Duke4.net Forums: Big Bene - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 8 Neutral
Junior Members
Active Posts:
44 (0.06 per day)
Most Active In:
Duke Nukem 3D maps & level editing (21 posts)
13-March 17
Profile Views:
Last Active:
User is offline Jan 12 2018 02:05 PM

My Information

Member Title:
50 years old
January 2, 1969
Male Male
Siebeldingen, Germany https://www.google.de/maps/place/Weinstra%C3%9Fe+75,+76833+Siebeldingen/@49.2103349,8.048401,650m/data=!3m1!1e3!4m5!3m4!1s0x47965af714c16149:0xe884bca2c1652b1!8m2!3d49.21043!4d8.05041
Ancient Egypt, Programming, Pen&Paper RPGs, Boardgames, LARP, Reading, Cinema, my Family and Friends

Contact Information

Website URL:
Website URL  http://www.fantasy-miniatures.com

Latest Visitors

Posts I've Made

  1. In Topic: [RELEASE] The Castleship

    17 December 2017 - 03:56 PM

    I downloaded it yesterday and played it through together with my 4 year old, finishing it today. I absolutely loved it, and he said it's "damned cool".
    It's not overloaded with details, but the design and atmosphere are just great and everything absolutely fits.
    The background story is a bit strange and not mandatory, it works fine by itself as a sinister alien building.
    The "electric" effects and "cold fires" look great and the "frozen" aliens fit in, even without thinking of "ghosts".
    Spoilers Ahead!
    Loved the buttons on the moving target, the funny keycard dispenser, the moving bridge,but mostly the overall design.
    Spoilers end
    Uhm - how do I make the hidden "spoiler" tag?

    I also noticed the glitch in the moving bridge.
    On the platform (where the keycard locked buildings are), I tried to walk on the wall to get behind a house and fell through the fence over the wall. I survived the fall and was trapped in a vast empty mudpit. I managed to do this twice. I think this is not planned by the author.
  2. In Topic: Where can I learn on how to mod Duke 3D?

    16 July 2017 - 02:56 AM

    View PostAnvil, on 13 July 2017 - 07:48 AM, said:

    You screwed up twice: first, failing to get it work properly, and then suggesting the possibility that I lied to you. Why should I lie to you? Maybe my answer was just wrong? (And it wasn't.)
    Well, to me it seems he was aware he didn't get it work and just added then second possibility as a joke. It's so obviousely impossible, it was just ment to emphasize the first possibility.

    Having said this, I think this is a rather far-fetched goal for a beginner who needs tutorials on mapping (just like me). But perhaps I misunderstood this point.
  3. In Topic: Scale

    07 July 2017 - 02:50 AM

    View PostHank, on 05 July 2017 - 02:58 PM, said:

    Here is an exhaustive scale approximation essay in Build mapping.

    That's a great source of info.
    Somewhat different approach than mine, so I will continue.
    Will include some data from Corvin where it fits, giving due credits.
  4. In Topic: Scale

    05 July 2017 - 11:10 AM

    are you sure you didn't mean 512 units = 1 meter?
  5. In Topic: Scale

    05 July 2017 - 10:45 AM

    Even this would have been a good advice for beginners to put into the manuals / tutorials.
    Will include it into the first post.


Big Bene hasn't added any friends yet.


Big Bene has no profile comments yet. Why not say hello?

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options