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Reputation: 207 My posts turn threads into gold
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613 (0.15 per day)
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Duke Nukem Forever General Discussion (237 posts)
30-October 07
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  1. In Topic: My god, George was an even bigger dickhead than I thought!

    14 September 2018 - 09:25 AM

    View PostDavoX, on 14 September 2018 - 08:09 AM, said:

    I really don't understand why you're still pushing this... there's no point in wasting time to create stuff the player won't see, play around with, get inside, etc... that is all. It's not rocket science.

    Except that the player will, in a different level where the whole of Las Vegas is seen from a slightly different angle and where the area the player cannot reach consists mostly of duplicated data from the previous levels. It makes no sense for a level designer to create a chopped up building from scratch to allegedly avoid wasting time, and then create another building that sort of looks like the first, except that a different section is cut off. It only makes slightly more sense to create the whole building and then chop up different parts for different levels, if we start from the false assumption that UE1 does not automatically cull whatever is not visible.
  2. In Topic: Prey Museum

    13 September 2018 - 05:46 PM

    View PostKennerado, on 13 September 2018 - 02:38 PM, said:

    Where did that Prey design doc come from? I've never seen that before, did Human Head release that?

    Our very own Mr. Tibbs "tracked it down" and released it. See https://forums.duke4...post__p__254026
    It originally included .doc files in an old format which modern versions of Word cannot read anymore, so I converted those files to HTML with an online converter.
    That's also where most of the pre-2005 concept art comes from.

    View PostKennerado, on 13 September 2018 - 02:38 PM, said:

    Also I'm assuming you took stuff from Lon's classic site:


    I gathered things from many sites, including Lon Matero's site, the very old prey.net and preyground.com (back when they were online, because Waybackmachine did not save most of the images), snapshots from the 3DRealms site (not 3drealms.com but apogee1.com, which included more Prey stuff), snapshots from the PCGamer site, Gamespot, the site of an old German magazine...
    I'm still mad at myself for not saving the 360 degrees screenshots from the 3DRealms site in 1998, because "DNF is about to come out, so I'll care about Prey after that". Oh man.
  3. In Topic: My god, George was an even bigger dickhead than I thought!

    13 September 2018 - 09:12 AM

    View PostjustLMAO, on 08 September 2018 - 06:29 AM, said:

    However, don't most games have "cardboard cutout" background elements? There's no need to render the full building when you won't see it anyway.

    Don't all game engines skip rendering polygons the player won't see? Even vanilla UE1 does that. If that feature was removed during the development of DNF, that only proves that whoever did so was a dickhead.
  4. In Topic: DNF 2001 Build Was Apparently Almost Complete

    12 September 2018 - 04:27 AM

    View PostJimmy 4k, on 11 September 2018 - 05:14 PM, said:

    Who gives a shit what idiots think?

    Everyone who wants to protect himself from them?

    View PostJimmy 4k, on 11 September 2018 - 05:14 PM, said:

    What a retarded fucking train of logic.

    Yep, it is. Very much. But you should know by now that not everyone uses logic, otherwise terrorists, antivaxxers and creationists would not exist.

    View PostJimmy 4k, on 11 September 2018 - 05:14 PM, said:

    You are seriously one of the dumbest posters on this forum.

    Just because I prepare for the worst and warn others about it? That's called good presence of mind.
  5. In Topic: Cyberpunk 2077 - A First-Person RPG From CD Projekt Red

    10 September 2018 - 02:54 PM

    I dunno, the trailer and the 48-minute video look cool, but with all the delays I can't avoid getting a DNF vibe. The statement that the game is still in pre-alpha reminds me a lot of when George told his employees "We could go another five year without shipping a game!" and his eyes glistened with joy as he said it.

    Been burned once, twice is too much.

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