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Everything EDuke32 (38 posts)
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Posts I've Made

  1. In Topic: Working on Oblivion TC HRP

    03 May 2019 - 03:47 AM

    View Postking karl, on 02 May 2019 - 10:28 PM, said:

    The biggest criticism I heard about oblivion was that its levels in some cases took a serious triumph of mind body and spirit to navigate. If you are going to go through those levels It would be best to add more signposting or streamline them in some way to help prevent getting lost.


    I agree - I have tried playing Zaxtor's mod and from what I've seen the sense of scope and grandness is unmatched; however I find myself getting stuck/lost/confused very easily.
  2. In Topic: Redneck Rampage corner

    21 April 2019 - 06:27 PM

    View PostMrFlibble, on 21 April 2019 - 09:23 AM, said:

    Not sure if this wasn't mentioned before, but here's a video a user posted recently in another forum. It's a news piece about violence in video games but actually shows quite a lot of behind-the-scenes material for RR.


    Interesting - does anyone know whether 3drealms/monolith used motion capture to animate the sprites for duke/sw/blood? I had always assumed that they did it the old-school way.
  3. In Topic: EDuke32 2.0 and Polymer!

    20 April 2019 - 08:21 PM

    View Postoasiz, on 19 April 2019 - 10:17 PM, said:

    How about ONE UNIT of unfucked polymost transparency ?


    Will this fix also translate to transparent mask walls? I use a heck of a lot of them in my mod (running polymost) and projectiles always disappear when passing behind them.
  4. In Topic: AN UPDATED EDITART

    24 February 2019 - 05:50 PM

    I've done up the GIMP equivalences to the table that Rkilyan provided. I've already sent it to him via PM but in case anyone else wants to leave the dark ages and use a more modern 2d suite :P I've provided it here
  5. In Topic: AN UPDATED EDITART

    23 February 2019 - 07:01 PM

    View Postrkilyan, on 23 February 2019 - 05:54 PM, said:


    So, here is something to help out with one of the solutions I'm asking for. Now you can see what specific functions I am looking at and how to do some of this in GIMP or any other program. I do like GIMP's ability to use the shift key to draw straight lines with the pencil tool.

    Attachment EDITART KEYS.png
    Most of the information in this image is based on The Official Duke Nukem 3D Level Design Handbook, by Matt Tagliaferri. Copyright 1996 SYBEX Inc.


    Do you have this in text/word/rtf format? If you do I'm prepared to add a third column to the table and provide the gimp alternatives.

    As far as workflows go GIMP will always be extra work compared to a duke-centric program like editart. You're always going to have to convert the images to indexed, then export to use in BAfed or Dukeres. The point of using something like GIMP is that it can potentially do a lot more (I'm assuming that editart doesn't use layers right? - and layers are basically the key feature of suites such as photoshop and gimp).

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