Duke4.net Forums: enderandrew - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 13 Neutral
Group:
Members
Active Posts:
94 (0.12 per day)
Most Active In:
Everything EDuke32 (50 posts)
Joined:
11-January 17
Profile Views:
2,456
Last Active:
User is offline Feb 21 2019 12:45 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Shadow Warrior High Resolution Pack

    31 January 2019 - 09:42 PM

    Great work guys!

    I'm excited to see an updated SW HRP pack being worked on!
  2. In Topic: Rednukem - Redneck Rampage port

    31 January 2019 - 09:35 PM

    View PostJimmy 100MPH, on 04 January 2019 - 03:37 PM, said:

    A port should not ship with a mod. Mods should be optional.

    GZDoom ships with some .pk3 files to add brightmaps to the original games. This is basically a mod that ships with the port, but it is easily disabled if you don't like it.

    I mentioned earlier in the thread that it would be nice to a RR HRP.

    Over in the PolymerRTX thread, ICD upscaled textures with ML to make textures / sprites that were faithful but looked much nicer.

    My guess is that he used this:

    https://developer.nvidia.com/gwmt

    But I've seen some really good packs that came out using ESRGAN.

    https://arxiv.org/abs/1809.00219

    If someone has a dump of sprites/textures from RR, a similiar mod can be created for this project.
  3. In Topic: PolymerRTX

    31 January 2019 - 09:23 PM

    View Posticecoldduke, on 22 January 2019 - 12:24 AM, said:

    But no I'm not releasing a sprite dump because I'm pretty sure that's illegal :).

    Any distribution of copyrighted materials is illegal, but in practice, plenty of people are using ML to upscale textures and releasing mod packs left and right.

    https://captrobau.bl...a-released.html

    Even if you don't release your pack, someone else may end up recreating them and releasing them.
  4. In Topic: [WIP] World Tour EDuke32 Compatibility Stopgap

    31 January 2019 - 09:11 PM

    View Postenderandrew, on 31 October 2018 - 08:22 PM, said:

    I renamed the textures folder to hires and the changed the links i these three files:

    e32wt_content.def
    e32wt_normalmaps.def
    def\skybox_data.def

    Then all the textures load, there are no errors about not being able to write to a texture cache and I don't need -cachesize 800000000 to start it up.

    Out of curiosity, is this going to be treated as a bug and fixed?

    This basically doesn't work out of the box with current builds. People need the -cachesize workaround, or to do what I did.
  5. In Topic: Limelight Media?

    12 November 2018 - 02:38 PM

    View PostVGA, on 12 November 2018 - 04:02 AM, said:

    What are these companion CDs? They just have a couple of shareware programs?

    The last one says at the bottom that it contained maps, cheats and more. The others just look like shareware on CD since not everyone could download it from a BBS.

Friends

Comments

enderandrew has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options