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Reputation: 7 Neutral
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Everything EDuke32 (19 posts)
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  1. In Topic: Cutscenes for better story flow

    17 February 2018 - 10:45 AM

    Please release two versions. Low-res 4:3 for people playing Duke in a more classic format, and high-res 16:9 renders (1080p perhaps) for those playing on a widescreen monitor with HRP.
  2. In Topic: NPC girl sprites

    13 February 2018 - 09:47 AM

    The sprites are nice for people playing with vanilla graphics.

    A model might be preferable for people playing with the HRP.
  3. In Topic: NPC girl sprites

    06 February 2018 - 10:05 AM

    Could you use maphacks to insert her into existing main campaign levels in a few places where it might make sense to have NPCs running around?

    This could potentially be a neat inclusion in the HRP.
  4. In Topic: Duke Caribbean: Life's A Beach Plus

    14 January 2018 - 09:28 AM

    View PostSelvator, on 13 January 2018 - 04:44 PM, said:

    This is what the log says:
    Found 122 warning(s), 7 error(s).
    And then: Error compiling CON files

    Can you post your eduke32.log file?

    And what is your directory structure like?

    For me, it looks like: D:\Duke3D\Vaca_Plus\vaca_plus\Caribbean.bat with DUKE3D.GRP in D:\Duke3D\
  5. In Topic: Duke3D HRP: new/updated art assets thread

    11 January 2018 - 01:25 PM

    I'm probably out of the loop, but wasn't there some discussion a while back about what file format to store textures in? Compressed better for file size, or optimized for fast loading on your GPU with DDS textures? I don't remember the details.

    Likewise are there existing texture replacements that might also need normal maps, bright maps or anything like that?

    If you're going to do a big update I'm just wondering if you want to consider how to best package the HRP.

    Edit: I hadn't seen HHR before but I think it looks great. I'd personally be all for including those new monsters (and maybe a few textures where applicable) in the HRP. If they are controversial, maybe make it an optional download?

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