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Reputation: 154 I have a solid reputation
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455 (0.12 per day)
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Duke Nukem Forever General Discussion (164 posts)
30-October 07
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User is offline Yesterday, 10:50 AM

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Topics I've Started

  1. The pleasure of trolling telemarketers

    16 October 2017 - 09:21 AM

    Did you ever troll a telemarketer? I did, just today. I'm gonna post my experience, and I encourage you to do the same.
    When my cell phone rang, I noticed a number with an unusual area code. I answered, expecting it to be someone attempting to sell me something. I was right. Here's how the conversation went:

    ME: Hello?
    HER: Hello, I'm calling from (she says a company name I genuinely did not understand), is this (my name)?
    ME: You're calling from what?
    HER: From (she repeats the name, I still didn't understand it). I'm calling you for a survey. Are you interested in an easy way to make money online?
    ME: No, it's against my religion.
    HER: (she laughs nervously) Do you often use Facebook, Instagram, Whatsapp?
    ME: I don't understand.
    HER: Are you an immigrant?
    ME: No, but I don't understand what you want from me.
    HER: I want to propose you an easy way to make money online.
    ME: What do you mean by "online"?
    HER: On the Internet.
    ME: What is that?
    HER: (embarrassed pause) Did you ever surf the web?
    ME: Ma'am... or miss. I live in the mountains. How can I go surfing?
    HER: Do you really have no idea of what I'm saying?
    ME: So far, I don't. But you could try explaining.
    HER: What is your job at the moment?
    ME: My wife maintains me.
    HER: ...Oh. Is the phone you're using right now a smartphone?
    ME: No, it's a cell phone.
    HER: Do you touch the screen to use it?
    ME: No, I push the buttons. The screen is small, and there's the word "Nokia" just above it. My mother bought it about fifteen years ago.
    HER: (she remains silent for about ten seconds)
    ME: Hello? Hellooo?? HELLOOOOO?????
    (the call ends)
    (I abandon myself to a gloating laugh)
  2. EDuke32 in stereoscopy: a guide

    15 August 2017 - 02:52 PM

    You may know I'm a great fan of playing games in stereoscopic 3D, and in the past years I lamented several times about the lack of a stereoscopic mode in EDuke32. Recently, I found a guide explaining how to run EDuke32 in stereoscopy thanks to a program called ReShade, so I'll mirror it here.

    Prerequisites: Duke Nukem 3D: Atomic Edition or Duke Nukem 3D: 20th Anniversary World Tour.

    A. Needed folders: either one or the other. Not both.
    • Duke Nukem 3D
    • Duke Nukem 3D Twentieth Anniversary World Tour

    B. You would also need eduke32 The latest release. http://www.eduke32.com
    • Windows Download
    • eduke32_latest.7z
    • Extract, "B 2."

    C. Place the contents of eduke32_latest into "A 1" or "A 2."

    D. As for the High Resolution Pack and related files, get them here: http://hrp.duke4.net/download.php
    • Duke3D HRP v5.4 FULL SFX (986 MB) - Self-extracting archive with everything needed to play
    • Duke3D PSX Highres Sounds v1.11 (7.3 MB)
    • XXX Pack v1.33 (why not?)

    E. Extract the ZIP files you need from the packs on top. The files you need should be:
    • duke3d_hrp.zip
    • duke3d_music-sc55.zip
    • duke3d_psx.zip
    • duke3d_xxx.zip

    F. Place "E 1 - 4" into a folder called autoload.

    G. Place the autoload folder into "A 1" or "A 2."

    • Now, go to the autoload folder and extract duke3d_hrp.zip
    • Open the file duke3d_hrp\highres\sprites.def
    • Now with a basic text editor edit line 5.
    • Line 5 should look like this. //include highres/sprites/firstperson.def
    • Save.

    Posted Image

    H. Now go back and delete "E 1", aka duke3d_hrp.zip

    I. Repack the duke3d_hrp folder using 7-Zip. Once you have a new duke3d_hrp.zip file you can delete the folder.

    J. Install Reshade 3.0.4 This is needed to use some lighting & shadows. But, if you don't care for lighting use the newest one.

    K. Start eduke32.exe in the folder, "A 1" or "A 2". Aka Duke Nukem 3D or Duke Nukem 3D Twentieth Anniversary World Tour
    • Check Polymer, Enable "autoload" folder, and fullscreen if you like.
    • Set Video mode and Input devices
    • Click Start

    L. Once in game press ` and open console.
    • Use Console Command r_pr_maxlightpasses "1"

    M. Now play the game.

    Things to note.
    The World Tour version will have problems.https://forums.duke4...bility-stopgap/
    The reason we have to disable the polymer weapon hands. Is that when it's on the screen it removes the rest of the z-Buffer.
    The reason we have to use r_pr_maxlightpasses "1" is to correct a problem with the depth buffer when it set to high.
    Using r_pr_maxlightpasses "1" will make the game darker. But, it's ok.
    Mirrors in the game have problems avoid them.

    ADDENDUM: the original author of the guide had found problems with the depth buffer if more than one light was allowed to interact with any surface, but I haven't. As a test, I even tried r_pr_maxlightpasses "10", and the depth was still correct. Equally, there are no showstopping bugs with mirrors, the only weird thing that happens is that the tip of the reflected shotgun sticks out of the mirror surface if you walk as close to it as you can.

    If your PC is powerful enough to run EDuke32 at maximum detail, playing it in stereoscopy with an HMD is absolutely EPIC! It even made me want to do a full playthrough of Duke Nukem 3D, something I had not done in over a decade!

    ADDENDUM #2: if you install from scratch, make sure there is no DUKE3D.GRP from the shareware version inside the Autoload folder, because it would turn episodes 2, 3 and 4 into a glitchy mess. If you find it there, delete it.

    Question for Plagman: would it be possible to add a feature to EDuke32 where the parallax maps, besides distorting a texture to simulate bumps and pits, actually alter the depth buffer values, so that the simulated corrugation acquires actual depth when seen in stereoscopy?
  3. Is the HRP broken?

    11 August 2017 - 03:07 PM

    So I updated to the latest version of EDuke32 and HRP because I read this page about running Duke3D in stereoscopy. So I followed the instructions, and soon enough I was playing through Hollywood Holocaust on my HMZ-T1 head-mounted display, perceiving real depth. I was honestly impressed.
    Then I tried the second episode. While the place where you start the level looked fine, I soon noticed that several wall textures were missing.
    Off to the third episode. It was almost COMPLETELY messed up! Most of the textures were missing, and the enemies were replaced with completely unrelated models! The enforcer looked like a flame. The sentry drone looked like a dead octabrain. I grabbed some screenshots: http://imgur.com/a/c1Rrl
    What is going on?
  4. My god, George was an even bigger dickhead than I thought!

    31 July 2017 - 06:47 AM

    So I found a day-one version of DNF and used the Flawless Widescreen utility to access the console and cheat to hell and back. After what I discovered by just ghosting around, I really got the urge to headdesk (or headbutt George, although I would probably just hit his layers of blubber and bounce back).

    Between Vegas in Ruin and The Duke Burger: Part 3, level designers have created a COHERENT LAYOUT for an alternate Las Vegas, detailed enough to build a map of it and which could probably be freely explored until 2009. Then George comes, decides that cutting is shipping and Xbox 360 devkits are the best thing since sliced bread, and orders the dev team to chop off parts of the levels until what remains can run smoothly on an Xbox 360.
    Result: most of what level designers have built has been walled off, its polygon and texture detail reduced to something that would probably look average on a PS1, and ENTIRE SECTIONS OF BUILDINGS AND STREETS (which cannot be seen from the walled section where the action takes place) have been simply deleted, making what used to be a virtual city look like a movie set. Furthermore, EVERY COLLISION BOUND outside the walled areas has been deleted, so that you need to ghost around to explore the "forbidden" areas without falling past the ground! And to top it off, the surface of every level is about 75% duplicated data, so you see those inaccessible structures again and again, from one level to the next, almost as if Goerge was laughing at you AND at his level designers, saying "See those areas my employees have poured their hearts into to design? Yeah, you'll never see them up close, but I'll make you see glimpses of them again and again just to twist the knife into the wound!"

    I used to say George ought to be flipping burgers in a McDonald's. No. I take it back. George ought to be CLEAING TOILETS in a McDonald's!

    Whew! Now my spleen has been vented.

    P. S.
    I know people have converted DNF object meshes to different formats, to use them in different games (i.e. Garry's Mod). I wonder if the same thing can be done with level data, to build a fully explorable version of DNF's Las Vegas...
  5. The DNF demo is now available in the DNF Museum site

    22 July 2017 - 05:54 AM

    I finally found the time to organize and upload the Files section of the DNF Museum, which also includes the demo. http://duke4ever.alt....org/files.html

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