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Reputation: 8 Neutral
Group:
Members
Active Posts:
79 (0.19 per day)
Most Active In:
Everything EDuke32 (22 posts)
Joined:
04-March 17
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Last Active:
User is online 54 minutes ago
Currently:
Viewing Topic: Strange email from Gearbox

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Topics I've Started

  1. TItle screen MIDI doesn't play properly

    22 April 2018 - 08:36 AM

    I have noticed a bug where any midi that plays on the title screen will only play the first note and cut off there. All other midis play fine. Music packs aren't affected by the bug. Turning the music on and off doesn't work.
    EDIT: The bug is not present in the previous Synthesis build.
  2. Build 2

    10 March 2018 - 02:04 PM

    Now I'm not sure if this is the right place to post this, if I'm wrong, please move it to the appropriate forum.

    Last Wednesday, Ken Silverman released a demo of Build2, an engine he worked on from 2006-2011.
    https://youtu.be/3qtmkkdND6M

    EDIT: How do I manually embed videos?

    Features of the engine include:

    Quote

    Native Windows, 32-bit color, 6 degrees of freedom, pure CPU rendering
    Native support for sector over sector (SOS).
    Advanced lighting system with true dynamic shadows, colors, spotlights.
    Multi-user editing with client-side prediction.
    Powerful scripting compiler in EVALDRAW.
    Full RGB color mapping.
    Voxel sprite support.
    Skybox support.
    No sector/wall/sprite count limits.

    It is also missing some features from the original Build, such as transparency and built-in texture animations.
  3. The 3D Realms Beta Trailer

    24 October 2017 - 12:42 PM

    The official 3D Realms Youtube channel posted this trailer yesterday. This trailer includes a high quality SC-55 (presumably) version of It's Green, along with some previously unreleased Beta Footage.
    How they got the rights for the Duke beta footage, I don't know.
  4. EDuke32 crashes in attempt to load a level with the HRP

    21 June 2017 - 11:24 AM

    EDuke32 crashes when it tries to load a level with the HRP in my autoload. I'm using the polymost override, I will try to see if this happens with the regular HRP. I'm using the latest 64-bit build.
    EDIT: Ooh, it happens with the regular HRP too.
    EDIT2: I've looked into the log, and discovered that before it writes the config files, it shows an error that says g_errorLineNum: 0, g_tw: 0
  5. Where are the sprites stored?

    04 April 2017 - 02:36 PM

    I looked in DUKE3D.GRP in both Roma Loom's GRP viewer AND SLADE, but I can't seem to find all the sprites other than a few sprites and textures. Where are the sprites all stored?

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