- Active Posts:
- 10 (0.74 per day)
- Most Active In:
- User maps & level editing (10 posts)
- 13-March 17
- Profile Views:
- Last Active:
- Today, 07:27 AM
- Member Title:
- 48 years old
- January 2, 1969
- Siebeldingen Germany
- Ancient Egypt, Programming, PnP RPGs, Boardgames, LARP, Reading, Cinema, my Family and Friends
- Website URL:
Posts I've Made
Today, 07:32 AMHere you go, youngloov.
Redeem at https://www.gog.com/...bdf0e53685674f7
Well, thank you very much for helping me before I actually asked, and for providing those codes in general.
The code you posted above links to Shadow Warrior, not DN3D. I downloaded it anyway, thanks a lot.
Does it contain the build editor? Is there a reason you didn't point to Duke?
24 March 2017 - 12:58 PMTry one of the codes here: http://duke4.net/bul...-warrior-codes/
Already used,all of them. Will email firstname.lastname@example.org.
Thanx a lot, anyway
24 March 2017 - 09:03 AMGeneral:
Yeah you're getting mixed up between the editor and the game.
Mapster32 is completely backwards compatible with the original game. 100% guaranteed.
ALL of the concerns you've pointed out can be done in the original build editor just as easily as mapster32. It makes no difference. On the game side eduke has extra fixes, but the game fixes can be taken advantage of by the original build. The only concern is whether you choose to use to take advantages of the fixes or not.
Well, you seem to have hit the nail on the head. Not to disregard the others - lots of useful information there, and great friendly comments, will answer to all of this below.
Of course I did not confuse editor and game or engine. I clearly see the difference between build.exe and the Build engine, between Mapster and eDuke, and the games running at these engines, but I falsely assumed that all problems about backwards compability are caused by Mapster being functional mainly for eDuke and using incompatible eDuke effects.
I thought by using build.exe, I could guarantee compability. Your post set that straight.
So, I'm in for Mapster now.
Thanks a lot. It'S good to see someone's caring about backward compability, too (not htat I would dare to compare you to me, being a newby).Practically everything you wrote, here and in this other thread.
Still looking for build.exe, however, just out of couriosity:
Big Bene said:
Lunick said:If you really want the original Build.exe, it should be on the original Duke 3D disc (or GOG installation).
I don't own the CD anymore. I recently downloaded the Atomic Edition, but the build.exe file was missing. Which release should I look for?
Well, I did look at GOG, but they don't offer DN3D. Same at the sites of 3DRealm ("unavailable") and GearBox.
I had the original CD ages ago, but don't have it anymore. Recently downloaded an unofficial copy of the Atomic Edition, just to show my son one of the games of old. I don't want to use this, probably illegal, copy for long, plus, it didn't include the build.exe file anyways. There must be some way to legally get a copy of DN3D, musn't it?
And which version does include the editor? All or just some of them?
Now for Mapster:
Quotename="Mark"I know nothing about Linux but yet I still have a question about it.
Why are Linux versions not supplied with every new revision? Is it:
A. legal issues in combining all the library files together for public download
B. too much time and effort involved
C. It builds differently on each computer therefore its left up to each Linux user
A: Why would this be? And why putting them all together, if this is a legal issue? You could use various sources, in Linux just like in Windows.
C: When it works on one Ubuntu Linux, it should work on all, such already reaching a significant percentage of all Desktop Linux computers. One or two more of the most widely distributed versions would suffice to reach almost all. There are uncounted Linux distributions, but most are rather rare.
You'll have to build it yourself, the latest source code is available from the EDuke32 site.What Daedolon said. The build instructions are on the wiki: http://wiki.eduke32....Duke32_on_Linux
The descriptions read a bit complicated, but I'll try.
I'm relatively new to Linux, have used it very sporadic in the past, only changed ultimatively after the nauseance that was the Windows10 advertising campaign and the discontiuation of XP updates. I could do quite some tricks in Win XP, but sitll have much to learn in Linux.
You can edit the mapster32.cfg file so that it uses the dos version for play testing (ctrl+p)
; Game executable used for map testing gameexecutable = eduke32.exe
^You would have to change that to a dosbox.exe with its configuration file set to autorun duke3d.exe with autosave_playtest.map. oasiz made something like this for the Powerslave maps recently.
Daedolon said:I made a simple executable that launches a batch file which is set up to launch dosbox, a bit convoluted, but it works.. I'm not sure if it's still in the Powerslave mapping package.
Will try. Thanks a lot!
24 March 2017 - 12:38 AMCan you explain the title?
"Der Ist Mars" doesn't make any sense to me. Probably some pun that goes over my head...
21 March 2017 - 01:42 AMHave a lilttle time to reply now, not much, will answer the individual posts later in detail. All in all, much useful information, thanx a lot to all of you!
Just a short question:
I will give Mapster a try, can you give me a hint wich version I should get?
On the download page, it says it works on Linux, but there's no obvious Linux version shown to choose.
Big Bene hasn't added any friends yet.