sequel in a short span of time, Doom 1 had a sequel 1 year later, which only made modding for the game much more viable since not only you would get an active community, you got the support from the devs.

    Though my other guess is that since Doom came in 93 and Duke3D in 96, that's a difference of 3 years between Doom and Duke3D's modding scene, and since Doom was a big deal back then, my guess is that it gathered a much wider audience than Duke3D ever did.
  5. In Topic: Climb the Corporate Tower

    09 November 2018 - 07:00 AM

    Its good, though I did have a hard time beating it, don't know if it was the level or me but ammo was scarce in my playthrough.

    Though the main problems I can think of is some structures and specially doors being too big, the other problem was the lighting, while i think it was good, in some places It wasn't coherent.

    As for gameplay, I enjoyed it, but like I said, don't know if it was me or the level but I did have a hard time finding ammo, so it made it a little bit difficult.

    In any case, Its a fun map, although be it a little bit difficult, specially on Come Get Some.

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Comments

Page 1 of 1
  1. Photo 29 Aug 2018 - 11:00
    Hopefully this new map im creating will be the bomb yet again!
  2. Photo 23 May 2018 - 16:16
    Hopefully this new map im creating will be the bomb again!
  3. Photo 03 Aug 2017 - 16:21
    Hopefully this new map im creating will be the bomb
Page 1 of 1

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