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Reputation: 315 My posts turn threads into gold
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910 (1.68 per day)
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General Gaming (286 posts)
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20-May 17
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User is offline Today, 06:27 AM
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My Information

Age:
30 years old
Birthday:
April 20, 1988
Gender:
Male Male

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Posts I've Made

  1. In Topic: Doom corner

    Today, 05:30 AM

    View PostReaperAA, on 13 November 2018 - 05:07 AM, said:

    Yeah they are annoying because they are based to Doom 2016 pinkies. Also after having a small peek at ur video, u switch to melee/fists for performing glory kills which is not necessary as there is a glory kill bind which can be used when holding another weapon (i think default bind key is F)

    Well that didn't work and since I found nothing in the controls that would indicate a "glory key hotkey" I just settled on switching to the fists. Btw. under the latest GZDoom the mod just crashes when a demon rune runs out so it's not really playable anyway.
  2. In Topic: How much damage has lack of multiplayer and general IP incompetence caused?

    11 November 2018 - 02:49 PM

    View PostNancsi, on 11 November 2018 - 02:45 PM, said:

    It was a huge mistake BTW they didn't release another Build Duke game. Like Doom II or RRRA. With 3 more episodes and many new monsters, it would have been huge.

    Hey, we got Nuclear Winter, the best expansion pack ever made!
  3. In Topic: How much damage has lack of multiplayer and general IP incompetence caused?

    11 November 2018 - 11:10 AM

    View PostKathy, on 11 November 2018 - 10:18 AM, said:

    Because Duke Nukem 3d, simply put, was a fluke.

    :D Yeah, they were like "Oh shit, we made it, now what should we do? BLEEEEEEEUUH!"
  4. In Topic: How much damage has lack of multiplayer and general IP incompetence caused?

    11 November 2018 - 09:26 AM

    View PostKathy, on 11 November 2018 - 06:54 AM, said:

    After a massive Doom success id Software remained very active and released several good games whose communities overlapped with Doom's. I'm not sure if Doom would be that popular today had id never released its sequel and all other games. They kept the momentum going, and community massively grew because of that.

    That's very true: id managed to build on what they had while 3D Realms licensed out Duke for mediocre TPS console titles (even as a kid that bothered the fuck out of me as a PC gamer, any developer that does that with a PC franchise can suck it in my opinion). After Doom Quake blew up like nothing before in the multiplayer scene but instead of sitting on that success they doubled down on it with Q2 and Q3.

    Really if you look at it the problem is that 3DR never really managed their communities or the Duke IP well: Duke 3D had some momentum, it had a multiplayer community that was big enough even if it was overshadowed tremendously by Quake (but hey, what wasn't?) but 3DR just let it die instead of releasing new stuff.
  5. In Topic: Doom corner

    10 November 2018 - 06:45 PM

    Well this was an interesting experiment:

    I meshed together Doom 64 Retribution and Death Foretold to see if maybe the Doom 64 maps would provide more balanced gameplay to D4T and while I think it improves stuff a little overall D4T just breaks too many things (like the room with the chaingun, the barrels and the pinkies on map 2).

    Btw. D4T's pinkies are so fucked even on normal difficulty! Their ridiculously huge hitboxes and high HP makes it a chore to shoot them, it's the most boring kind combat I can imagine. Thank fuck that I picked up berserk at the start of the first level so at one point I could just punch through them.

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