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Reputation: 278 My posts turn threads into gold
Group:
Members
Active Posts:
791 (1.62 per day)
Most Active In:
General Gaming (245 posts)
Joined:
20-May 17
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Last Active:
User is offline Yesterday, 09:03 PM
Currently:
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My Information

Age:
30 years old
Birthday:
April 20, 1988
Gender:
Male Male

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E-mail:
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Posts I've Made

  1. In Topic: Build engine games general

    17 September 2018 - 02:20 AM

    View PostNancsi, on 16 September 2018 - 11:53 AM, said:

    I still don't know if RRRA level designer Mal Blackwell is the same guy as our mblackwell...

    What I'm generally curious about is if any of the original RR / Kingpin / RtCW team is still working at Treyarch (the dev team Xatrix / Gray Matter merged into). When I think about Xatrix or Raven Software nowadays I'm always like "damn, they are slaving away at CoD now" and it'd be interesting to know just how much of that is true.
  2. In Topic: No One Lives Forever is coming back it seems

    16 September 2018 - 11:56 PM

    View PostKennerado, on 16 September 2018 - 03:39 PM, said:

    NOLF were great games, the free fall level and the fight in the trailer home during a tornado were brilliant ideas.

    When I was a kid I actually just kept reloading and replaying the free falling part for hours. :D
  3. In Topic: Build engine games general

    16 September 2018 - 11:19 AM

    View Postnecroslut, on 16 September 2018 - 12:32 AM, said:

    While I agree with you, TekWar is at least ambitious in a way Redneck Rampage isn't. Not that they managed to pull through on those ambitions, but anyway. ;)
    I would argue that Powerslave is a much better game than RR. Yes, the PC version.

    Both are valid arguments... and to me that's kinda weird because Powerslave is not something I'd confidently call "good" either while the Xatrix guys ultimately ended up making Return to Castle Wolfenstein. It's crazy how much a developer can improve in just a few years.
  4. In Topic: RedneckGDX

    15 September 2018 - 05:22 PM

    View PostChristianTheSatanist, on 15 September 2018 - 04:22 PM, said:

    I was wondering if the gameplay in the GDX version was generally reflective of RR as a whole, because if it is... I can see why people often omit this game from the top list of BUILD games. Blood, I think, is just underrated, but RR is... mediocre. It's a neat game, but mostly I just like playing it because it's the game of my people. Weapons are meh, level design is boring, kind of flat. Also, aiming doesn't work for shit. Maybe some QoL improvements could be built into the game, but if it stays close to vanilla, then I don't think I'd bother finishing it.

    Not only that but sadly when it comes to sprite work and weapon "models" RR is just very lazy in its presentation. The characters and the animations just look god awful and that's a shame because otherwise RR's higher resolution assets look very nice in HD.

    Anyway as for the level design, gameplay and stuff Rides Again is a much better game, that's the one worth playing even today.
  5. In Topic: Quake corner.

    15 September 2018 - 03:20 PM

    This is the first vanity I like in Quake Champions:
    https://i.imgur.com/f8MG7pX.jpg

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