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Reputation: 30 I have a solid reputation
Group:
Members
Active Posts:
196 (1.28 per day)
Most Active In:
BloodGDX (64 posts)
Joined:
20-May 17
Profile Views:
625
Last Active:
User is online 32 minutes ago
Currently:
Viewing Board Index

My Information

Age:
29 years old
Birthday:
April 20, 1988
Gender:
Male Male

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Bugs & Problems

    09 October 2017 - 01:39 PM

    View PostXxMiltenXx, on 09 October 2017 - 01:24 PM, said:

    Haha, yeah, I do. Unfortunately Blood doesn't support MT-32 as it is not General-Midi Compatible. You could rearrange the instruments in order to make it sound better under MT-32 (Munt), but the options are limitted and it is rather redundant. Foobar however has a MIDI-Plugin that does that automatically: play GM-Midis with their corresponding MT32 instruments.

    Thanks, I may look into it if I have the time though I'm not a huge MT-32 fan, basically the game I installed Munt for was Prince of Persia 2 because on every other sound device the game just sounds like crap.

    I mean this is the basic Sound Blaster sound:


    And this is what you get with Munt's MT-32 emulation:


    The difference is night and day. The game has a great soundtrack, too bad that back in the day you needed very expensive hardware to actually hear it. :D
  2. In Topic: Bugs & Problems

    09 October 2017 - 01:14 PM

    View PostXxMiltenXx, on 09 October 2017 - 05:33 AM, said:

    I can provide further information with my MIDI playback issue.
    In the attachment, you can see all my available MIDI-Devices:
    https://forums.duke4...55290_thumb.png

    As I said before, if I select "MIDI Mapper" or "Microsoft GS Wavetable Synth" i cannot activate music at all. That is because, even if I select "Real time Sequencer", it'll actually play "3- UM-ONE", if I select "MIDI Mix" it'll play "Creative Synth B". So whatever I select, it'll play the device 2 entries above it (and that is why the first 2 aren't working at all, as their "ID" will be negative.
    If I disconnect my "MIDI Mix" and "3- UM-ONE" (which are external MIDI devices) the selection works properly, and if I select only one of them , all the devices will be offset by 1 instead. So it's either an issue with "too many" MIDI devices or external MIDI devices. The issue only persists with BloodGDX, other games (e.g. GZDoom) handle the external MIDI devices just fine.

    Your pic gave me an idea: from the list of devices it seems like you have Munt installed just like I do. Tried the MT-32 emulation because I was curious how Blood's MIDI soundtrack sounds like and wow... it's just terrible. :D

    CD music support can't come soon enough.
  3. In Topic: Red Dead Redemption 2

    02 October 2017 - 03:26 PM

    Why isn't the first one on PC already? I just don't get Rockstar / Take Two: GTA 4 is absolute garbage on PC yet every time it's on sale it goes right to the top sellers list on Steam and GTA 5 is well, it's just there 99% of the time, no matter the price. RDR would sell a ton of copies.

    I don't have a console so I tried playing RDR on PS Now and man, that low performance paired up with a streaming service is just a big no-no.
  4. In Topic: Doom corner

    21 September 2017 - 06:39 PM

    View PostMr. Tibbs, on 16 September 2017 - 05:01 PM, said:

    According to US Gamer, the Switch version of Doom is running on a custom engine, so, naturally, the graphics aren't one-to-one with the other console versions. The embargo for the press who went hands-on with the game this past week lifts on the 20th. I'm looking forward to hearing how it plays (no direct feed was allowed but off-screen was okay). It would be amazing if they can get it running at 60fps.

    It's running at 30 fps:
  5. In Topic: Age Of Empires Corner

    14 September 2017 - 02:04 AM

    View PostBestViking, on 13 September 2017 - 12:14 PM, said:

    I hope so. The graphics in the trailer looked a bit plasticky, slightly less bleak and dull than HoMM4.

    I think the IGN gameplay video I posted a few weeks ago gives a good comparison but the saturation is off there. As for other stuff and the "plasticky" feel I'd rather not say anything simply because the game is not finished. It may not look like that at first glance when you're watching a gameplay video (which takes place on a map specifically designed for Gamescom with a set of gameplay that works to showcase some of the new features but that's really it) but you definitely feel it when you're playing the game.

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