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Reputation: 91 I have a solid reputation
Group:
Junior Members
Active Posts:
18 (0.24 per day)
Most Active In:
Duke Nukem 3D maps & level editing (11 posts)
Joined:
11-April 17
Profile Views:
395
Last Active:
User is offline Jun 01 2017 11:34 AM
Currently:
Offline

My Information

Age:
31 years old
Birthday:
December 19, 1985
Gender:
Male Male
Location:
Buenos Aires, Argentina

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: [RELEASE] Adg06

    26 May 2017 - 05:06 PM

    Thank you to all! :)
    Yes I always loved to make these shotgun oriented gameplays hahaha. I clearly wanted to bring up that old gameplay feeling again
    I had a lot of work lately so I didn't make much progress on Adg07 :S , so it will be resumed after I come back home in the end of June...
  2. In Topic: What are you working on for Duke right now?

    18 May 2017 - 06:03 PM

    Quote

    Rio de Janeiro is one of the many famous locations that was a missed opportunity in World Tour. You should try some E5 textures and enemies for it, and we should have that as an inofficial E5L9. The screen looked marvellous!

    Thanks :) But anyway i'm not using new textures or anything else. Just classic duke as always :)
  3. In Topic: What are you working on for Duke right now?

    18 May 2017 - 07:25 AM

    Quote

    like this? I darkened the shadows, if that's what you meant

    With aggressive shading I mean more difference between bright and dark parts, for example in your last screenshot I'd try making the background wall (the one with the posters) bright to give contrast with the other sides
  4. In Topic: What Are You Listening To Now?

    17 May 2017 - 09:36 PM

  5. In Topic: What are you working on for Duke right now?

    17 May 2017 - 07:17 PM

    Quote

    Mainly as a practice, I'm editing Red Light District, making it a space-themed level.
    I'm still a newbie when it comes to mapping so it's probably looking amateurish... Well, we all start from somewhere
    I appreciate feedback and suggestions.

    Hey that's a nice idea :) nice look of a futuristic city. I'd suggest you to use some more aggressive shading, i'm sure it will improve the atmosphere a lot

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