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- 16-March 17
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- Apr 07 2017 11:12 AM
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Posts I've Made
21 March 2017 - 09:27 AMWell to be frank, you failed very badly . Upscaling is not the answer, all it does is create a blurred mess. Upscaling also does not give the retro look you were trying to achieve. Since you are obviously not going to take my advice and study the composition of the original game, at least search google for a CRT pixel shader you can incorporate into your engine.
Hahahah. after playing some time in my game shows me you are right. the upscaling is bullsh*t.
In Austria we call this a touch in the toilet.
Deleted that feature
20 March 2017 - 11:02 PMI'm not sure what these screenshots show. In the first one it looks like your just bluring the screen :/.
I just tried to create a retro-look. The scene gets rendered in 640x480 resolution and stretched to the screen of your display. (in my case it was 1366x768 from my notebook).
In the 90s we all had old 4:3 screens and, just as fuegerstef explained, and you could not really see the single pixels like on todays displays.That's the effect i want to create with this.
I will prepare my demo for download then you can see what I mean =D
20 March 2017 - 12:25 PMAlso the hardware of that time played an important part.
Yes, this example is extreme, but it brings the essence across.
YOU SIR...are GENIUS. That was something I completely haven't seen until now. Thank you.
You just gave me a great idea for a cool game
The game gets rendered in the old 4:3 resolutions 320x240, 640x480 or800x600, and converted to a sprite as well that then covers the screen in oldschool 4:3 style
have a look (click on pictures to enlarge)
19 March 2017 - 11:53 AMThx all for the feedback.
I guess I will create an own game concept and make a first level like in Blood/Duke
...and then offer it you all for download and testing
19 March 2017 - 12:01 AMHey, wait a minute, how did you edit the shaders in EDuke?
I use a homebrewed engine that I just created for this.
The advantage of this pixeled sprite conversion is that you need not be agreat artist for 3D-modeling and texturing (like me ). I created the 3D model of the zombie in about an hour from scratch, and tried my best to texture it as good as possible.
When you create a 128x128 sprite out of it you won't see the bad model quality. 256x256 is also okay I guess.
And a ingame fight
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