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Reputation: 24 I seem to be liked
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Active Posts:
59 (0.08 per day)
Most Active In:
Duke Nukem 3D maps & level editing (20 posts)
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16-November 16
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Posts I've Made

  1. In Topic: [RELEASE] Block Mind

    02 October 2018 - 11:02 PM

    That sprite construction with the vents and fans looks awesome; nice job
  2. In Topic: Hi-res sprites

    02 October 2018 - 01:57 PM

    View PostHendricks266, on 02 October 2018 - 09:02 AM, said:

    In addition to 5 and 7 mirrored and 8 unmirrored, we support 9 mirrored, and 12 and 16 unmirrored.


    Well I suppose I'll have to at least attempt 12 or 16 unmirrored; I reckon with a hi-res sprite that would look pretty sweet.. is that just a matter of using 12/16 as viewtype in the Action command?
  3. In Topic: Hi-res sprites

    02 October 2018 - 12:42 AM

    great, thank you
  4. In Topic: Hi-res sprites

    02 October 2018 - 12:33 AM

    Well if the worst thing I have to deal with is pressing the left or right key a bunch to get the alignment correct then that's fine by me.

    Also this is somewhat related - from what I understand Duke3d uses 5 perspectives to display a total of 8 viewing angles. Can this number be increased? Say to 12 angles?

    Thanks
  5. In Topic: EDuke32 Scripting

    01 October 2018 - 02:55 PM

    I don't have an issue with the documentation per se; in fact the scripting wiki seems to explain fairly clearly what each .CON primitive does.

    I suppose like 95% of noobs I want to go straight to "create a custom weapon". If I'm going to test my sanity learning something very foreign to me I want to at least be motivated to do it.

    However, I realise that I'm turning several pages at once, and that I'll just have to persist with the pain learning lots of seemingly pointless and trivial things until I actually make something cool.

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