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Reputation: 30 I have a solid reputation
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Everything EDuke32 (41 posts)
16-November 16
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  1. In Topic: Those simple questions thread

    14 August 2019 - 12:41 AM

    Is it normal for wall-aligned sprites to be unaffected by SE8 (rising door lights)? I've obviously turned off spritenoshade (cstat is 357) ... The floor-aligned sprites behave correctly, but the wall-aligned ones are unaffected by the SE. Anyone have any experience with this?
  2. In Topic: Alien Armageddon [RELEASE]

    07 August 2019 - 01:28 AM

    I thought the underwater level was great, much more enjoyable than Flood Zone (even though it's been MANY years since I've played it)
  3. In Topic: Alien Armageddon [RELEASE]

    20 July 2019 - 03:11 PM

    View Postsebabdukeboss20, on 20 July 2019 - 01:57 PM, said:

    Some WIP screenshots of 3.0

    Nice weapon sprite - is that from your own render?
  4. In Topic: Working on Oblivion TC HRP

    03 May 2019 - 03:47 AM

    View Postking karl, on 02 May 2019 - 10:28 PM, said:

    The biggest criticism I heard about oblivion was that its levels in some cases took a serious triumph of mind body and spirit to navigate. If you are going to go through those levels It would be best to add more signposting or streamline them in some way to help prevent getting lost.

    I agree - I have tried playing Zaxtor's mod and from what I've seen the sense of scope and grandness is unmatched; however I find myself getting stuck/lost/confused very easily.
  5. In Topic: Redneck Rampage corner

    21 April 2019 - 06:27 PM

    View PostMrFlibble, on 21 April 2019 - 09:23 AM, said:

    Not sure if this wasn't mentioned before, but here's a video a user posted recently in another forum. It's a news piece about violence in video games but actually shows quite a lot of behind-the-scenes material for RR.

    Interesting - does anyone know whether 3drealms/monolith used motion capture to animate the sprites for duke/sw/blood? I had always assumed that they did it the old-school way.



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