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Reputation: 139 I have a solid reputation
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The height of gaming excitement (94 posts)
03-November 16
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Viewing Topic: SIGIL

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35 years old
September 9, 1983
Male Male

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Posts I've Made

  1. In Topic: SIGIL

    Yesterday, 11:03 AM

    View PostNancsi, on 13 December 2018 - 12:23 AM, said:

    Actually the whole game other than the first 3 episodes of Doom, and Plutonia Experiment (and later, NRFTL) feels like a map collection. Episode 4 is the definition of map collection, and so are TNT and Master Levels. That's the problem when too many are involved with an episode/megawad. Doom 2 is a tricky one, I love the way the first 7 levels were done, but after that it fell apart as a cohesive work. At least in E2 and E3 Sandy did his questionable style coherently, in D2 it was so random. Romero's very similar styled map (Map11, 17 and 26) are in three different parts of the game for example. The last 4 maps somehow managed to get its act together again, and they felt like more cohesive with the infernal theme.

    I agree completely. One of the strengths of Doom 1 is that each episode has its own theme. This is the same with Plutonia and NRFTL (episodes in Duke Nukem 3D, Blood and Quake also have these distinct themes).

    Doom 2 on the other hand feels like a mess. The first levels are quite nice... but then it just seems to fall apart. The fact that most levels all have the same colors (brown, grey dark, ...) also makes the level design feel boring. The only exceptions being the Romero levels (Tenements, O of Destruction, Industrial Zone, ...).

    I really hope that SIGIL becomes very popular so that Romero decides to make a mappack for Doom 2...
  2. In Topic: Blood corner

    12 December 2018 - 08:58 AM

    View PostCommando Nukem, on 12 December 2018 - 08:10 AM, said:

    Uh, I get all that. But Blood isn't the poster child for "generic Doom clones." There were DOZENS of options. Operation Body Count? Tek War? Cooridor 7? Blood is not the game they are looking for in that description.

    I agree. Blood is one of the worst examples one could give of a generic Doom clone.

    However, as much as we love and adore Blood, one can't argue with the fact that it was a bit of a Duke clone (as was Shadow Warrior).

    Omitting Duke Nukem 3D in a (although very brief) history of the FPS, that is, in my opinion, the big mistake. I firmly belief that it should go like this: Wolf3D - Doom - Duke Nukem 3D - Quake - Half-Life.

    Duke Nukem 3D brought us : interactivity, realistic level design, level variety, the first FPS character that spoke, destructible environments, ... all revolutionary in 1996.
  3. In Topic: SIGIL

    11 December 2018 - 10:25 PM

    View PostZaxx, on 11 December 2018 - 02:42 PM, said:

    The level design seems excellent but if you want to relive Knee-Deep in the Dead you'll be disappointed because SIGIL looks to be extremely difficult just like Thy Flesh Consumed was.

    Thy Flesh Consumed is not extremely difficult... It's just that the first 3 episodes are just way too easy... Even on UV one can easily blaze through the entire original episodes without any problems... Moreover, it's not that Doom casuals are gonna play Sigil anyway... It will be played by people who've been playing Doom for years now...
  4. In Topic: SIGIL

    10 December 2018 - 12:38 PM

    View PostHulkNukem, on 10 December 2018 - 12:32 PM, said:

    ITT People bitching about paying for optional goodies when the base content is free

    What little I saw of the levels looks awesome but I'm going to go in blind in February

    Indeed. 9 levels for free from Romero himself ! If only Allen Blum and the Levelord would act the same way :lol:
  5. In Topic: SIGIL

    10 December 2018 - 11:58 AM

    Ah, excellent news !

    Would be neat though if it would include some new art or new intermissions screens (like this was the case for the original 3 episodes).


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