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Reputation: 13 Neutral
Active Posts:
62 (0.08 per day)
Most Active In:
BuildGDX (53 posts)
23-September 16
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User is offline Today, 08:20 AM

My Information

34 years old
January 7, 1984
Male Male

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Posts I've Made

  1. In Topic: What features would you like for bloodgdx?

    19 June 2018 - 05:52 AM

    Cultist/humans Skins for multiplayer on deathmatch/tdm/ctf (but not on coop not to be confused).
    It could be cool!
  2. In Topic: BloodGDX (News & Releases)

    15 June 2018 - 02:45 PM

    View Postocpjr, on 15 June 2018 - 08:00 AM, said:

    After you finish multiplayer my only hope will be that Poda will support Blood GDX on Meltdown.

    but meltdown is not only for build engine games? (just curious)
    It could be cool to have a list of servers for sure! :)
    Seeing the new videos of the mp from m210 make me more enthousiastic every time hehe, very cool!
  3. In Topic: BloodGDX (News & Releases)

    14 June 2018 - 04:28 PM

     ocpjr, on 14 June 2018 - 09:31 AM, said:

    I have been watching from the sidelines hoping to see a multiplayer release someday. Hopefully the source is kept unreleased to detour any cheating in bloodbath or at least a at game start version/file check of some sort. As for messing with the weapons...please don't. May as well call it something besides Blood if you do. Keep the original game play in tact. I tried an earlier version and must say I was quite impressed. Looked and felt like Blood. Keep up the good work. Only suggestions I can think of would be a spectator mode or recording demos similar to Dukes Demo Editor. Small, space friendly demo files. Or an ability to choose player teams. As far as modifying weapons? Pfft. I have to agree 100% with spill on that one. This isn't Quake and I wouldn't want it to be.

    He is gonna keep it like the original game, that's the point.
    I was just talking if there could be some modding for some other possibilities of gameplay. Anyway i think a rebalance of weapons is maybe not needed even for that, what i would like in fact, could be a option mode to have only the health hearth who give 20hp to play it as an arena shooter but first, the original game yeah.
  4. In Topic: BloodGDX (News & Releases)

    13 June 2018 - 10:02 AM

    Can edit...
    Im open to debate, you don't need to talk like that to me, Spill
    I can understand, maybe blood is balanced in his own way for deathmatch... but yeah i played more duel than dm and it was very hard, i suppose it needs to know the maps very well and some strategy and have some skills (really intense).
    I will try to play deathmatch with some people later to see it, it was just an opinion, no need to be angry because that. "like, should the life leech be rebalanced for dm but it's an ultimate weap (i think)?" or this kind of thing
    Have a good day.
  5. In Topic: BloodGDX (News & Releases)

    12 June 2018 - 11:58 PM

    Can't edit but i will say, it's not a big deal, if people make maps without 10 megarmor and balance the stuff IN the maps, it could be the good deal.
    We can keep the retro fps deathmatch style (like SW97 dm), but the maps are better to be without a lot of megarmor and shotgun.
    It's better to start with a flaregun/zippo than with a shotgun and an armor not far from you i think?

    Playing BLOOD DM without the items (health+armor) is far more fair, if there is some health but not a lot, it could be good too but some maps are full of the best items.
    But i suppose the actual BLOOD DM is made to have his own strategy style. I played a lot of mp games (Quake Live, Quake Champions, Toxikk) so maybe it could be better to keep it as it is now, people can still use some options (no items) or some maps to play DM without the "try to get the best items quickly", i prefer the paced of a Quake Live DM than BLOOD but yeah, it's different.
    There is still some options basically, to play it as we want anyway :P

    I played often BLOOD DM in the past but it was duel, pretty hard if you don't know the maps and don't have skill of the people who played duel for years :x
    hum, maybe Blood deathmatch with 5 people or more could fix things too, 1 medic pack or 1 megarmor should not be a problem anymore.


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