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Reputation: 160 I have a solid reputation
Group:
Members
Active Posts:
213 (0.44 per day)
Most Active In:
Duke Nukem 3D maps & level editing (119 posts)
Joined:
22-May 17
Profile Views:
4,422
Last Active:
User is offline Today, 06:44 AM
Currently:
Offline

My Information

Age:
18 years old
Birthday:
August 14, 2000
Gender:
Male Male
Location:
Chile
Interests:
Create games, Mapping.

Contact Information

E-mail:
Click here to e-mail me

Latest Visitors

Posts I've Made

  1. In Topic: Mapster32 Tutorials Español (Spanish)

    15 September 2018 - 05:27 AM

    Parte 7 Plataformas y Elevadores



    Descripción: En esta parte veremos a como crear Plataformas y Elevadores.
  2. In Topic: Mapster32 extremely long launching time

    02 September 2018 - 05:52 PM

    Thats strangely weird, Mapster32 shouldn't even take minutes to load, Whats your CPU? also you may have a Virus or something? I'm not an expert thing on this but I know Mapster32 shouldn't take that long, so there must be something wrong.
  3. In Topic: TC's is killing User Maps?

    29 August 2018 - 10:57 AM

    I don't think TC's are killing user maps, I agree that user maps are something more simple to create, in fact I like to create mostly Maps and thats it, I've worked on TC's for other games like Doom that I haven't been able to finish because you have to worry about, Textures,Sprites, programming and all that sorta stuff, while Duke3D may not offer a lot of textures, with what you got, and the possibility of using sprites in a free way, you can create some really imaginative stuff, in the end it all lies on how much the developer wants his creation to stand out, and how much time he puts on it.
  4. In Topic: My Fourth Map (The Collapse) (WIP)

    28 August 2018 - 05:52 AM

    View PostMicky C, on 27 August 2018 - 09:39 PM, said:

    Looks good; the areas have a clean/polished style to them. It looks like there's a complete absence of shading though? Generally shading, and in particular shadows, are easier to do as you go along since you can work them better into the design, as opposed to doing them all at the end.


    Oh no, The Collapse like Detain and The Tower will have strong shadows in every place possible, even on sprites, the reason why it doesn't have now its because the project started pretty recently and i've decided to focus on the structure first and then the shading.
  5. In Topic: Cyberpunk 2077 - A First-Person RPG From CD Projekt Red

    27 August 2018 - 05:27 PM

    The female character kinda looks like shelly from bombshell.

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Comments

Page 1 of 1
  1. Photo 29 Aug 2018 - 11:00
    Hopefully this new map im creating will be the bomb yet again!
  2. Photo 23 May 2018 - 16:16
    Hopefully this new map im creating will be the bomb again!
  3. Photo 03 Aug 2017 - 16:21
    Hopefully this new map im creating will be the bomb
Page 1 of 1

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