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Reputation: 2 Neutral
Group:
Junior Members
Active Posts:
18 (0.37 per day)
Most Active In:
User maps & level editing (15 posts)
Joined:
13-March 17
Profile Views:
588
Last Active:
User is offline Apr 19 2017 02:28 PM
Currently:
Offline

My Information

Member Title:
Youngloov
Age:
48 years old
Birthday:
January 2, 1969
Gender:
Male Male
Location:
Siebeldingen, Germany https://www.google.de/maps/place/Weinstra%C3%9Fe+75,+76833+Siebeldingen/@49.2103349,8.048401,650m/data=!3m1!1e3!4m5!3m4!1s0x47965af714c16149:0xe884bca2c1652b1!8m2!3d49.21043!4d8.05041
Interests:
Ancient Egypt, Programming, Pen&Paper RPGs, Boardgames, LARP, Reading, Cinema, my Family and Friends

Contact Information

E-mail:
Private
Website URL:
Website URL  http://www.fantasy-miniatures.com

Latest Visitors

Topics I've Started

  1. Forum techniques

    18 April 2017 - 05:40 AM

    OK, this is probably very obvious, if just someone could point me to the right link...

    I'm wondering about a few funcitonalities of the forums:
    - How is the Ego calculated?
    - What does the number in the green rectangel mean? Something like "likes"?
    - I see the "photo" appears in the profile, while the "avatar" appears in the threads. Is this the only difference? Why are there two user pictures in the first place?
  2. Sprite Transparency

    18 April 2017 - 12:20 AM

    Hi!

    I've started to do some graphics I need (using the original editart.exe).
    For start, and to test them, I included a buffalo skull on a pole into a level (the pole is a small rised sector, the skull is a spritte).

    Now, the skull looks exactly the same in Mapster 3D view as in Gimp and Editart: the "transparent" color is still opaque pink, the sprite is an rectangle.
    Sprites with the original graphics work (the transparent color is really transparent), so it can't be a bug or some setting of the editor software.

    I'm at work now, I can post images when I'm back home.

    Any ideas what went wrong?
  3. Original Build editor

    20 March 2017 - 12:13 AM

    Hello!

    I'm looking for the original, MS-DOS-based build editor for the original game.

    The information is probably visible plain and open here and elsewhere, but personally, I couldn't find it to save my life.
    Everybody just keeps telling "use Mapster/eDuke, it's better and runs on new Windows".

    But what I want to do is creating a satirical game (Nazi Dinosaurs from outer Space) with a fictional history - pretending that the game orginated in the 1980ties or so - so there should be a "new" version with (halfways) modern graphics (Far Cry level), and at least one "old" version with 2.5D graphics, that runs on a 486 on DOS. Obviousely, the "modern" version I can't do all alone, but the "vintage" version, I probably can. Not saying I will do it anytime soon, I'm not in a hurry, probably will try to make some smaller an easier-to-do maps before. But the idea is to do "vintage" games that would actually run on vintage computers.
    If it doesn't run on modern Windows (without emulator), that's all the better, it would add to the desired vintage flavour.

    I know there was a DOS-based map editor, I owned it and used it years ago, but I can't find it anymore...

    Or am I completely wrong, and I can use eDuke to create maps for the original engine?

    Thanx and greetings

    Ben

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