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Reputation: 23 I seem to be liked
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BloodGDX (89 posts)
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Age:
29 years old
Birthday:
April 20, 1988
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Topics I've Started

  1. Outcast: Second Contact

    17 November 2017 - 02:28 AM

    The remake to the classic game Outcast is out:
    http://store.steampo...Second_Contact/

    My guess is that this game is better known in Europe so a quick summarization for all the Americans: Outcast is one of the best fuckin' games ever made and you should play it. This is where Assassin's Creed comes from, it's the first true 3D open world action-adventure game straight from 1999. The difference: this is an actual mix of the action and adventure genres so you get the usual TPS gameply combined with deep world building and good puzzle design. The protagonist is Cutter Slade, a Navy SEAL who borrows a lot from John McLane in personality and Duke when it comes to the variety of his arsenal and gadgets.

    The remake itself stays very true to the original, it's literally the same game with better graphics, more refined controls (not super refined though so expect 1-2 hours of getting used to how things work), faster combat and a bunch of added information that makes the game a bit more easy to approach for newcomers. That doesn't mean dumbing it down though since the original Outcast was famous for its lack of handholding: you're thrown into an alien world that really feels alien (you even have to learn some of the alien language if you want to really understand what is going on so now they included translations to those words in the subtitles), you have a mission, you have to figure out how to accomplish it. Accomplishing it largely revolves around overthrowing a dictatorship, to do that you complete missions that weaken the strength of the army and heighten the natives' morale so a revolution would become possible. The remake's added info screen helps you understand just how to do that step by step, otherwise everything is identical to the original.

    Here's a trailer:


    Eurogamer review:
    http://www.eurogamer...-contact-review
  2. Zaxx shits up a thread

    09 November 2017 - 02:17 PM

    View Postaxl, on 09 November 2017 - 12:51 PM, said:

    Impressive release indeed.

    And I must say, I love the fact that, at the beginning of the map, you not only get to see the name of the map, but also the author of the map ! Great stuff. I'd love to see this feature in EDuke32 as well ;-)

    Hendricks' masterpiece of a port has it, I'm sure. He's coming here to tell you about it in 3...2...1...
  3. BloodGDX was featured on RockPaperShotgun

    07 November 2017 - 02:14 PM

    Some well-deserved exposure here:
    https://www.rockpape...-mod-for-blood/

    Quote

    The other notable reason to bring up Death Wish now is the recent release of BloodGDX. For the longest time, there has been no Blood equivalent to GZDoom or eDuke32 – no source port to allow us to experience the game outside of the confines of awkward DOS emulation. No longer. Reverse-engineered from early alpha builds of the game, BloodGDX is still a work-in-progress, but already the best way to experience Blood.

    Better still, BloodGDX is compatible with almost every level and mod released for Blood, although Death Wish pushes the engine so hard that two maps (a minor issue in E2M1, and a larger one in E2M8) are a little glitchy at present. Not unplayable, but uglier than it should be. BloodGDX’s developer says he’s working on those issues now, but aside from those two maps misbehaving a little the entire campaign is best experienced this way.

    You can grab Death Wish here, Blood from GOG, and the BloodGDX engine right here. While still imperfect, I highly recommend the source-port as the best way to play. If nothing else, it makes mouse controls vastly smoother and more consistent, and comes bundled with some extra voxel models to add a little more detail to the world without spoiling the DOS-era aesthetic.
  4. StarCraft Remastered

    15 August 2017 - 01:36 PM

    Anyone here playing StarCraft Remastered? Honestly the official forums for the game are just pure craziness so I'd love to hear what the general "western" audience thinks of the game (that is if people like that are to be found here but who knows).

    As a long time SC fan who only got into the multiplayer after SC2 came out half of me is very satisfied with the game and the other half of me is disappointed. The satisfaction comes from the presentation: it's just amazing how well Blizzard managed to remaster the graphics. They stayed very true to the original art design so the game still has a vibe that very much represents classic StarCraft, the new artwork is beautiful and the realtime lighting feature adds a lot of depth to the visuals. It's also really cool to have the ability to customize hotkeys, it makes getting used to the controls again quite easy. The game also runs incredibly well which should be a given since it's an old title with a visual makeover but Blizzard was never great at optimizing for high frame rates so it's good to see.

    The disappointment comes from the game's - in my opinion - kinda misplaced focus. I consider the SC and BW campaigns the absolute height of classic RTS design so it's a bit sad to see how little Blizzard cared about them. They did not include the demo campaign (Loomings) and basically the only additions the original game received are animated interludes instead of the original green text. It would have been cool to have an extra campaign, there is a lot of unfinished content for the game that Blizzard could have easily included. A difficulty selection option would have also been nice, the standard difficulty is just way too easy for any veteran of the genre.

    It's also quite disappointing how little they cared about the needs of the general audience because let's be frank here: the pathfinding, the enemy AI and the general controls are very archaic at this point, especially when compared to SC2. Units need a lot of micromanagement because otherwise they just get lost, the computer AI is stupid and you can't select more than 12 units at a time, you can't put multiple buildings to one hotkey, you can't set worker units to automine etc. I know that keeping the gameplay 100% identical to the original is very important to the Korean pro scene but that's only the fraction of the full audience so giving quality of life options to single player and custom multiplayer games would have helped a lot of people in having a smooth experience with the game. The lack of these features will be a huge nail on the coffin honestly, launch day player numbers were underwhelming to say the least and you really get the vibe that current RTS fans did not care simply because Blizzard failed to listen to them when it comes to improving the gameplay.

    And well, the thing is quite buggy on launch and that's very weird to see from a Blizzard title.
  5. My favourite bug from World Tour

    13 August 2017 - 03:00 AM

    I just don't get it how stuff like this gets through QA at Gearbox:

    It's like the king of all gameplay bugs: you get horrible stuttering (that is a lot more significant than what you see in the video, ShadowPlay cuts through most of the shit as it seems like) AND the sound gets loud as hell too to give you the maximum amount of audiovisual treatment. How? Why?

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