Duke4.net Forums: TDRR - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 9 Neutral
Group:
Junior Members
Active Posts:
15 (0.13 per day)
Most Active In:
The height of gaming excitement (7 posts)
Joined:
27-April 17
Profile Views:
285
Last Active:
User is offline Aug 17 2017 06:12 PM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Click here to e-mail me

Posts I've Made

  1. In Topic: Compiling EDuke32 for Wii

    15 July 2017 - 11:42 AM

    Really? Okay, but one more thing, why is it that after a while, the graphics in the game look like this, has this been fixed or it has something to do with the Wii's VRAM?
    So i don't have to run wiibuild.sh but instead just run `make PLATFORM=WII` on the source's directory? (I have compiled stuff for Wii before, but the setup was already done and i didn't have to fiddle with command line stuff)
  2. In Topic: Shadow Warrior - "New Episode"

    11 June 2017 - 12:47 PM

    Forge, what about getting accustomed to Keyboard controls? I play fine with them on "I Have No Fear!" and i barely move my arms, just bind Smoke Bomb to W, Strafe Left and Right to S and D respectively, and everything will be much easier on your arms and shoulders.

    I know it's not a super duper fantastic fix but while you wait, this should do it. (Also better use items via [, ] and Enter, and changing your weapons via cycling, or the numpad could also be good)

    More on topic though, what are the reasons for Polymer's horrible deficiencies? Is it based on an older version of Polymost or what? The thing that puzzles me the most, is why is it so slow and the cameras don't work?
  3. In Topic: Manhattan Project Online : Multiplayer mod for DN: Manhattan Project

    31 May 2017 - 09:40 AM

    Correct me if im wrong, but wasn't this supposed to be a deathmatch only project? Fantastic that this is getting somewhere.
  4. In Topic: Shadow Warrior - "New Episode"

    30 May 2017 - 11:47 AM

    Thanks, im going to have a lot of fun trying to get this to run!
  5. In Topic: Shadow Warrior - "New Episode"

    30 May 2017 - 08:48 AM

    Something else i need to know, and sorry if you already specified this but... Has this already been merged with the main EDuke32 codebase? Or do i need to do something else in order to get the Source Code/Stuff that makes this SW?

Friends

Comments

TDRR has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2017 Duke4.net and Voidpoint, LLC

Enter your sign in name and password


Sign in options