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Reputation: 278 My posts turn threads into gold
Group:
Members
Active Posts:
791 (1.62 per day)
Most Active In:
General Gaming (245 posts)
Joined:
20-May 17
Profile Views:
4,110
Last Active:
User is offline Yesterday, 09:03 PM
Currently:
Offline

My Information

Age:
30 years old
Birthday:
April 20, 1988
Gender:
Male Male

Contact Information

E-mail:
Private

Topics I've Started

  1. Streets of Rage 4

    29 August 2018 - 07:43 AM

    Hey, after SEGA trying at least 5 times to make a new Streets of Rage game SoR 4 is finally happening:

    Love the 80s feel, let's hope the gameplay will be just as good as the art style.
  2. Desperados 3!

    21 August 2018 - 01:10 PM

    Well, I'm going to play the shit out of this:

    Finally a developer has managed to recapture the feeling of the original game! The devs of Shadow Tactics are handling it btw.
  3. Gearbox just pulled a Colonial Marines on We Happy Few

    14 August 2018 - 09:10 AM

    How can you release something in this state?

    Come on, Gearbox, recall this stuff and fix it.
  4. No One Lives Forever is coming back it seems

    25 July 2018 - 12:14 PM

    It looks like NightDive Studios managed to secure the rights for NOLF and they are preparing for a GOG release:
    https://www.resetera...g-to-gog.57493/
    Please be true, please be true...

    If you didn't know this is why a NOLF remaster would be huge news:
    https://kotaku.com/t...back-1688358811

    Honestly if this ends up happening then I'll maintain some hope that other classic Monolith titles such as Blood will get an official remaster eventually.
  5. Mostly pointless number crunching

    16 February 2018 - 05:25 PM

    I had a look at Blood on Steamcharts and found something mildly interesting:
    http://steamcharts.com/app/299030
    If you look at the monthly avarage player counts it seems like that since BloodGDX surfaced (around May of 2017 if I remember correctly) Blood's Steam player numbers are slightly going up. Now chances are there is a very little amount of people who play BloodGDX through Steam because getting the game up and running that way needs a bit of extra work with replacing the DOSBox exe and all that but after this many months it seems pretty clear that BloodGDX is responsible for that increase. It's not huge by all means, more like a tiny blip on the heart monitor that says "if you listen you can hear it kinda lives again!" but that's enough for a small community. :)

    What I'm sad about is that Steamspy doesn't have data for the long term so actually there is no way to see how sales are affected now. Currently it sits around 70 000 copies sold but we can't check how that number changed since May. One thing is for sure: I remember maybe half of that from 2016.

    However the point is that looks like even a small and mostly invisible project like this had an effect on the player counts so chances are it had an effect on the game's sales too. Guess BloodGDX did not hurt Atari at all...

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