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Reputation: 163 I have a solid reputation
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Active Posts:
379 (0.45 per day)
Most Active In:
The height of gaming excitement (118 posts)
Joined:
03-November 16
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Last Active:
User is online 4 minutes ago
Currently:
Viewing Board Index

My Information

Age:
35 years old
Birthday:
September 9, 1983
Gender:
Male Male
Location:
Belgium

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Control settings

    44 minutes ago

    View PostNightFright, on 18 February 2019 - 12:31 PM, said:

    This issue is still not resolved in latest snapshots.


    Correct. As a matter of fact, it seems that Ion Maiden has the exact same control issue as mentioned in my first post: restarting the game always returns to the default setting of rctrl as "fire".
  2. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    Today, 12:18 PM

    I just hope that both Rednukem and NBlood (and VoidSW or whatever name it will get) will receive regulary updates just like EDuke32 to achieve continous preservation of these build games.
  3. In Topic: Doom corner

    Yesterday, 10:46 AM

    Ultimate Doom the way id did was officially released yesterday !

    https://www.doomworl...now-on-idgames/

    https://www.doomworl...doom/s-u/udtwid
  4. In Topic: Why did Duke Nukem 3D get all of the attention?

    16 February 2019 - 02:03 AM

    View PostNinety-Six, on 15 February 2019 - 03:53 PM, said:

    Honestly I think culturally people look at the game's extreme attitude and erotic elements and assume without actually looking deeper that it was just a superficial doom clone with attitude and not as the landmark title in the evolution of the genre that it is.


    This. I'm not saying Duke Nukem 3D is as important as Doom or Quake, but goddamn, Duke Nukem 3D was such a revolutionary titel that it should receive more recognition in that regard.
  5. In Topic: Why did Duke Nukem 3D get all of the attention?

    15 February 2019 - 03:23 PM

    I would pinpoint several reasons:

    1. Duke Nukem 3D was the first build engine game of the big 4 (or big 3);

    2. Blood and Shadow Warrior are more or less copies of Duke Nukem 3D. They followed the exact same formula. One could say Blood and Shadow Warrior are just Duke gone Horror and Duke gone Asian; Whereas Duke Nukem 3D was truely seen as a revolutionary game in the FPS genre: the focus on interactivity, a badass protagonist that would sprout oneliners, the cultural references, ...

    3. By the time Blood and Shadow Warrior were released, the FPS genre had already evolved towards true 3D with the likes of Quake. Shadow Warrior and Blood were often regarded as "obsolete" from a technical point of view. They didn't bring anything extra to the FPS genre.

    4. Duke Nukem 3D has a more "mainstream" approach than the 2 others. Level variety is much more diverse. One would visit cities, restaurants, flooded cities, space stations, canyons, prisons, rocket facilities, theme parks, ... Even nowadays it's hard to find a FPS game that has more variety in its levels than Duke Nukem 3D. Blood and Shadow Warrior on the other hand, are, given their theme, much more limited in that regard.

    5. As a whole, Duke Nukem 3D is a more refined game than the other build engine games. Blood was at its release state (version 1.0) filled with bugs. Both Blood and Shadow Warrior are also a lot harder and therefore less accessible towards (new) gamers. And finally weapon balance was better in Duke 3D : every weapon has its use whereas in Blood the Life Leech or voodoo doll are rather useless.

    But, don't get me wrong, I love Blood (shadow warrior is easily the least of the trio) to the death and I would place it in my top 5 games of all time. But it just isn't as good as Duke Nukem 3D. Duke Nukem 3D is the only game that I would acknowledge as a true Doom competitor.

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