Duke4.net Forums: Zaxx - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 23 I seem to be liked
Group:
Members
Active Posts:
249 (1.22 per day)
Most Active In:
BloodGDX (89 posts)
Joined:
20-May 17
Profile Views:
1,173
Last Active:
User is offline Today, 03:47 AM
Currently:
Offline

My Information

Age:
29 years old
Birthday:
April 20, 1988
Gender:
Male Male

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Replaying Heretic for the first time

    09 December 2017 - 03:24 PM

    View Postaxl, on 09 December 2017 - 12:18 AM, said:

    I agree. I always felt Heretic to be a medieval clone of Doom and never really played beyond the first levels. Maybe I should give it another chance.

    Give it another go. The thing about Heretic is that you can really play it like Doom but that's not really where it shines (basically it will feel like a Doom clone with worse weapons). Use the inventory a lot, experiment with the items and you'll quickly find out the game has its unique charm. It's just awesome to tome up the peashooter staff you start with and realize that with the power up it's actually a really badass weapon (maybe the most useful in the whole game?). It will be easy to get used to since you played Hexen.

    Also the later episodes are where the game really ramps up its level design. You'll see some great art design and the expansion episodes for Shadow of the Serpent Riders will give you difficulty that is tougher than Doom 2. I also recommend trying out the the game's "nightmare mode" which is basically a setting where every enemy becomes faster and stronger: it's great if you're playing on a modern source port since the smooth mouse support takes away a bit from the challenge on lower difficulties.

    Oh and be sure to grab this sprite fix pack, it makes the weapons widescreen friendly and it also fixes a few minor sprite errors:
    https://www.doomworl...ct-v10-release/
  2. In Topic: The Good, The Bad and The Hyped 2017

    08 December 2017 - 06:34 AM

    The good:

    - Prey: nice System Shock-revival, its financial failure really saddens me.
    - Wolfenstein 2: The New Colossus: it's not as good as TNO but it's a very solid sequel with very good storytelling and really fun shooting mechanics + a lot of nice extra gameplay thanks to the übercommander hunting.
    - Outcast: Second Contant: while it does not really live up to modern gaming standards it's still a great remake to a classic title. How they visually re-imagined all the locations was just a treat to see and the atmosphere is still amazing.

    The bad:

    - Quake Champions: this one I simply don't get, it looks like id made a game to the old Quake 3 crowd and nobody else. It's still in early access so there is hope for improvements but as it stands QC is a game you can only get into if you played the shit out of Q3 back in the day.

    The hyped:

    - Bloodstained: Ritual of the Night. Igarashi returns to the formula he created and without the shackles of Konami this game is destined be awesome as fuck.
  3. In Topic: Doom corner

    07 December 2017 - 09:14 PM

    View PostMarphy Black, on 07 December 2017 - 05:41 PM, said:

    Mark is not nor was he ever banned on Doomworld: https://www.doomworl...rgeant_mark_iv/

    Hm, I remember it was ZDoom and one other thing. Zandronum then?
  4. In Topic: Doom corner

    07 December 2017 - 06:07 PM

    View PostPerro Seco, on 07 December 2017 - 05:11 PM, said:

    Well, I was only talking about the hanged dude. :D

    I've just come to the conclusion that ID could have made a model (like they did with the enemies), and taking photos from it they made all those sprites. That could be the reason why all of them look like the same one.

    The way I see it they were looking at real life references and they made the sprite based on what they found and what they found was Mussolini. The part that seems especially telling to me is the legs: that part looks like if it was based on those baggy pants the Italian fascist wore.

    I'm not saying that's a bad thing though because everything is based on the real thing, for example even though the gore you see in movies is purposefully hyper realistic (you can't enjoy gore that looks too real, it freaks out normal people) those special effects were made by studying real violence. Guys like "the king of gore", Tom Savini are artists of course but oh boy, they know a lot about human anatomy and what a real machete can do to your head. :D Sgt Mark IV's situation is of course completely different because he did not stop at the "getting inspiration" part but I disagree wit the "what a sick man" conclusion. If you play Brutal Doom after a while you get the feeling that some parts of the mod serve no purpose and are only there to make the thing more edgy (fatalities, the "fuck you" button etc.) so I think he wanted the real gore to get the same effect. Glad he got convinced otherwise, that stuff would only degrade a great mod to some snuff thing you don't want to play.
  5. In Topic: Doom corner

    07 December 2017 - 04:05 PM

    View PostPerro Seco, on 07 December 2017 - 05:54 AM, said:

    I can't see any resemblance between the photo and the sprites. I think is even easier to make the sprites from scratch than using photos like that.

    I don't know about that, you may be right, but anyway based on my experience I just I think the ZDoom community and Doomworld is nothing more than a bunch of hypocrite assholes who banned their most valuable community member because they got jealous and frustrated by the fact that a mod like BD (a filthy gore mod that dares to change the game's mechanics) could become so successful. And that's just super sad.

    Also stuff like this:
    https://www.reddit.c...ke_brutal_doom/
    https://forum.devian...laints/2098087/

Friends

Comments

Zaxx has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password


Sign in options