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Reputation: 8 Neutral
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Active Posts:
79 (0.19 per day)
Most Active In:
Bug reports & "help me" threads (22 posts)
Joined:
04-March 17
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User is online 54 minutes ago
Currently:
Viewing Topic: Strange email from Gearbox

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Posts I've Made

  1. In Topic: RELEASE: DUKE NUKEM FOREVER 2013

    20 March 2018 - 05:56 AM

    View Postenderandrew, on 19 March 2018 - 07:04 AM, said:

    There was also a movie poster in the center of the screen the whole time. I started a new game, and the movie poster stayed in the center of the screen obstructing my view, making it basically unplayable.

    If you don't want to see the movie poster, then disable Polymer.

    EDIT: Looks like I got

    NINJA'D.
  2. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    16 March 2018 - 05:41 AM

    View PostMusicallyInspired, on 16 March 2018 - 04:58 AM, said:

    So they hardcoded it? That's odd. They couldn't do it in CON?

    There actually ARE .CON files for the new stuff, but it seems that they're coded in a way that they can only be used with the game executable.
  3. In Topic: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    10 March 2018 - 04:08 PM

    The DNWARP cheat doesn't seem to work, and when I try to load a different map, the maps listed on the console are the default game's maps, and using the usermap function treats any level picked like a regular usermap, not using that level's name and music.
  4. In Topic: Build 2 Released by Ken Silverman

    10 March 2018 - 02:10 PM

    I'm pretty sure no one here think's it's a good idea for eDuke32 to make the jump to Build2.

    My idea is that a special version of eDuke32 using Build2 is developed alongside the normal one. It might be a good alternative to Polymer.

    I may move this discussion to another thread in eDuke32 general.
  5. In Topic: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    02 March 2018 - 02:18 PM

    The tripbomb inventory item doesn't want to activate.
    EDIT: also can you please make the logos skippable

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