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Everything EDuke32 (37 posts)
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  1. In Topic: AN UPDATED EDITART

    24 February 2019 - 05:50 PM

    I've done up the GIMP equivalences to the table that Rkilyan provided. I've already sent it to him via PM but in case anyone else wants to leave the dark ages and use a more modern 2d suite :P I've provided it here
  2. In Topic: AN UPDATED EDITART

    23 February 2019 - 07:01 PM

    View Postrkilyan, on 23 February 2019 - 05:54 PM, said:


    So, here is something to help out with one of the solutions I'm asking for. Now you can see what specific functions I am looking at and how to do some of this in GIMP or any other program. I do like GIMP's ability to use the shift key to draw straight lines with the pencil tool.

    EDITART KEYS.png
    Most of the information in this image is based on The Official Duke Nukem 3D Level Design Handbook, by Matt Tagliaferri. Copyright 1996 SYBEX Inc.


    Do you have this in text/word/rtf format? If you do I'm prepared to add a third column to the table and provide the gimp alternatives.

    As far as workflows go GIMP will always be extra work compared to a duke-centric program like editart. You're always going to have to convert the images to indexed, then export to use in BAfed or Dukeres. The point of using something like GIMP is that it can potentially do a lot more (I'm assuming that editart doesn't use layers right? - and layers are basically the key feature of suites such as photoshop and gimp).
  3. In Topic: AN UPDATED EDITART

    23 February 2019 - 01:02 AM

    View Postrkilyan, on 23 February 2019 - 12:20 AM, said:


    How about a guide made from people who use other art programs? A quick way to set stuff up for making art for a 256 palette Something in this Discussion or a new Topic.


    This guy covered the basics of creating duke-friendly art in GIMP (which is my 2d program of choice)

    https://steamcommuni...s/?id=165800019
  4. In Topic: Duke Being Put To Pasture?

    01 February 2019 - 04:21 PM

    View PostNancsi, on 01 February 2019 - 10:44 AM, said:

    This might be an unpopular opinion, but I don't care about Duke Nukem. I care about the Build Engine, which along with the Doom Engine became a pool for talent and creativity as far as mapping goes. Mapping is a form of art, and I care about this art, not the playable character.


    Nailed it. 100% agree. My 12 year old self loves Duke but as a 34 year old dude what got me back into the duke scene was the creative possibilities of the build engine.
  5. In Topic: Does anyone know Md3 repository sites or etc?

    17 January 2019 - 12:33 PM

    View PostMark, on 17 January 2019 - 06:10 AM, said:

    TM guessed correctly. The internal name of the model is frame1, not idle01


    Thanks guys - my model is now displayed in game. Appreciate your help

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