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Reputation: 17 I seem to be liked
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BloodGDX (49 posts)
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User is offline Today, 06:50 PM
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29 years old
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April 20, 1988
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  1. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Today, 05:52 PM

    View Postnecroslut, on 19 August 2017 - 05:19 PM, said:

    Well, I meant to say that too.... I seem to have missed putting in that, quite important, part. The point is still that World Tour cannot reasonably be as cheap as those options because, unlike those, it cost much more to develop.

    Though from the perspective of the customer that simply does not matter.
  2. In Topic: Age Of Empires Corner

    Today, 03:55 PM

    View PostFantinaikos, on 13 June 2017 - 06:42 AM, said:

    Patch your original Age Of Empires with the Upatch then, it rebalance the game, increase the resolution, fix graphical bugs and make the game compatible on modern systems.

    http://www.moddb.com/mods/upatch-hd
    http://upatch-hd.weebly.com/

    Probably the definitive edition will use the balancing of the original game with just few minor changes, I doubt they consider a fan-patch to enhance the game experience.

    The Definitive Edition's balance uses UPatch HD's balance changes as the starting point, this was confirmed by the developers.

    Anyway there are a few tracks available from the soundtrack of DE on the composer's SoundCloud, really amazing stuff:
    https://soundcloud.com/tmasten/tracks

    MS will be at Gamescom this year and AoE will be a significant part of it: they'll reveal the most likely final version of AoE DE (what we saw in the announcement trailer was a bit rough around the edges graphically according to the devs), most likely a new expansion for AoE 2 will be announced and they'll say something considering the future of the franchise. I don't expect AoE 4 to happen but I'll keep my fingers crossed just in case. AoE is a powerhouse on Steam so it would definitely make sense to announce a sequel, I just don't think it would be smart for them to do everything at once, maybe they'll say it's in pre-production or whatever.
  3. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Today, 02:00 PM

    View Postnecroslut, on 19 August 2017 - 01:49 PM, said:

    Here's the thing though: World Tour wasn't really an "old game". It had a large chunk of newly developed content. That's why it can't be sold for an "old game" price. Maybe it could have been somewhat cheaper, and maybe it would have sold enough additional copies then to make up for the reduced price, but people seem to think an expansion for an old game should be dirt cheap even when it's newly developed, with all the costs that come with that. With that line of reasoning this kind of releases won't ever be able to be made.

    Look, I get it, you value the new episode that much but the problem really is that the only thing new in WT is a level pack composed of 8 maps. You can't sell that content for 20 bucks, it's just not worth that much on the market, it's "DLC" for a 20 year old videogame. For example Age of Empires 2 HD Edition regularly releases new full-on expansion packs for AoE2: they cost 10 bucks each yet the quality and amount of new content is on the level of Age2's original campaign or of The Conquerors in each of them. AoE2 HD is widely successful but even MS knows they can't charge more than 10 bucks... for expansions as large as the base game.
  4. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Today, 01:44 PM

    View PostTea Monster, on 19 August 2017 - 11:40 AM, said:

    After 20 years, having a new episode by the original creators with all new art was worth 20 quid - even with all the weakness from Gearbox. That is just my own opinion though.

    Sure, from a sentimental perspective it can be worth it but this is not about sentimental value but about the realities of the gaming market. For example in my region World Tour cost 20 euros and it was released very close to Shadow Warrior 2, a brand new, nice looking indie FPS that was priced at 23 euros in retail. Guess which game I picked up on day 1 and which one ended up in the "wait for a sale" category. And honestly 20 bucks being a high price for an old game was just half of the problem, the other half was that people easily got irritated by the fact that the game costs 20 bucks and that created a grudge against the game that will make it hard for Gearbox to earn back WT's development cost even in the extended, discounted revenue cycle.

    Anyway honestly I just find it a bit funny when people try to justify overpricing from a sentimental perspective and basically blame the fans for not caring enough about the game at that price. I think that the fact that World Tour was a flop certainly points in the direction that something must have gone wrong and it's pretty clear that the price tag and the time of release are the two main culprits of that.
  5. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    Today, 09:57 AM

    View Postnecroslut, on 19 August 2017 - 08:48 AM, said:

    Overpriced compared to what?

    To the history of Duke 3D releases. I mean just think about it:

    - Duke 3D was one of the first titles made available through GOG, it cost around 5-6 bucks.
    - Duke 3D was also part of a GOG promotion where they gave away the game for free for at least a week.
    - Megaton Edition was priced at 10 bucks at launch...
    - But next to nobody paid that 10 bucks because people who owned Serious Sam games instantly got a 50% off coupon, the game was also bundled a lot, it went on sale very often, you could get it very cheap at least 4 times a year.

    So the base game got devalued over the years, basically it was treated the way any 15-20 year old classic is treated. You can't outdo that and if you look at WT what value can you find there: basically the new episode and the new source port with the graphics improvements. That's not worth 20 bucks, that's worth 10.

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